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I get what you mean mate, the game is heading in a horrible direction with the bias towards other nations but Russian.
Air battles: one nation that beat the russians for me more than others were the japanese. But this was only because of the vast amount of noobs grinding russian planes without really knowing how to fly them. So most of them would turn fight and we all know what happens when you turnfight a zero in RB (there were some matches as japanese where we didn't lose a plane against them). Sorry, getting off-topic here.
I honestly hope that other nations become available soon for ground forces, at least that way more people would hopefully be inclined to try them out and give the Russian tanks a break.
My suggestion is to aim for the driver's hatch in the T-34's hull, the turret ring, or if you're attacking from the side, just below the turret on the hull side. They're easy to kill - ridiculously easy, honestly - if you mind your shot placement and you use the right ammo for the job. (In general PzGr 39, the standard APHE round, is more than adequate for killing T-34's. Don't use APCR, it tends to overpenetrate without doing significant damage.)
I average between 5 and 9 tank kills per match with my Pz IV Ausf G, so again, if you're having trouble killing T-34's and you're running German tanks then the problem is the driver, not overpowered Ruskie armor or underpowered German AFV's.
I'm currently in Tier 3 battles using the Jagdpanzer 38(t) for the extra research so I can give the Tiger a go, but of course because I can't do well in it, I'm not getting the benefit of the extra research points. After a couple of weeks of playing maybe an hour or two (because of the T-34 invasion) I did finally unlock the Tiger though, but the tips are appreciated if I just want to slaughter a bunch of the T-34s.
All of us just grinded the "fair and balanced" T 34 85.
And when I say all of us...
I MEAN ALL OF US.
WE ARE LEGION.
Hell! even when I think I got the drop on one by aiming for a rear or side shot, BAM! another sodding one takes me out in one shot.
So... you got flanked by a couple of PzIV F2s and they are OP? I guess what Jiang said early counts for both sides in that case.
I played the Jagdpanzer 38 (t) (and also Pz III M) to unlock winter camo, so if you don't perform well with that one (it has a pretty decent gun after all) I was wondering if maybe you're using the wrong ammo?
The thing is that you have to play a tank that is effective - you might happen to like the Panzer IV Ausf F1 because the 7,5 howitzer has a high rate of fire, but it's still completely inferior to any tank with a proper gun like the Panzer IV Ausf F2 or the Panzer III L. It's the same way on the Russian side - you have to pick a vehicle with adequate firepower or you're going to get stomped by someone who has a decent gun tank. (That is, a tank armed with a proper gun.)
Also, you may find that the later variants of the Panzer IV and the first Panther are more effective combat vehicles than the Tiger; the Tiger is awesome, but I murdered two and disabled a third (they were squadded) in my Panzer IV G simply because the Tiger I isn't very mobile and has terrible turret traverse. They're immensely powerful at long range, but their mobility is generally inadequate for very fluid battles. The later Panzer IV's have mobility in spades and barely adequate armor, where the Panther has an almost perfect balance of armor, firepower, and mobility - it's completely superior to the T-34-85.
Anyways, rant aside - the biggest problem I think most German players have is the selection of ammo. Playing Ruskie, I can't tell you how many times I've had a German gun tank hit my T-34-57 with APCR only for the round to go clean through without any significant BAD (behind armor damage) leaving me to pop a 57 mil round in their turret for their trouble. Use ammunition appropriate to the target - APCR for heavies like the KV and IS, but use APHE and APCBC, etc, for engaging all other targets. The BAD from an APHE or APCBC is far and away superior to the BAD from an APCR round.
Also, shot placement. Shot placement is key, and players on both sides forget that and just blast blindly away at a target's nose with the hope of scoring a penetrating hit. My suggestion would be to grab your tank of choice, go to 'test drive', and spend some time driving about and experimenting with different ammunition for your vehicle's gun. More importantly, learn what round does the most damage when applied to a given weak point. (Hint - APCBC to the turret ring of a T-34 frequently disables the turret drives and has a solid chance of detonating the ammo stowage if the poor chap is carrying lots of HE. If you can make the shot, take it, it's generally enough to disable a T-34 and force him to withdraw.)
Lastly, don't expose yourself to fire. Pick covered positions; low hills, sunken roads, rock outcroppings. If you don't have any of that, use trees and brush for visual cover. Expose as little of your tank as practical to fire, and always retreat into cover as you reload. In the time it takes a modestly well-trained crew to reload your 7,5 cm gun, a Russian with the 57 can get off nearly two rounds - either of which could kill or disable you. Slow is smooth and smooth is fast, so take it easy and play patiently. It'll reward you in the end, especially with the raw firepower carried by most German tanks.
This game has nothing. NOTHING, on World of Tanks. Think the tank grind on german tanks are bad? Have fun spending weeks and weeks and weeks just to get to the tiger. And then still be overpowered by some kid with a KV-2 who one shots you with an HE round to your frontal armor.
Sure, there are a lot of Russian tanks, but it's a hell of a lot more even in this game. Unlike German tanks in World of Tanks, your guns are constanty underpowered and reliant on premium shells to do any damage whatsoever.
And honestly, I see an even balance of tanks in my matches.