War Thunder
Ez a téma zárolásra került
Aimbots
Clearly aim bot usage is rife.

There are multiple videos on YT, and I only started looking into the topic after having a player take out 8-9 of my team, one after another with 1-2 shots each.

Yet any time this comes up in discussion, someone from Gaijin claims they don't exist, then desperately tries to get the video taken down from YT with a copyright claim.

Instead of burying your heads in the sand and sticking your fingers in your ears, will you please actually _do_ something about the problem?

Yet another video showing cheats in use, this one from March this year:

https://www.youtube.com/watch?v=w7bT-WFUmlY

Very frustrating that it happens at all, but doubly so when the game developers are more concerned with hushing it up than actually addressing it.
< >
4660/62 megjegyzés mutatása
Danny74 eredeti hozzászólása:

Well I can call it a Banana. But repeating it is a Banana, doesn't make it one does it?

An aimbot does all the work for you, all you do is press WASD.
An aim assistence, assists you, but ultimatly you do the job yourself.

There is actually an aim assistence in this game, it is used for people playing on consoles, and somehow it glitched into the PC version aswell, though it is not compared to an aim assistence hack.

Also, destructible huts and shacks do derender after a distance, I made a comparison a few months ago to people denying ULQ was an advantage.
Also, in the most recent maps added to the game, entire buildings do derender, however I believe those are a glitch, since it happens in High Quality aswell.

But like I said, there are indeed visual hacks, there was a cheat that allowed you to stop these things from rendering, which I believe was the case you saw, along with probably aim assistence/visual assistence.
as long as we're talking about curved, yellow, tubular objects you can call it a banana. i'll call it a yellow dildo then

an aimbot is a bot that aims for you. doesnt mean you cant tell the bot what to hit

huts/shacks dont derender. they relatively recently changed ULQ so it wasnt as bad.
if youre talking about Port Novo, it isnt nicknamed Port Glitch for nothing

you dont have to constantly repeat that Phlys video was using a derendering cheat. ive already said that
Danny74 eredeti hozzászólása:
kiro the avenger! eredeti hozzászólása:
it does take into account your weapons.
fly a plane with MGs and cannons, fire off all your cannons (or MGs) note how the lead marker suddenly jumps?
it does take into account the enemies speed.
play tier 1 and notice how far you lead
now play tier 5 and notice
That is awkward, because for me I notice no change when playing with the Kikka or the Me-262 or when I'm playing with the Sabre, weapons seem to have no effect on it.
Speeds on the other hand I'm not sure, I don't seem to notice any change, but most of the time when I play arcade, I generaly just ignore the indicator.
For me, lead indicator only seems to change with proximity, it seems it changes only when I get closer to an enemy.
well i certainly notice the lead marker moving when 1 set of guns runs out of ammo.
i use it as a guide of roughly where toshoot, but only roughly
Danny74 eredeti hozzászólása:
kiro the avenger! eredeti hozzászólása:
as long as we're talking about curved, yellow, tubular objects you can call it a banana. i'll call it a yellow dildo then

an aimbot is a bot that aims for you. doesnt mean you cant tell the bot what to hit

huts/shacks dont derender. they relatively recently changed ULQ so it wasnt as bad.
if youre talking about Port Novo, it isnt nicknamed Port Glitch for nothing

you dont have to constantly repeat that Phlys video was using a derendering cheat. ive already said that
Well, your definition of Bananas are different than mine, for you a Banana is a long curved tubular yellow object, for me a Banana is something that aims for you but in the end you have to do the rest of the job.

Huts/shacks derender with ULQ, just go in to Kursk map and you'll notice. They do derender at a distance, those light brown wooden shacks.

As for for Port Novorossisk, that was the one I was talking about, entire buildings derender there, but I know it's a glitch, because it happens with high quality aswell.

