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I just checked my TS for my listed vehicles and apparently I've not played any games with any top tier SAM... The only top tier SPAA it lists for me is the OTOMATIC.
Edit: Never mind they are listed as "Other" for some reason.
Dunno how you're running into those issues; I play SPAA for France, Sweden, and Britain, and I have never had the issue you're describing, you just adjust the shot dependent on where the thing is in the square, if you have to use radar, and you're almost guaranteed a hit. I have not seen it lock the ground as you describe, but the offset shift to ground level when there is a lot of clutter. Which isn't hard to account for, just shoot higher. It's pretty self explanatory that if radar solution is below target, correct it and fire. I have not hard radar degrade over time, unless the target moves into a direction that is cluttered. At which point, you'd expect radar solutions to degrade due to clutter. I'm sure you're thinking you're running into problems, but once you adjust correctly, it's not an issue. It takes practice, and I'm aware someone playing the big 3 wouldn't be interested in learning to play properly, but seriously. It ain't ♥♥♥♥♥♥ hard.
Or you can play custom matches...
Who even does custom games? I dont see anyone advertising their custom games on the steam forums.
However they provide no progression.
Also, no progression. That is totally what I want in a game that can take a month to unlock a few tanks.
Why are you against adding a mode without air? You would think adding more game modes and more variety would be a good thing.
Who? People who cannot handle the existing game modes.
WT is a combined arms game. Ground is balanced to be combined arms. It is designed to be combined arms. If you dont want combined arms you are playing the wrong game.
To be fair, saying balanced is a bit of a stretch
People always comments to use an SPAA but it seems they do not realize that SPAA are not viable when there are multiple planes continuously attacking fresh spawns and your spawn Protection does not last long enough to take aim and shoot them down. They are also mostly open top so any plane can just shoot them with high speed planes which are faster than their turret rotation speed. Because there is no Flak rounds for any SPAA, the chances of hitting a plane is lowered and needs a direct it which is harder to achieve when you are under fire from multiple locations against planes. Sure if your lucky you could take down 1-2 before getting killed but that is only if you are lucky enough to even survive. What makes it even worse is that console players have the Aim Assist even in RB which gives them a huge advantage which puts PC users at a disadvantage at finding enemies and having to guess the distance needed for SPAA.
With no limits in Ground Realistic Battles, in theory each player can use any number of planes in their lineup and use them in battle as long as they have enough SP & a minimum of 1 tank. So in all, each player could spawn 4+ planes each and 1 tank making Ground RB a plane match in the end, just a full on battle with shorter distance spawns.
Just know, the excuse the Devs/Moderators give about Tank Only Mode is that they will compare how tanks would act on a large air battles map of 64 x 64 km or 128 x 128 km which they are completely disregarding the maps they already have for tanks. So in their minds they cannot have a Tank Only Mode because they have planes on their minds 24/7 and instead of using locations of famous WWII tank battles, they are too worried about having planes everywhere. I mean I understand about the large maps, but ONLY for something like the World War mode which they have not done for a long time and even the maps used for tanks are not air maps and NOT in circulation for Air Battles so I do not see their point on their excuses.