War Thunder

War Thunder

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Why do people defend this game?
After taking a near year long break from it I decided to give it another try and came away with the same thought, this game is free to play trash.

The damage models seems to be more a sophisticated RNG disguised as physics rather then actual physics. Over pressure is a broken mess of a system where somehow a shell striking a top mounted MG can obliterate your entire tank, while other times you can get a perfect side hit and it only causes slight dmg to a crew member

The BR system is an absolute mess. Between much too powerful vehicles and far to weak at certain BRs, the amount of times I get uptiered seems to be increasing with every update.

The map design is one of the worst of any game I've played, and it feels like the devs dont bother fully testing or listening to the community on the issue. Maps like Maginot Line have entire outer edges that are embankments that can be used to camp and control the entire eastern side. Sands of Sinai has one of the worst spawn camping deathtraps of any game ive played. Spawn camping is out of control in this game which speaks to the next issue

Player base, its one of the most unsporting scum filled spawn camping group of any PVP game. Also the number of players that use game exploits, like shooting though the edge of rocks (since so many textures added kinda float off the actual object) or go in unintended places which Gaijin could easily fix with invisible walls or rocks is sad.

I get alot of people like this game, but it has some serious issues that seem to just go unaddressed and the response by Gaijin seems to be near EA indifference levels.

I already know there will be plenty of get good, you're trash, etc responses but I generally want to know why so many people continue to play and IMO worse spend so much money on overpriced items in this game? Is it because this and WoT are the only/few options for tank/ship/plane battles currently?
Last edited by GandalfTheGreyBush; Mar 31, 2022 @ 3:11pm
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Showing 1-15 of 35 comments
76561198833998673 Mar 31, 2022 @ 3:06pm 
+ no b52
Ravenhawkhero Mar 31, 2022 @ 3:08pm 
Because, despite the inconsistencies, I find it an overall fun experience
TankerGrizz Mar 31, 2022 @ 3:22pm 
2
Its this or the P2W other tank game where they can dab their 2 key for more pen
Fluffy Pocket Dragon Mar 31, 2022 @ 3:47pm 
This game has a lot of things that are good. Has a lot of things that are bad.

But the balance of good vs bad is far worse in WoT.
ulzgoroth Mar 31, 2022 @ 3:51pm 
I'm confused about the overpressure complaint...
SmackFreak Mar 31, 2022 @ 4:01pm 
- The graphical fidelity is nice
- It gives me satisfaction watching heavy tracked vehicles plough through mud and other terrain
- No other game lets me solo queue the Type 87 and put Caramelldansen Eurobeat Remix on repeat and just- just enjoy really.
Last edited by SmackFreak; Mar 31, 2022 @ 4:01pm
Originally posted by ulzgoroth:
I'm confused about the overpressure complaint...
play any sherman, get shot by pz4h, die instantly no matter where your hit.
shoot a pz4h in the side and cause no serious harm.

really its just a difference in the shells between the sherman and pz4h, but it can be a bit frustrating
Insidious Mar 31, 2022 @ 4:10pm 
Because this has it's fun moments, especially when you have all the vehicles you want researched. Also there's no full alternatives for the gameplay WT offers, WoT isn't one I consider viable as it's 10x worse IMO. Also HE and everything related to it has always been iffy, it's why they've reworked it so many times. AP related shells and ATGMs are generally fine. I've rarely had issues with them having 'RNG' moments except for when there's weird angles involved. Maps do have issues but sadly there's not much we can do with that, except hope for a balancing on the problematic ones. Same with BRs and the hope of any form of decompression in them.

Spawn campers aren't quite as common as you make them seem (or I've just had a lack of them for some reason), and by that I mean the ones that ignore the game and go purely for the spawn every single match. Spawn camping as a team happens when the camped team gets wiped for the most part, which makes sense and is not scummy, unless you are someone who believes in "honor" and wishes for your team to lay down their arms and die to give the other team a chance after they messed up.
Terranical Mar 31, 2022 @ 4:20pm 
Fun game, but Gaijin developers themselves are weird for putting PUMA at 8.3.
B.D.Godde Mar 31, 2022 @ 4:32pm 
Originally posted by GandalfTheGreyBush:
The damage models seems to be more a sophisticated RNG disguised as physics rather then actual physics. Over pressure is a broken mess of a system where somehow a shell striking a top mounted MG can obliterate your entire tank, while other times you can get a perfect side hit and it only causes slight dmg to a crew member
the current issue is mainly volumetric shells not so much overpressure. Overpressure is only available to chemical rounds or very packed HE rounds, and gives those rounds more competitive viability. Since most HE carriers like the KV-2 or the various new artillery vehicles aren't very competitive due to typically weaker armour, long reloads, or poor manoeuvrability, this helps them to have some viability in player lineups and as far as I have played, there have been few overpressure vehicles that damage the balance of the game

Volumetric shells are utterly broken however. The idea is good on paper. It would be nice if players couldn't laser-shot weakspots like you're playing laser tag rather than firing gigantic high calibre rounds. However it's also responsible for the disappearing shells. If anything overlaps, be it the tracks, the dust covers, a construction box, or any number of small and realistically insignificant barriers the shell can sometime just disappear. This is a bug that gaijin still hasn't fixed, and I'm beginning to suspect it may even be inherent to the mechanics of how volumetric shells are processed. Definitely a massive issue as you have pointed out.

