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Also, Spawn-camping and ULQ are a thing OP. Plus aimbots are less effective on WT than other games due to the lead mechanics.
Whether or not that particular instance was cheating (I have no evidence either way), there are multiple examples of cheating happening online, including the video I posted. Clearly running physics, etc server-side is going to help with many exploits but by no means all of them.
Plus... If you know how fast your ammunition travels and the target aircraft's location, orientation and velocity, calculating where to aim is trivial with some basic trigonometry. Manipulating your aircraft to point at the right place is slightly harder but not particularly so.
this thing you call "aimbot" is just a video of a guy flying a yak in arcade, which has a lead indicator....clearly you do not know enough about this game to make stupid posts like this
So... First up, I play with a joystick, not mouse look so I'll admit that interface is less familiar to me, however, do you notice that after he gets the aircraft close to the lead marker, it zeroes in on it, irrespective of the mouse position?
In exactly the same fashion as mouse joystick does?
All information already embedded in the game client, so not rocket science.
Really? Anyone with a passing familiarity with mathematics could calculate that very easily (in exactly the same way that the "lead dot" does). Start with the distance to the target, take into account travel time for your shots, detrmine how much the rounds would drop by that time. Take the target's current orientation (and turn rate) and make an educated guess as to where the aircraft will be by the time your shot arrives. Yes, it won't be perfect, but it will be as good as hitting the centre of the lead dot every time.
I think you're exaggerating the difficulty considerably. As to riping the wings off planes, sure if it just picked a random target behind you. If you're pointing in approximately the right direction, that wouldn't be an issue.
You were doing so well. You almost sounded like a civilised member of society for half half your post. Well done, keep trying.
I've never cheated in any game, and never will. That said, there's no correlation between gaming skill and the ability to program a computer. Even assuming I'm a poor player (which I'd dispute), how does that in _any_ way relate to ability to use cheats? Clearly just another rant with no substance except to stroke your own ego.
Want to know how easy it is to fake one of these video's?
A) Record an average game
B) Slap some paint/video edits on there
C) Announce to everyone you have an undetectable hack that in reality is a keylogger/trojan
I'll go 15-20:0 in arcade if I get a "good" match. Do I hack? No. I've played the game for four years and am pretty good. Nothing he did (Before I stopped watching out of boredom) in that video was even impressive.
Every time this reaches discussion, people go out and the demand for them increases. When (I presume you are referencing PD) the youtuber got hit with a copyright strike, I don't know the real reason, but I do know that the demand went up, likely by a (comparatively) big margin.
If you look on the official forums, Scarper posts monthly ban waves of people who got banned for cheating. They are doing something about it, so please, don't say they aren't.
Most all ammo travels between 700 and 900m/s (Yes, with a few higher, a few lower.) Hence, the lead distance variation based on ammunition ballistics for most planes is negligible.
The target aircraft's location is no mystery. They've got big names, red indicators, and exact range displayed.
Calculating where to aim is done by the game in War Thunder for AB, and it is done via just that.
And, pointing your plane towards where they're going to be? That's something everyone does. If you see an enemy plane turning in front of you, you're going to fly to intercept, not go to the point at which he turned, then turn, and chase...?
Danny, let this be a final warning to you on insulting fellow forumers. I'll have none of that. You could have easily said everything you wanted to minus the insults.
The idea is that you're being helpful and following the rules, not being insulting and having "fun".
No idea who the YouTuber was, but multiple reddit posts pointed at multiple (supposed) hack videos, all of them marked as taken down due to copyright requests from Gaijin.
Re: Scarper's posts, I wasn't aware of those. MaximeDelaroux pointed me at them not long ago, so fair enough. I'm glad it's at being addressed.
While I take your point that talking about cheats results in people looking for cheats (and then installing malware), staying silent doesn't resolve the issue of cheaters.
Frankly, I'd imagine that if someone is going to cheat, they'll use Google and try to find a cheat, without any prompting.
As someone who dabbled in programming. I can do this. Simply get a script of each plane in game. Study the programing and how each plane calculates speed, accuracy, and hitbox model. Plane a couplde of games while having a program record latenacy, performance, and how bullets are calcuated. Take this information build a program that you can hook to the auto pilot. Thus it will go undetected by any anti-cheat. Since it would register as the Pilot assist.
Allow it to use all the data you gathered to calculated the aiming for you. You don't have to rely on that aiming node, the new and improved pilot assist will do it for you.
As to why someone would do this. There are people who literally mod Oblivion mind you with a whole new list of question, armors, and rewards. Minus voice acting. So yes someone bored or who wants to win would indeed do this for free.