I'm not saying Phly's video was a derending cheat, I haven't seen the video yet, I was just stating possible cheats. It could be a Banana cheat, or a derender cheat.
fine if you wanna be serious when you take what i said about definitions and blow it wildely out of proportion.

i havent noticed those shacks derendering, theyre always in the way for me. i used to use ULQ
regardless there are no such shacks on volokomsk

Danny74 eredeti hozzászólása:
kiro the avenger! eredeti hozzászólása:
well i certainly notice the lead marker moving when 1 set of guns runs out of ammo.
i use it as a guide of roughly where toshoot, but only roughly
Well maybe you play more arcade than I do, I only go there for certain events or golden wagers, and I just completely ignore it and go by the skills I have learnt while flying in RB.
i dont fly air much at all.
im speaking from past experiance
Danny74 eredeti hozzászólása:
kiro the avenger! eredeti hozzászólása:
do you see the title of the thread?
incase you didnt it's aimbots.
aimbots are a bigger issue in tanks.

you dont think there's aimbots in tanks? youre wrong.
i'll see if i can refind that video.
im pretty sure the guy PhlyDaily showed was aimbotting, the only time he ever missed was because the Leo he was shooting at pulled a hard stop. he had exactly where the Leo would have been funnily enough

so no i wont shut up about tanks, im talking about aimbots here.
How would an aimbot work in tanks with different and slow turret traverse rates? There is a huge misunderstanding in word "aimbot". Aimbot is something that aims for you automatically, aimbots are obvious when your aim suddenly "snaps" into an enemy, now how would that work in tanks?
There are cheats in tanks but they are visual and aim assistences, not exactly an aimbot.
The reason there are cheats in tanks is because its easier to do an "aimbot/visual guidance" for them as it doesnt require server sided data.

I'm not 100% disagreeing with you, but you need to know what an aimbot is and looks like.
And if you find a video of Phly, then post it here.
https://www.youtube.com/watch?v=MR7ywx2qASI
Just a warning, I heard if you claim there is a hack in game, you will get banned. This way, nobody can claim that there are hacks in game.
Danny74 eredeti hozzászólása:
NAFdeadmike eredeti hozzászólása:
https://www.youtube.com/watch?v=MR7ywx2qASI
Thanks for posting it here.
Yeah, that one is definatly cheating, he is either using a Banana, or he modified his game in order for the buildings/trees, bushes, etc etc to not render propperly.
Aimbot, I don't think it is an aimbot, as he missed a couple of shots in the first tank he saw, but it's definatly a cheat.

This is the first time I have seen a cheater or evidence of a cheater in 3 years in War Thunder.
like i said, if he hadnt nailed Slick through that building, and had Slick not been with Phly to get bored, no one would have batted an eyelid
1. There are no cheats in WT. Impossible !!
2. The earth is flat
3. "Wir schaffen das !" ( "Endsieg" Parole 2016 :> )

It's just a game. But it is frustrating :stoss:
kiro the avenger! eredeti hozzászólása:
Danny74 eredeti hozzászólása:
Thanks for posting it here.
Yeah, that one is definatly cheating, he is either using a Banana, or he modified his game in order for the buildings/trees, bushes, etc etc to not render propperly.
Aimbot, I don't think it is an aimbot, as he missed a couple of shots in the first tank he saw, but it's definatly a cheat.

This is the first time I have seen a cheater or evidence of a cheater in 3 years in War Thunder.
like i said, if he hadnt nailed Slick through that building, and had Slick not been with Phly to get bored, no one would have batted an eyelid
It's not "aimbot" although its basically in the same category as "aim assistence" when you're able to see through buildings and the like.

Aimbot in its purest sense, is letting the software do the aiming for you while you just move around. Something that's not entirely helpful because it has to lock on through terrain and the like. Meaning, the software by itself, doesn't differentiate between something would be in between the shot and the target.

If for instance, the aimbot is set for "ammo" to get an ammo rack, while the targeted tank itself is hulldown behind terrain and only showing the turret. More than likely, you're the one thats going to get blasted through the turret when your shot went right into the ground for the ammo.


Assuming it's capable of tracking effectively with how fast the targeted tank moves and how fast your turret traverse is, aimbot by itself isn't going to help.


Phly's deleted vid did not imply it's aimbot whatsoever. Only that the player in question knew where Slick was (legitimately or not) and that in of itself, is a great help knowing where exactly the enemy team is.

Sorry but aimbot in tanks is only situational compared to planes, which is the point of the thread as it focuses on planes because it's highly unlikely to have your shots be blocked by the terrain or otherwise.

Is it possible? Sure, but is it actually more helpful than wallhacks? Very unlikely.
Vriz eredeti hozzászólása:
kiro the avenger! eredeti hozzászólása:
like i said, if he hadnt nailed Slick through that building, and had Slick not been with Phly to get bored, no one would have batted an eyelid
It's not "aimbot" although its basically in the same category as "aim assistence" when you're able to see through buildings and the like.

