War Thunder

War Thunder

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YaBoiBeanz 6 okt 2022 om 16:32
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I am now 99% sure that Gaijin rigs games in favor of one team or the other.
After a while it gets hard to deny all the games where I landed a perfect shot with no damage only to be one-shot or the games where I can take 137 shots on my tank while knocking out enemies left and right. Some games I watch a round turn 90 degrees into a tank when it should have ricocheted. For the longest time I thought angling your tank in this game was a myth because it never seemed to actually work in practice. Now I see it works unless you're in one of the predetermined games.

But why?! A fair game would be far more fun than knowing I only won or lost a match because Gaijin cooked the books. Maybe I'm suppose to react by going, "Oh no! I definitely would have won that match if only I had dumped more money!" ? Instead it just makes me not want to play.

This game would be SO GOOD if they could just focus on player experience instead of trying to milk us for every cent. I get they're a company who needs to make money but there's a certain point where you just quit caring about your customer and it seems Gaijin has hit that.
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166-180 van 199 reacties weergegeven
Origineel geplaatst door shipdesignerdude:
Origineel geplaatst door HansGruber:
All I can say is that it seems like the number of imbalanced, "biased", or "predetermined" matches (whatever term you prefer to call it) gives the appearance of being greater than the number of even matches.
The only predetermining I can think of is which nation plays which nation. Some vehicles are stronger than others, and good players flock to these vehicles, just like a gun in COD. But COD isn't rigged, is it? Specific nations are notorious for having certain types of players (Germany are braindead, minor nations overall are better players and so on). Matchmaking is a little bent in that way, but good players are on both teams. A win or loss depends on the decisions YOU as a player make. If your team rushes in, of course you will lose. Better positioning, better chance at winning.

So you're falling back on stereotypes and racism?

Solid argument.
Origineel geplaatst door HansGruber:
Origineel geplaatst door shipdesignerdude:
The only predetermining I can think of is which nation plays which nation. Some vehicles are stronger than others, and good players flock to these vehicles, just like a gun in COD. But COD isn't rigged, is it? Specific nations are notorious for having certain types of players (Germany are braindead, minor nations overall are better players and so on). Matchmaking is a little bent in that way, but good players are on both teams. A win or loss depends on the decisions YOU as a player make. If your team rushes in, of course you will lose. Better positioning, better chance at winning.

So you're falling back on stereotypes and racism?

Solid argument.

I think they mean players who play German tech tree, not players who are actually German in real life.

Also, not to nitpick, but it would be nationalism, not racism as Germany is a nation, not a race.

All that said, I disagree with their point that it's rigged by essence of varied tank design.

Origineel geplaatst door Ravenblack:
Yeah, check out Metacritic user section, or Trustpilot, or SourceForge, or ... it rather go to the direction of mobile game market...

Not going to quote your whole thing here but it was well said and sums up everything nicely, I believe.
Origineel geplaatst door Bibliophylax:
Played a game in a king tiger yesterday, 2 non pen hits on a M51 shermans at ~300m where the armor analysis tell me it go through on the same angle.
1 in the front hull, 1 in the left side of the gun mantlet...

You have to take into account ricochet mechanics. You are probably using the PzGr 39/43 default round. At 48 degrees and under, your chances of ricochet is 0. At 63 degrees, it is 50%. At 71 degrees and above, there is a 100% chance of ricochet. APCBC rounds bounce a lot.
Laatst bewerkt door Shyue Chou; 25 okt 2022 om 21:39
Origineel geplaatst door Shyue Chou:

You have to take into account ricochet mechanics. You are probably using the PzGr 39/43 default round. At 48 degrees and under, your chances of ricochet is 0. At 63 degrees, it is 50%. At 71 degrees and above, there is a 100% chance of ricochet. APCBC rounds bounce a lot.

The rounds disintegrated on armor, like they were not enough energy to go through. I did not see any bounce on the gun cam, so i don't know what to think about it.
they fix game your odds of a full lobby are so low its same crap one side has bots that have better rng than your team with the one life meta its so easy see most of games are empty br 6 and up go same spots lock on same guy and get flanked
wow this thread is still going?
Origineel geplaatst door mogami_99:
wow this thread is still going?

