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Ein Übersetzungsproblem melden
Like here: http://www.steelbeasts.com/sbwiki/index.php/M1A1_(HA)
It just feels like copy pasting without making vehicles feel too much different. Its all only about armor and who have better gun...
the dev's crew is tiny compared to the content they are trying to spew out. you would think they would hire more people to fix bugs AS WELL AS add new content BUT NO.
Customs Battles and Assault Arcade matches are where you'll find it though. Much like Gaijins other games (crossout) for a while, new players are put against really bad bots with generic names like Sam and Dave. These bots only show up in Arcade and will be the majority of the players in each match (2-5 real people on a team).
In Tank Arcade they bring 3 tanks but have horrible aim and ai. They WILL somehow bounce shells off flat surfaces or miss point blank. They die off against eachother quickly.
In Air Arcade they only have 1 life and, even in 2.3+ will still use reserve aircraft. They quickly mothball into the ground.
In both cases they act as a way for newbies to think their good until they hit Tier 3 in Air or Ground when they get thrown into real matches (Air matches will only be Ground Strike and Ground matches will always be 3 point domination).
I just wish the ground devs actually held their work to the same standard as the air devs.
Let's take the example of the german standard reticles : to make a shot at range, you had to adjust the range or you would have almost no idea how high you would have to aim without a lot of experience. So in the game, 95% of the players would have to adjust the sight to make a shot at mid-long range, and pretty much everyone at long range.
On the other hand, some factions have scales on their reticles (the soviets or the americans for example). With scales, this would be far easier for them to aim at range, and thus would take far less time to aim, giving them kind of an advantage.
I personnaly use historical sights on my german tanks, but I guess this would piss a lot of players off if they had to use such sights
I get your point for balance reasons, etc. But whats realistic or simulator mode for then if not for immersion?
I just think they could atleast make an option for historic sights vs classic, and not let people do mods and look for it somewhere on net.
Like i hate it, Ive just opened tier 3 IS-1 and go agains guys who have Tier 4 Tanks.
About the grind, I don't really know, since I do not go higher than 5.7... I don't really wanna see any modern tanks or any high repair cost...
Arcade: aim assist. Marks don’t matter.
Other:
I can tell you that first of all, the marks don’t matter. In fact, Russian and German gunsights (Russians only use the boxy fixed sights early War) are actually easier to quick-aim in my opinion, the obstructive markings don’t block where I’m aiming. I can’t stand the default sights because of this, I still don’t know how I tolerated the default sights before they allowed custom sights.
But of course, lacking markers over the gunsight has advantages and disadvantages, which is fine. Balance in this game isn’t like WoT, where you give everyone equal sights, more or less equal hitpoints, etc. Advantages and disadvantages, like how each sight has different magnifications as well even.
Which when it comes to using the sights, none of them are hard. They all (almost) have markings, and they’re adjusted with the same 2 buttons or axis you use to have set up in controls.
I do have ‘oh I like these sights’ and ‘ehh’ preferences, but overall I can say the gameplay effect is minimal. Even the simplest of sights have their advantages. I can vouch that balance because of realistic gunsights wouldn’t be a problem.
Combined with this, well also please consider aircraft use personalised gunsights as well, and different holographic sight sizes, etc. I can even go as far as to say that they effect gameplay even more than different tank gunsights do.
One thing though that I would actually want to see that would effect gameplay though would be multiple tank gunsights. Not all tanks had 1 gunsight, often tanks would have two sometimes: a standard and a close range one. I think this would bring some more immersion to CQC, and would benefit tanks that had this historically, while it not being an absolute true buff or nerf to many tanks. An example would be an M26 vs a Panther, M26 has closer range slights while the Panther didn’t. (Though not a 100% example as the Panther is a lower BR technically), the Panther would have a difficult time fighting the M26 in CQC, moreso than now. Yet, a Panther would still be very strong at range to that same M26. Which considering it is a historical aspect, it should be considered, having 2nd gunsights for tanks that had them. Perhaps where when cycling though different views, have them next to each other, or perhaps have the closer range one the go-to sight, and when zooming in instead of just zooming in, the camera changes to the longer range sight.
To make this more relevant in SB, perhaps (also suggested several times I know) removing the circle showing where the gun barrel is pointing in commander’s view would make combat in 3rd person much harder, and make the CQC sight more necessary.
Shouldnt they be implemented?