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Fordítási probléma jelentése
an aimbot is a bot that aims for you. doesnt mean you cant tell the bot what to hit
huts/shacks dont derender. they relatively recently changed ULQ so it wasnt as bad.
if youre talking about Port Novo, it isnt nicknamed Port Glitch for nothing
you dont have to constantly repeat that Phlys video was using a derendering cheat. ive already said that
i use it as a guide of roughly where toshoot, but only roughly
i havent noticed those shacks derendering, theyre always in the way for me. i used to use ULQ
regardless there are no such shacks on volokomsk
im speaking from past experiance
2. The earth is flat
3. "Wir schaffen das !" ( "Endsieg" Parole 2016 :> )
It's just a game. But it is frustrating
Aimbot in its purest sense, is letting the software do the aiming for you while you just move around. Something that's not entirely helpful because it has to lock on through terrain and the like. Meaning, the software by itself, doesn't differentiate between something would be in between the shot and the target.
If for instance, the aimbot is set for "ammo" to get an ammo rack, while the targeted tank itself is hulldown behind terrain and only showing the turret. More than likely, you're the one thats going to get blasted through the turret when your shot went right into the ground for the ammo.
Assuming it's capable of tracking effectively with how fast the targeted tank moves and how fast your turret traverse is, aimbot by itself isn't going to help.
Phly's deleted vid did not imply it's aimbot whatsoever. Only that the player in question knew where Slick was (legitimately or not) and that in of itself, is a great help knowing where exactly the enemy team is.
Sorry but aimbot in tanks is only situational compared to planes, which is the point of the thread as it focuses on planes because it's highly unlikely to have your shots be blocked by the terrain or otherwise.
Is it possible? Sure, but is it actually more helpful than wallhacks? Very unlikely.
as i said ive personally seen a video where the guy pointed at where he wanted to hit, and the game aimed for him. i cant find that video, i assume its been deleted.
i would call that aim bot, i believe danny has taken to calling it a banana
So in other words, the encryption is irrelevant because the client has access to the decrypted data? Got it
Proof? Or even a vaguely plausible theory as to how the server is rendering 30+ video streams in parallel (at high resolution) then streaming them to all players in parallel with zero latency? Yeah, thought not.
oh wait you can see the enemy moving so you can hit them...
its not about the kinds of things planes can do, its the kinds of things planes can do in the 1-3 seconds it takes a burst of fire to hit.
doesnt matter how much fancy foot work you pull youll run out of speed, luck or things to do very quickly.
you even played air battles? because people dont just spazz-out around the sky. planes fly very distinctly forwards, often in curves
That's a significant difference.
The game can't "autoaim" for you like it can for CoD or CS:GO where aiming is entirely dictated by how fast the mouse moves (which is player input and its limits belong to the player) that the aimbot itself is substituting for.
In War Thunder, it's the TANK'S limits. It's dicated by how fast the turret moves FROM the tank. The only thing the player has control is the CAMERA for the tank. You can swipe the mouse from left to right in a single second across your mousepad and the game itself, translates that movement from YOUR mouse to how fast the TURRET on the tank moves meaning, if it takes one second to swipe your mouse across your mousepad, ingame for the tank, it can take up to 5 seconds to complete that movement (just an example of time).
This is, again, SIGNIFICANTLY different than holding a gun in CS:GO as an example with aimbot, and wherever your mouse points at, the gun (along with its recoil, its spray pattern, etc etc) moves JUST as fast as the player input.
Aimbot isn't helping here and it wasn't helping that T-10m on Phly's vid when he shot Slick's Leopard behind the house.
Knowing where that Leopard, however, is a SIGNIFICANT advantage for that T-10m. Just as significant it is in CS:GO with wallhacks, knowing where the enemy team is.
And aimbot is again, only feasibly useful is when the game itself has instant hit-reg. Otherwise, you're limited to how fast the shell moves. Another deterrant from using aimbot in the first place.
You're NOT going to be able to snap shot a moving tank traveling at 40 km/h, 400m away with a 152mm shell from a KV-2 or the 150mm from a Brummbar because the shell itself, is server-sided. You can't change how fast the shell travels to the target with an aimbot. It's not going to work.
Aimbot would need to change the ENTIRE game files to make that 152mm shell instantly hit said moving target.
And if the retort is, "what if the target is stationary like Slick was behind the house?"
Then the answer is: Why bother with aimbot when the wallhacks you have show where Slick is and you can aim for him?
That aimbot isn't going to change the gun depression on that T-10m either.
Aimbot and Wallhacks are not one and the same. Sorry, but its just not useful for a game like War Thunder.
People are of course, welcome to try (and get banned) but more than likely, they'll run into said obstacles above.
The video the OP posted is riddled with flaws from a "supposed" aimbot.
But you're right, planes do move distinctly regardless of UFO flight models and snapping onto the lead indicator is still significantly challenging due to the plane's own limits in handling. Not player input from the mouse.
Its just not aimbot. A more accurate lead indicator would be more convincing to me than an aimbot at this point in this thread's progress into ignorance and madness....
just because they work that way in CS:GO doesnt mean thats the only way they can work.
bullet ballistics work differently in CS:GO and Sniper Elite, doesnt mean Sniper Elite doesnt have bullet ballistis...
why cant it just instantly jump your aim to where you have to aim to hit?
sure shells arent ray cast but they travel in an easily calculable manner, as do the tanks themselves.
sure the turret doesnt instantly turn, but it turns to exactly where your mouse is pointing, which instantly turns