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So it feels almost completely useless.
Unless you are hitting a perfectly flat surface, the chance of APCR bouncing off is rather high. I prefer to take my chances hitting cannon barrels or extremely tiny weakspots over betting on the RNG behind APCR to not bounce off.
You very rarely get to hit a flat surface in this game because even if you are aiming for a flat armour plate then all it takes is for your enemy is to wiggle around a little or stand at an angle from your perspective and the flat armour plate is not so flat anymore in practice.
Also as you mentioned if you do penetrate it is by no means guaranteed to deal enough post penetration damage to be worth it. I have had experiences where a penetration shot with APCR only turned a gunner red instead of taking him out...
Maybe in the future they will change it again and I might use APCR from time to time but at the moment I am not using it at all pretty much.
Most tanks, its just not useful.
It's part of why we didn't pursue advances in APHE shells that much: no difference to solid AP shots, while HEATFS offered all the explosive effects we wanted, with the pen we needed.
As for the game, who knows why it's badly modelled? To differentiate shells at the cost of irreality? To make players spend GE? They never cared about correcting the behavior because - because it's ancient code; because they don't want to have further questions in balance? I can only wonder.