Originally posted by GandalfTheGreyBush:
The BR system is an absolute mess. Between much too powerful vehicles and far to weak at certain BRs, the amount of times I get uptiered seems to be increasing with every update.
the br compression has been getting worse and worse as more new vehicles are added. Below tier IV it's mostly fine. Some of the new vehicle spams are pretty obnoxious but for the most part it's just the same as it's always been the last few years. Top tier is intentionally designed to be a frustrating experience to exploit your wallet and convince you to shill out for the best vehicles available in the tree. Uptiers however I find to be luck and popularity based (brs with more popular vehicles will drag other nearby brs into those matches more often). It's probably mostly placebo on your part though. I've seen players who have statistically tracked the top br in their games and haven't found any patterns.

Originally posted by GandalfTheGreyBush:
The map design is one of the worst of any game I've played, and it feels like the devs dont bother fully testing or listening to the community on the issue. Maps like Maginot Line have entire outer edges that are embankments that can be used to camp and control the entire eastern side. Sands of Sinai has one of the worst spawn camping deathtraps of any game ive played. Spawn camping is out of control in this game which speaks to the next issue
Maps are definitely getting worse. No doubt about it

Originally posted by GandalfTheGreyBush:
Player base, its one of the most unsporting scum filled spawn camping group of any PVP game. Also the number of players that use game exploits, like shooting though the edge of rocks (since so many textures added kinda float off the actual object) or go in unintended places which Gaijin could easily fix with invisible walls or rocks is sad.
I've never seen people shoot through the edge of rocks, but there are many buildings throughout the game that don't block certain rounds because they're made of wood or other weak building materials. It's a brutal learning curve I agree but it's not a flaw with the game's mechanics. And what do you expect from the community? The game is designed to incentivise player selfishness. Rewards for team caps have been lowered, the rewards for assisting teammates and being a good sport are either miniscule or non-existent. And worst of all, Gaijin just changed how the spawns work, allowing enemy tanks to drive into the spawn without being destroyed by a timer like they used to be.
The economy is brutal, forcing you to resort to more extreme tactics in order to make profits the higher you go.
Once you reach a certain skill level you'll be able to play the game pretty well without all the camping and "exploits", but most players will have realised the most efficient way to get past the grind is to "play dirty". I've seen many spawn campers on these forums that say stuff like "well regardless of how you feel about it, spawn camping is a successful tactic in this game, I'd have to be crazy not to take advantage of it". And in a way they're right, it really is the fault of the developers for failing to prevent spawn camping from being a viable solution that this problem exists at all.

Originally posted by GandalfTheGreyBush:
I get alot of people like this game, but it has some serious issues that seem to just go unaddressed and the response by Gaijin seems to be near EA indifference levels.
It's because of the climate of a F2P model system. As developers for F2P games, you will get taught what features to prioritise - new mechanics and models, new updates and imbalances that encourage paying money. It's not as bad as the mobile industry, that only cares about creating an addictive game loop that incentivises you to pay, but it's still pretty despicable. This is the reality of most F2P games, and it's past the point where any rational person would hope for a sudden change to big improvement to the game design philosophy. It has gotten to the point where - if you can't handle the problems with the game, don't play it. And if you have any ethical problems with the way this game is being designed to focus on money over players, don't play it either. I myself have considered dropping this game entirely multiple times. Guess I'm still playing it because I enjoy the gameplay loop.

I hope this response was somewhat educational for you
B.D.Godde Mar 31, 2022 @ 4:35pm 
Originally posted by ^4Steel ^1Jackal^2~FYANB~:
Originally posted by ulzgoroth:
I'm confused about the overpressure complaint...
play any sherman, get shot by pz4h, die instantly no matter where your hit.
shoot a pz4h in the side and cause no serious harm.

really its just a difference in the shells between the sherman and pz4h, but it can be a bit frustrating
I'm sorry but that's either a volumetric glitch or a L2P issue
I've been playing shermans recently as well and had no troubles penning Pz4s. Statistically the long 75 and the American 75 have very similar post-pen damage effects, so this is most likely a you problem
HeatedWafflez Mar 31, 2022 @ 5:13pm 
because it isn't world of tanks and there isn't any alternatives
This game have a lot of problem for sure that need to be fixed, BUT not everything is bad, AND there is no better game that combine planes and tank and boats in the same away as WT does.

No other game gives all the vehicles, some are uniques to this game (i mean you will never see them in any other video game (or that will be very rare)
BocheBuster Mar 31, 2022 @ 7:19pm 
One reason, there's nothing out there that does better in terms of vehicle content and detail.
As far as game play experience is concerned, good times are rare. It's 50/50 to get a good fun even game. Match ups are generally poor.
I find myself quitting out more often than playing these days due to boring maps or clearly one-sided games.
Last edited by BocheBuster; Mar 31, 2022 @ 7:22pm
Freelancer Mar 31, 2022 @ 7:22pm 
Because there's no other alternative so no choice for players but to defend the game and make sure it continues having players. Isn't monopoly wonderful? /s.
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Date Posted: Mar 31, 2022 @ 3:00pm
Posts: 35