Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
As for the match maker (decides which planes you'll be facing in your battles) there are two general limitations:
Limitation by BR range
For all game types on all difficulty levels, the maximum BR range for a session is limited to ±1.0 BR.
Example: a vehicle that has the BR 2.3 can be in a session with vehicles with BRs ranging from 1.3 to 3.3 if this doesn't conflict with tier/era limitations.
For arcade battles players can meet low-level vehicles and even "reserved" vehicles belonging to enemies who can't or do not want to use higher level vehicles available to them in their set.
Air Arcade BR ranges are also limited to ±1.0 BR, but there is an option to use:
BR averaging:
In that case, BR of the whole deck will be –0.3 from BR for the top aircraft in set. Important is that your deck contains planes of BRs in a consecutive order. E.g. One of my decks is 3.3 , 3.0 and 2.7 My overall BR will be 3.0. One plane is down-rated, one is up-rated.
This brings the possibility to meet enemy aircrafts in ±1.3 BR range when your enemy uses BRs averaging in contrary to a player, whose BR equals to his top aircraft BR.
Let's say, my top plane is 3.3 If I have tow more 3.3 planes I can meet planes of 4.3 (+/- 1.0). Means for someone downrated to 3.0 that he/ she can also meet those 4.3 planes (+/- 1.3). But actually it doesn't matter, for your top plane is 3.3 anyway.
Limitations by Rank
This rule works like this:
Regardless of the resulting BR of an individual plane or a your lineup of vehicles, matchmaking is calculated for opponents, whose top planes' rank differs from your highest plane's rank by no more than 1.0 (either higher or lower).
Complicated? On paper, sure. In reality, this rule activates very rarely, since even without it, the BRs in most cases fall within the acceptable limitations of ranks.
Keep in mind: the first three best planes of your lineup matter!
No consecutive order: your BR will be as high as your best plane. You can meet +/- 1.0 enemy planes. 1.3, 1.3, 1.7 means: your BR is 1.7, hence you can meet 2.7 enemy planes.
Consecutive order: your highest best plane will be downrated by 0.3, your lowest plane of your three best planes will be uprated by 0.3 = 1.3 , 1.7, 2.0 gives a BR of 1.7 = you can meet planes up to 2.7
Keep also in mind: we are talking arcade battles. Not RB not SB. And not tanks. It works differently now and then.
Usually the BR is equal to the top plane's BR.
However there is an exception which reduces the BR of the selected lineup by one BR step (e.g. 2.0 ->1.7).
To reduce the BR of a lineup, the plane with the second highest BR needs to be at least one BR-step lower and all other planes need to be at least two BR-steps lower than the highest rated plane.
Furthermore the second and third highest rated planes need to be within a range of 2.0 BR from the highest rated plane to use this mechanic.
That's the way you can modify the matchmaker for yourself to not end up in battles with planes rating much higher than your best one.
However, you can't prevent a lvl 100 player from flying with his shi**y Tier I biplane and shooting the crap out of you... that are noob hunters. Check the stats of such players and block them. They're no fun but coward morons who love to spoil other players' matches instead of fighting against players of their own kind. It's what I do: I block obvious noob hunters who kill my entire team and hunt them at all costs as long as the battel lasts, and since I started that, I have very decent and funny battles. I die. So what. But others gotta die with me. Shi* happens. To all of us.
Always be aware of the situation! Aka situational awareness. If you get hit, it's most important to take a rapid left or right turn while you try to figure out where your opponent is. There's one rule essential for survival: lose sight of your attacker and you'll most probably die!
So, keep an eye on him, where does he come from, where will he turn... so and so on...
Dive, dive, dive! Get as much speed as you can... drag him, turn left, turn right, even wobble by moving your mouse criss-cross over your pad... You have the better climb rate! Not much better but better.
Take a look behind, if you can, and, as I said, you have to keep your enemy in sight or you are going to lose this fight anyway, so, you have to look behind if he's following you and how.
Then cast anchor - decelerate as much as you can, zero throttle, start a barrel roll to enhance the break effect. For the barrel roll pull up your nose, slightly, and start rolling by pressing A or D... use your mouse and circle to intensify the effect... that will make your plane losing a lots of energy and thus speed... if your persuer is not experienced or prepared enough, he will fall for it and overshoot.... chances are you can get him in front of you and off your 6.
Fire! Chase him, don't accelerate, wait, aim and... fire again! When he want's to pick up pace, do so as well... don't fall for the same trick if he tries to have you overshoot! If you see yourself overshooting anyway, start rolling, do evasive manoeuvres, turn left and back right to lose energy again. If he starts rolling ... mimic his manoeuvres, do exactly what he does... and you'll most probably not overshoot as he did...
Experienced players know about this technique, so don't expect it's always working (especially not against lvl 50 flying tier I! = Noob hunters!)
If you just want to escape and don't want to fight them, start the same procedure: dive! Pick up pace! Then pull up! Climb as long as you can... The persuer can't have the same speed as you have, when you pull up and start to outclimb him due to your better climb rate, he will most likely have less speed when he starts following you, and since he doesn't have a climb rate as good as your own he will start stalling much sooner than you will. Reminder: look back to see what he does! Keep sight on him! While you start climbimg you start to corkscrew by rolling now and then - not constantly! - just roll a bit, roll again a bit, form a corkscrew climb which makes it much harder for him to hit you. When you look back (down) and you see him stalling, then he becomes prey! Turn immediately around, you have way more potential engery up there than he has down there! Pick up pace, aim, fire! Speed up and fire, come hell or high water! Fire from above! Your bullets will accelerate with you and cause much higher damage. If you think you can't get him, call for help or stop chasing and pull up again. Stay up there above him, chase him, fall off at him again, like an eagle... this is called boom and zoom. Not all planes are predestinated to do so, especially not lower Russian tiers. MiG's are dangerous due to their exceptional climb rates and engine power, on the other hand they have less impressive turn rates. One has to know how to properly fly them. Therefor they have a much higer and impressive burst mass. But that's a whole new ball game.
To escape you can kiss the ground and have the attacker overshoot you or kiss the sky and make him stall... Against the turn rates of those biplanes there's only a way to outdo them if you really know how to dogfight. Another whole new ball game. Learn high yoyo, low yoyo, hugger split-S, scissors (don't do those loopings, Immelmann Turns or even Hammerheads! It will make you easy prey!)
For beginners the (got) hit and run and the (got) hit and climb techniques are the easiest and most effective to learn.
I-15s can be a pain in the ass, but they have disadvantages enough to get them. They're turn fighters. Nothing else. So, don't start to turn with them if you don't know how to perform yoyos. And you should be fine.