Astute observation. Do you have anything else to add?

Origineel geplaatst door akcreeper:
they fix game your odds of a full lobby are so low its same crap one side has bots that have better rng than your team with the one life meta its so easy see most of games are empty br 6 and up go same spots lock on same guy and get flanked

I don't think it's just in how they organize the teams, though that is a contributing factor. I think they legit buff one team and debuff the other. Because it's not about individual shots. It's about whole games where shots miss and then in the next game all those same shots instantly kill.
Origineel geplaatst door HansGruber:
Origineel geplaatst door shipdesignerdude:
The only predetermining I can think of is which nation plays which nation. Some vehicles are stronger than others, and good players flock to these vehicles, just like a gun in COD. But COD isn't rigged, is it? Specific nations are notorious for having certain types of players (Germany are braindead, minor nations overall are better players and so on). Matchmaking is a little bent in that way, but good players are on both teams. A win or loss depends on the decisions YOU as a player make. If your team rushes in, of course you will lose. Better positioning, better chance at winning.

So you're falling back on stereotypes and racism?

Solid argument.
I'm solidly suprised that you thought I was being racist. It is widely accepted by players that german vehicles up to br 6.7 are crewed by lesser skilled players than the rest of nations on average. Have still yet to provide factual definite evidence on your part, I'm waiting, and probably will be for a while.
Origineel geplaatst door prp426:
Origineel geplaatst door mogami_99:
wow this thread is still going?

Astute observation. Do you have anything else to add?

Origineel geplaatst door akcreeper:
they fix game your odds of a full lobby are so low its same crap one side has bots that have better rng than your team with the one life meta its so easy see most of games are empty br 6 and up go same spots lock on same guy and get flanked

I don't think it's just in how they organize the teams, though that is a contributing factor. I think they legit buff one team and debuff the other. Because it's not about individual shots. It's about whole games where shots miss and then in the next game all those same shots instantly kill.
It's that you have a poor connection to the server, or vice versa. Maybe the whole server is off a bit. Sometimes the shell penetration calculation gets a bit wonky with intercepting angles and side skirts, that can be expected. The odds of you reproducing a shot at the exact angle at the exact distance are incredibly small too. Teams are random, sbmm is not in WT yet.
Origineel geplaatst door shipdesignerdude:
Origineel geplaatst door prp426:

Astute observation. Do you have anything else to add?



I don't think it's just in how they organize the teams, though that is a contributing factor. I think they legit buff one team and debuff the other. Because it's not about individual shots. It's about whole games where shots miss and then in the next game all those same shots instantly kill.
It's that you have a poor connection to the server, or vice versa. Maybe the whole server is off a bit. Sometimes the shell penetration calculation gets a bit wonky with intercepting angles and side skirts, that can be expected. The odds of you reproducing a shot at the exact angle at the exact distance are incredibly small too. Teams are random, sbmm is not in WT yet.

I just had a game where I was flinging shells around and killing people left and right. Then two games later, I repeatedly hit critical shots (ex. the window of the Stug) with 0 effect. It's hard to chalk it up to RNG when the fluctuation are consistent across games. I think that's what the majority of us are trying to say. We're not sure the exact mechanic, but too many players have noticed a funky pattern that's hard to ignore.

Hell, we even have a term for this. The fact that we call this "getting Gaijin'd" should really speak to the prevalence of this issue.
Origineel geplaatst door mogami_99:
wow this thread is still going?

prp426 keeps it going.
Origineel geplaatst door Lunovus:
Origineel geplaatst door mogami_99:
wow this thread is still going?

prp426 keeps it going.
Yep. Better lock this one up. The only evidence this guy can give is that he saw a pattern. Someone earlier mentioned the human brain tries to find patterns where there isn't any, pretty much sums up this thread.
Origineel geplaatst door prp426:
Origineel geplaatst door mogami_99:
wow this thread is still going?

Astute observation. Do you have anything else to add?


Yes do you ever grow tired of hearing yourself?
I`m new to WT. Developers here seem very rude and angry. Ge upset very easy. Not good PR
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Geplaatst op: 6 okt 2022 om 16:32
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