As to selling a hack, one guy made 200k from a single cheat for Payday 2. That's worth keeping it updated to keep your customers coming back.
So there is all your answers. That everyone honestly think doesn't exist. But you are hearing it from someone who took programing courses. Who knows hackers and modders. People will literally hack strangers computers just to test their skills. By saying this game can't be hacked. Is begging hackers to prove how wrong it is. When it's simply as easy as modifiying to pilot assist and having the server caluclations believe that is accurate. You can even send a tiny virus to have the server to register your hits at a higher rate.
Now as far as hackers on this game goes. In all honesty I haven't see any. But to say this game can't be hacked, won't be hacked, and a hacker won't keep the hacks upto date. Imagine a hacker could earn a years pay for 1 week of work and if he proves that it can go undetected and keeps it upto date. He could make more in 2 months then gajin does in a year.
Never wise to tempt fate with this game can't be hacked. Remember the titanic, it couldn't be sinked. Where is that ship right now.
If it was to hone in on the indicator it will miss , I rarely shoot at the indicator its only a guide of direction not a target , I get between 5 and 15 kills near on every single game and its not hard to do just play and practice .
Values in this game are server sided, it would be extremely for you to create a cheat that would have access to such values in order to modify them or calculate anything.
Not to mention in the end, you cannot predict player movements and flight paths.
Like I said, the leading dot is as close as you're going to get to an aimbot, and probably it exists for RB and SB where there are none, but even still, the leading dot is a lie for most planes above tier III, where cannons get heavier and muzzle velocity slower. [/quote]
Not paying attention let's try it from this angle. For the servers to calculate what do they need? Packets from your computer registering your movement. One of those packets involves the pilot assist for mouse users. All you have to do is hide a virus, or a new packet calcuation there. By doing so the server itself will register a hit, even if you are off on your shot. Without the packet from your computer the server can't register if you are shooting or being shot.
In fact a person who knows how to pull a lag switch. Can keep themselves from being hit even if they are sitting on a run way by denying packets to the server.
I'm trying to help you understand programming here. So this is the easiest set up I can explain. "
Player action>Pilot instructor>modified code>server>calculated>player action.
Though hack gajin servers could be considered Highly illegal. Because you aren't simply hacking a game you are actually hacking their equipment. But it can still be done. If some teen can hack into one of the most secured networks in the world. Screwing with gajin servers wouldn't be much of a problem. Like I said stop tempting fate, before it actually happens. If You keep adding fuel to the challenge. Someone's going to pick up that torch.
I would also advice against looking for cheats. Because it is true in all games and hacks for those games. Some hackers are looking to steal Identification. In fact several hundreds of people have had their ID stolen because of it. So I always say exercise extreme caution or don't do it.
Also no it's not that difficult to create a hack to be used in their server side.
Yes. Nothing special or impressive in human hand-eye co-ordination, machines do it better in thousands of different applications. Not sur ewhy you think this one is so hard?
And?
Er.. Yes. "Mathematics" can indeed predict where an object will be, with varying levels of accuracy depending on how far in advance you're making the prediction. Hell, the computer in the apollo rockets was doing something similar and with considerably less computing power than any machine that can run WT.
Clearly there's a comprehension barrier here. Why do you think it should try and aim at something behind you? All it needs to do it wait until you're pointing in *roughly* the right direction and tweak your heading to be *precisely* the right direction. Is that clear enough? Or do you need a diagram?
Yes, it's rather obvious that you've got some real self-image issues. Good luck with them.
I never said "noobs use cheats". Actually, I never use the word "noobs" at all, I leave that trolls. Putting your lack of reading comprehension aside, your point is... pointless. Even if it's real, why would I use it?
And here you show that you have zero comprehension about how a client-server game works. If it's being displayed on the client, the client has to have sufficient information to display it.
Eg... You fire a weapon. Do you expect the game client to do nothing for up to half a second while it waits for the server to tell it to draw a shot being fired? Of course not. The game client shows the shot instantly, and will even be able to determine if it thinks it hit or not. The server will be doing the same checks (in a more trusted environment) and will then tell the client if it was a hit/miss.
Do you honestly believe that every single details shown on screen is sent to the client every frame? Please go and educate yourself before you look like even more of a fool than you have already.
That ping indicator is not correct, you could actually be as high as 600 ms when it shows only 200ish, due to the info that needs to be bounced around.
RNG is why you can not, with any confidence, take people down with a tried and true method, whilst being one shotted, or so it seems, by the most rudimentary attack.
That said though, nothing is unhackable, and whilst majority of the time it's not probable, it's certainly possible.