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Bir çeviri sorunu bildirin
Of course they are... How do you think the client is drawing the aircraft if it doesn't know where it is and what its orientation is? Or perhaps you think the server streams full-screen video to every player? (In which case, why do you need a graphics card at all?)
I'd imagine speed is available too but even if it's not, a simple differential of the positions from one frame to the next will handle that for you. Again, it's not hard.
I really wish there was a minimum level of technical competence required to post on things like this.
Why would it need "raw data"? As I've said ad nauseam it needs position, speed and orientation. position and orientation have to be sent to the client to render an object on screen. Speed could _potentially_ be withheld (although it would put a burden on the server to have to push plane positions for every frame when the client could make a very good estimate that is corrected by the server as time passes) but even if it isn't sent to the client, it's trivial to calculate.
Can you please explain which part of the above you;re having trouble comprehending?
thats why i specified i had only seen a couple of people i was 90% was cheating.
all the other crazy shenigans i put down to skill/luck
may i again point out tanks
slower, often stationary
2D movement
intervening soft cover
incase you didnt it's aimbots.
aimbots are a bigger issue in tanks.
you dont think there's aimbots in tanks? youre wrong.
i'll see if i can refind that video.
im pretty sure the guy PhlyDaily showed was aimbotting, the only time he ever missed was because the Leo he was shooting at pulled a hard stop. he had exactly where the Leo would have been funnily enough
so no i wont shut up about tanks, im talking about aimbots here.
it was a huge who-ha a while ago, others know what im talking about
he caught and published a cheater. shooting through buildings and forests from kilometers away. stupidly high KDs in every tank, even ones renown for being ♥♥♥♥.
and i would have to disagree.
youre obsessing over aimbots seen in FPSs like CSGO.
just because a turret takes time to align, doesnt mean you cant 'snap' to the enemy, and then wait a second or two.
If one of them thinks it's profitable to make a cheat that people are gullible enough to buy, that's enough incentive for them to put a lot of effort into it.
The co-ordinates are encrypted now? Why? How? To what purpose? Frankly, you're just desperately grasping at straws. Either the client has the information it requires to show an object on screen or it doesn't. It's binary true/false. We know the client can render objects, so it must have the information required to do so.
Pro tip: "Drawing pixels" is not something the server does. That's what you have graphics cards for. The mesh is loaded into the graphics card and a matrix transformation is used to place it in the world space before the rendering pass.
And yes, it really _is_ trivial. take its current position, take its previous position, draw a line between the two and extend it. There's your most basic possible prediction. Now, let's make it more advanced, take the last 3 (or 5 or 9) positions and calculate a curve of best fit, then extend it. Now we're taking into account turns. By determining how the distance between points changes over time (vector magnitude) we can also determine if the target is accelerating, decelerating or maintaining constant speed. We can also use some domain-specific knowledge to make the prediction even better (eg planes accelerate when pointing down)
Sure, if the target starts a turn after you've fired, you won't take it into account and (might) miss, but that applies to any shot in the game. It doesn't prevent you firing in the perfect direction every time. Plus, your next shot will take the turn into account ...
You clearly have zero technical knowledge. Do you even know basic trigonometry? We learned how to do this when I was 14-15. If you know how to use Sin, Cos and Tan, you can get 90% of the way there. Getting a best-fit curve (say a bezier spline) takes slightly more effort, but only marginally so.
Just because you don't know how to do something, that doesn't automatically mean it's hard, merely that your knowledge is lacking.
Oh and re: the computational difficulty involved... If you've got a 2GHz processor, that's 2 billion clock cycles per second. Depending on the CPU architecture involved, a floating point operation can take up to ~20 cycles (worst case, more often 4-8). That's 100 million mathematical operations per second (or 1.6 million per frame at 60fps). And this is assuming a single core (rare nowadays). Since we're talking about hundreds of flops at most, you can see why I say the calculations are trivial.
But you knew all that, right? Since you're such an authority?
trees do not derender on ULQ, so volokomsk forest is still a visually impenetrable wilderness.
mountains do not derender in ULQ, and you cannot shoot through them.
so randomly deciding to shoot a building in the middle of a game from over 1km away and 'oh how lucky there was a Leo's ammo rack right there' is a tad fishy
again you are obsessing over CS:GO aimbots, ignore the fact that the turret cant instantly move
you didnt seem to get too caught up on this detail for planes? and just accepted that thats what the aimbot says to do
although i agree on the weakspots thing, it doesnt make it impossible.
you could have a thing (regardless of what you call it, i'll call it a kind of aimbot. as its a bot that aimsfor you) where you point at a location on the enemy tank, and the aimbot hits it for you
i have certainly seen videos (including from their perspective) of things i would call aimbots.
because they are bots that aim for you.
but youre right, 'visual cheats' namely marking tanks through terrain are indeed a thing
youre assuming that because a plane can turn in 3D they spend every millisecond changing a different direction 3D space.
that isnt how things work.
the lead marker in arcade is crap because it takes the average velocity of your guns and assumes the enemy plane is heading in a straight line at all times, even during turns.
when you have similar velocity guns and theyre flying straight, it's completely accurate
i stated quite clearly i dont care what you call it, i call it an aimbot because it aims for you with minimal input from yourself.
destructible huts or shacks dont derender.
all it affects is some bushes, some small trees, fences, walls and grass.
shooting someone through a forest as thick as volokomsk's requires cheats.
shooting someone through a building requires cheats regardless of the building
Phly's video definatly showed someone how wasnt rendering objects. i was speculating due to the accuracy the guy was firing at he was also using some form of aimbot.
i have also seen seperate videos, from the perspective of the actual cheater, that was the form of aim bot i was describing, where you point at the tank and it aims at it. this same cheat also marked enemy tanks through the ground and obstacles with red boxes
often when you hit a plane theyre turning to avoid you, often turning in one smooth movement, because rolling your face across the control surfaces is ineffectual
Lol, that isn't a cheat, thats a poor show of flying and skill (Bsed on what others have said(. Unless someone actully says otherwise, I'm going to believe that the guy in the vid. managed to get money a shoot.
Similiar to the one by TwilightSparkle in his'her B25 with the cannon, the one that managed to get into the Thunder show.
Auf weidersehn, leuten.
fly a plane with MGs and cannons, fire off all your cannons (or MGs) note how the lead marker suddenly jumps?
it does take into account the enemies speed.
play tier 1 and notice how far you lead
now play tier 5 and notice