Aimbot in its purest sense, is letting the software do the aiming for you while you just move around. Something that's not entirely helpful because it has to lock on through terrain and the like. Meaning, the software by itself, doesn't differentiate between something would be in between the shot and the target.

If for instance, the aimbot is set for "ammo" to get an ammo rack, while the targeted tank itself is hulldown behind terrain and only showing the turret. More than likely, you're the one thats going to get blasted through the turret when your shot went right into the ground for the ammo.


Assuming it's capable of tracking effectively with how fast the targeted tank moves and how fast your turret traverse is, aimbot by itself isn't going to help.


Phly's deleted vid did not imply it's aimbot whatsoever. Only that the player in question knew where Slick was (legitimately or not) and that in of itself, is a great help knowing where exactly the enemy team is.

Sorry but aimbot in tanks is only situational compared to planes, which is the point of the thread as it focuses on planes because it's highly unlikely to have your shots be blocked by the terrain or otherwise.

Is it possible? Sure, but is it actually more helpful than wallhacks? Very unlikely.
again i think it depends on where you draw the line between 'auto aim' and 'aim assist'
as i said ive personally seen a video where the guy pointed at where he wanted to hit, and the game aimed for him. i cant find that video, i assume its been deleted.
i would call that aim bot, i believe danny has taken to calling it a banana
Danny74 eredeti hozzászólása:
Basic eredeti hozzászólása:
The co-ordinates are encrypted now? Why? How? To what purpose? Frankly, you're just desperately grasping at straws. Either the client has the information it requires to show an object on screen or it doesn't. It's binary true/false. We know the client can render objects, so it must have the information required to do so.
Yes, the coordinates are encrypted and your client decrypts them.
The client does get the information required to show an object on screen, but just that.
It's doesnt have access to the information necessary to predict where an enemy will be in x seconds.
You still dont get this do you?

So in other words, the encryption is irrelevant because the client has access to the decrypted data? Got it

Danny74 eredeti hozzászólása:
Basic eredeti hozzászólása:
Pro tip: "Drawing pixels" is not something the server does. That's what you have graphics cards for. The mesh is loaded into the graphics card and a matrix transformation is used to place it in the world space before the rendering pass.
Indeed it is, but that is not relevant to the ''aimbot'' is it?
The type of information it would require, isn't accessible.

Proof? Or even a vaguely plausible theory as to how the server is rendering 30+ video streams in parallel (at high resolution) then streaming them to all players in parallel with zero latency? Yeah, thought not.

Danny74 eredeti hozzászólása:
Basic eredeti hozzászólása:
And yes, it really _is_ trivial. take its current position, take its previous position, draw a line between the two and extend it. There's your most basic possible prediction. Now, let's make it more advanced, take the last 3 (or 5 or 9) positions and calculate a curve of best fit, then extend it. Now we're taking into account turns.
But you're still not accounting player speed and player choices, say you take 9 previous positions, but at the 10th, the player decides to increase, decrease throttle, or extrend airbrakes and suddenly make a turn?
That is not an accurate way of making an aimbot, that's just what the lead indicator in the game does.
The range of player options is limited. How far can you turn while a shot is in the air? 10 degrees? 20? Ok, great so the first shot misses and then the rest hit when the turn is taken into account. Unless you're changing your turn every frame in which case you might as well fly in a straight line.

Danny74 eredeti hozzászólása:
Basic eredeti hozzászólása:
Sure, if the target starts a turn after you've fired, you won't take it into account and (might) miss, but that applies to any shot in the game. It doesn't prevent you firing in the perfect direction every time.
Exactly, in a game like Call of Duty or CS, this would be efficient, but not in a game like War Thunder where you have planes that can turn in every single direction, up down, left and right, and can travel at speeds of over 1000kmph.
It's not ''trivial'' to make an aimbot that deals damage efficiently on an enemy, you'd probably end up wasting 90% of your ammo.
Just more dumb

Danny74 eredeti hozzászólása:
Basic eredeti hozzászólása:
You clearly have zero technical knowledge. Do you even know basic trigonometry? We learned how to do this when I was 14-15. If you know how to use Sin, Cos and Tan, you can get 90% of the way there. Getting a best-fit curve (say a bezier spline) takes slightly more effort, but only marginally so.
This does not apply to moving targets like in War Thunder, and definatly cannot predict player's choices.
You have zero brain power for that matter, you keep thinking ''mathematically'' but never think about logic.
Tell me your amazing hidden logic. Meanwhile, read this and see if you can make a brain cell or two fire: http://gamedev.stackexchange.com/questions/1885/target-tracking-when-to-accelerate-and-decelerate-a-rotating-turret or (slightly more relevant) http://stackoverflow.com/a/2249237/156755

Danny74 eredeti hozzászólása:
Basic eredeti hozzászólása:
Just because you don't know how to do something, that doesn't automatically mean it's hard, merely that your knowledge is lacking.
Just because you don't know how to play this game, that doesn't automatically mean other people are hacking, just that you need to play more and whine less.

