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For air targets more explosive and more incendiary round usually work better. Purely AP and usually Universal belts tend to be sub optimal for air targets.
Ground and tracer are both good, Armored target belts also will 1 tap planes.
Still though, I’d much rather break off wings and bust out engines or pilots than cause fires. Fires are the least preferable way to take out aircraft in my opinion, as the aircraft is still likely to be dangerous even after having a fire set. Plenty of times I’ve been set aflame I’ve gone on to kill 2-3 more enemies before burning out simply because I wasn’t seen as a threat.
Even for SPAA like the M16 I prefer full AP belts to APIs or API-T rounds. Maybe that’s just me though. I tend to be aiming for specific parts of my target plane rather than just trying to hit it. I’m typically the guy that shoots you down with just 50 .50 cals rather than 400. Can’t remember the last time I locked up my guns from overheating.
My issue with AP rounds is that oftentimes, unless it's a 20mm cannon, they don't seem to do very much of anything. I'll get Hit after Hit and my target won't seem any worse for wear, so I've had little faith in them and instead used Inc. just for the chance of setting them aflame to deal some actual damage. Maybe my aim just sucks and I kept putting holes in wings, I dunno.
Yeah, if you don't have cannons, you prolly don't want AP. AP rounds for the smaller calibers often just punch through or get lost in the fuselage. AP for a cannon, on the other hand, is much more likely to have an affect on the enemy.
Regardless, I prefer belts heavy with incendiaries and frags in most cases. Some weapons work very well using AP against planes, but excepting those, I only load AP if I plan to do some CAS.
Universal is very good
Default is good/bad
Tracer is /\/\ at leaft good to scare enemies off
As there are differences because of the changes in the recent ammo update.