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Rapporter et oversættelsesproblem
Bingo. If i find out I'm in a rigged match then I just go do stupid stuff in my cheapest vehicles until I'm killed. Based on other peoples perspective of the rigging pattern, I might now try to get killed very quickly without getting any kills (should be easy 'nuff) to see if it causes the algorithm to flip quicker.
Also, this is totally unrelated to this, but do't forget to rate games so other players can be forewarned. Obviously I won't tell you HOW to rate, just rate the game according to your heart
Then code a match maker according to the statistic, matched with good players if you are in a bad period, and then a harder one if you perform too well.
I did a break of several month in the past, i was shocked of how good i performed the 1st hour. This kind of stats related mm exist in many multiplayers games. I guess it can be the case here.
Edit: The "vitality" stat seems to have an influence on the behavior of gun rounds to me. Or at least the difference between the shooter and the target at least.
I aced a premium tank over time, and it change my playstyle with it, mostly because i ricochet or survive many rounds i can't remember to have been the case before.
it is true that when you don't play for a few days the games are easier afterwards. Glad I'm not the only one who noticed this too ;)
Absolutely. Anyone that acts like this would be impossible to do is either your Class A WT Fanboy or a Dev.
putting you in rigged matches so you stop playing
Do you not realize how trivial that would be to program? Are you aware that DICE adjusts respawn time and cap speed in real time based on which team is winning/losing?
I'll remind you that I haven't accused them of doing anything yet (I'd have to collect a lot of data to substantiate any suspicion I may have) but you act like it's such a stretch to do.... It isn't.
Don't forget that their other game, crossout literally has a mechanic that stops rewarding you if you play too much in a week.
The game gives you "scraps" after matches, if you play 3-4 days in a row then for the rest of the week the game gives you literally zero scraps. It makes no sense, it obviously makes good players quit the game... Yet they do it...
"If it's free, you are the product"
War thunder is full of frustration mechanics to push you to invest money frequently, i'm sure we are all aware of this. The question is, how many of them did they implement in the game ? How many hidden ones we have not figured out yet ?
That is literally the foundation of skilled based match making... When taken to a further extent you get stats (cap speed) adjusted in real time in games like BF5.....
You think it's funny, we're just informed.
PS: And the community only found out about that because it's blatantly easy to test/prove, just imagine the things they can do and hide behind erroneous hit detection or RNG...
but after a few matches m18 is slow and can't pen tiger??
explain that gaijin stans