No whining, just a rational discussion (at least from everyone else). You just seem intent on stamping your feet and making wild assertions without a shred of evidence (nor apparently programming experience).

Danny74 eredeti hozzászólása:
Basic eredeti hozzászólása:
Oh and re: the computational difficulty involved... If you've got a 2GHz processor, that's 2 billion clock cycles per second. Depending on the CPU architecture involved, a floating point operation can take up to ~20 cycles (worst case, more often 4-8). That's 100 million mathematical operations per second (or 1.6 million per frame at 60fps). And this is assuming a single core (rare nowadays). Since we're talking about hundreds of flops at most, you can see why I say the calculations are trivial.

But you knew all that, right? Since you're such an authority?
You can't get this into your head do you, calculations matter ♥♥♥♥ to this game, if you can't get the necessary values and variables to do them.
It does not matter how many mathematical operations a 2GHz processor can do per second, it still cannot accuratly predict a players movement, specially if it does not have access to many necessary values/variables.

It does have access to the data. The fact that you're incapable of understanding that is more a reflection of your own inability than anything else.

Danny74 eredeti hozzászólása:
But I assume you know all this because of how technical and smart you are right? You just have a hard time understand logic.

What logic? You haven't presented a single cogent argument beyond "it can't be done because humans are awesome".

If you actually come back with a rational, reasoned response, I'm happy to respond. Otherwise, I'm going to leave you to stamp your feet and throw a tantrum without the benefit of my input.
Legutóbb szerkesztette: Basic; 2016. szept. 12., 13:30
Danny74 eredeti hozzászólása:
I'm simply going to post 2 threads right explaining to you how a server side netcode works, and an official statement from Gaijin explaining that all major calculations are done on the server side, if you still believe in your fairy tail, then you are indeed a major ♥♥♥♥♥♥.

https://forum.warthunder.com/index.php?/topic/197242-server-side-netcode-hit-detection-sparkling-and-why-your-ping-matters/

https://forum.warthunder.com/index.php?/topic/24212-cheats-in-war-thunder-official-statement/
if you dont have access to any date required to hit someone how the hell do you hit someone? just blind firing?
oh wait you can see the enemy moving so you can hit them...

its not about the kinds of things planes can do, its the kinds of things planes can do in the 1-3 seconds it takes a burst of fire to hit.
doesnt matter how much fancy foot work you pull youll run out of speed, luck or things to do very quickly.
you even played air battles? because people dont just spazz-out around the sky. planes fly very distinctly forwards, often in curves
kiro the avenger! eredeti hozzászólása:
Vriz eredeti hozzászólása:
It's not "aimbot" although its basically in the same category as "aim assistence" when you're able to see through buildings and the like.

Aimbot in its purest sense, is letting the software do the aiming for you while you just move around. Something that's not entirely helpful because it has to lock on through terrain and the like. Meaning, the software by itself, doesn't differentiate between something would be in between the shot and the target.

If for instance, the aimbot is set for "ammo" to get an ammo rack, while the targeted tank itself is hulldown behind terrain and only showing the turret. More than likely, you're the one thats going to get blasted through the turret when your shot went right into the ground for the ammo.


Assuming it's capable of tracking effectively with how fast the targeted tank moves and how fast your turret traverse is, aimbot by itself isn't going to help.


Phly's deleted vid did not imply it's aimbot whatsoever. Only that the player in question knew where Slick was (legitimately or not) and that in of itself, is a great help knowing where exactly the enemy team is.

Sorry but aimbot in tanks is only situational compared to planes, which is the point of the thread as it focuses on planes because it's highly unlikely to have your shots be blocked by the terrain or otherwise.

Is it possible? Sure, but is it actually more helpful than wallhacks? Very unlikely.
again i think it depends on where you draw the line between 'auto aim' and 'aim assist'
as i said ive personally seen a video where the guy pointed at where he wanted to hit, and the game aimed for him. i cant find that video, i assume its been deleted.
i would call that aim bot, i believe danny has taken to calling it a banana
The "game" didn't aim for him and neither did Phly himself said it was even an aimbot. He specifically said he KNEW where Slick was through the replay. You're not the only one to have seen it and Phly even cemented this as basically wallhacking on Reddit the day the video was uploaded.

That's a significant difference.

The game can't "autoaim" for you like it can for CoD or CS:GO where aiming is entirely dictated by how fast the mouse moves (which is player input and its limits belong to the player) that the aimbot itself is substituting for.

In War Thunder, it's the TANK'S limits. It's dicated by how fast the turret moves FROM the tank. The only thing the player has control is the CAMERA for the tank. You can swipe the mouse from left to right in a single second across your mousepad and the game itself, translates that movement from YOUR mouse to how fast the TURRET on the tank moves meaning, if it takes one second to swipe your mouse across your mousepad, ingame for the tank, it can take up to 5 seconds to complete that movement (just an example of time).

This is, again, SIGNIFICANTLY different than holding a gun in CS:GO as an example with aimbot, and wherever your mouse points at, the gun (along with its recoil, its spray pattern, etc etc) moves JUST as fast as the player input.


Aimbot isn't helping here and it wasn't helping that T-10m on Phly's vid when he shot Slick's Leopard behind the house.

Knowing where that Leopard, however, is a SIGNIFICANT advantage for that T-10m. Just as significant it is in CS:GO with wallhacks, knowing where the enemy team is.

And aimbot is again, only feasibly useful is when the game itself has instant hit-reg. Otherwise, you're limited to how fast the shell moves. Another deterrant from using aimbot in the first place.

You're NOT going to be able to snap shot a moving tank traveling at 40 km/h, 400m away with a 152mm shell from a KV-2 or the 150mm from a Brummbar because the shell itself, is server-sided. You can't change how fast the shell travels to the target with an aimbot. It's not going to work.

Aimbot would need to change the ENTIRE game files to make that 152mm shell instantly hit said moving target.


And if the retort is, "what if the target is stationary like Slick was behind the house?"

Then the answer is: Why bother with aimbot when the wallhacks you have show where Slick is and you can aim for him?

That aimbot isn't going to change the gun depression on that T-10m either.



Aimbot and Wallhacks are not one and the same. Sorry, but its just not useful for a game like War Thunder.

People are of course, welcome to try (and get banned) but more than likely, they'll run into said obstacles above.
kiro the avenger! eredeti hozzászólása:
Danny74 eredeti hozzászólása:
I'm simply going to post 2 threads right explaining to you how a server side netcode works, and an official statement from Gaijin explaining that all major calculations are done on the server side, if you still believe in your fairy tail, then you are indeed a major ♥♥♥♥♥♥.

https://forum.warthunder.com/index.php?/topic/197242-server-side-netcode-hit-detection-sparkling-and-why-your-ping-matters/

https://forum.warthunder.com/index.php?/topic/24212-cheats-in-war-thunder-official-statement/
if you dont have access to any date required to hit someone how the hell do you hit someone? just blind firing?
oh wait you can see the enemy moving so you can hit them...

its not about the kinds of things planes can do, its the kinds of things planes can do in the 1-3 seconds it takes a burst of fire to hit.
doesnt matter how much fancy foot work you pull youll run out of speed, luck or things to do very quickly.
you even played air battles? because people dont just spazz-out around the sky. planes fly very distinctly forwards, often in curves
Have you honestly tried AB? Its entirely UFO flight models.

The video the OP posted is riddled with flaws from a "supposed" aimbot.

But you're right, planes do move distinctly regardless of UFO flight models and snapping onto the lead indicator is still significantly challenging due to the plane's own limits in handling. Not player input from the mouse.

Its just not aimbot. A more accurate lead indicator would be more convincing to me than an aimbot at this point in this thread's progress into ignorance and madness....
why are so obsessed over aimbots have to instantly target, acquire and kill an enemy?
just because they work that way in CS:GO doesnt mean thats the only way they can work.
bullet ballistics work differently in CS:GO and Sniper Elite, doesnt mean Sniper Elite doesnt have bullet ballistis...

why cant it just instantly jump your aim to where you have to aim to hit?
sure shells arent ray cast but they travel in an easily calculable manner, as do the tanks themselves.
sure the turret doesnt instantly turn, but it turns to exactly where your mouse is pointing, which instantly turns
< >
4660/62 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2016. szept. 11., 14:07
Hozzászólások: 62