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Energy fighting is a huge topic and I am not sure if somebody is able to explain this in a way that is understandable in a compact answer that fits in in here to explain it in a few words (and i am not somebody that is qualified to answer that question either).
Basically, to energy fight you have to consider several things...
1. What is my plane capable of (climbing, turning, potential energy into speed and so on...)?
2. What is the enemys plane capable of?
3. What is my altitude?
4. What is the enemys altitude?
5. My speed?
6. His speed?
7. And probably 1 million things more...
A maneuveur for example...
You are in a plane that is good in climbing and transfering potential energy (altitude) into a lot of speed
Your enemy is in a plane that is good in turning, but not so good at climbing and making use of their altitude (altitude to speed).
What you can do now is to fly in a way to force him into climbing to follow you... You are better at climbing and also better at gaining more speed. So after he lost a lot of speed folowing you can go into a dive for example and transfer you potential energy into speed. His plance will struggle to keep up and afterwards, when he is low on speed you could fly a manoveur like a looping (where you make use of your gained speed now), to get behind him, while he is probably in a state where he can´t do anything about you now.
It´s not about certain maneuvers you do, its basically abusing physics and the strenghts and weaknesses of planes to mess with your opponent.
Good tactics doesn't mean a get-out-of-any-stupid-position-you-get-in-to card. Sometimes the only way out was to not get in in the first place. If you're disadvantaged in maneuvering and in energy, you're set up to lose.
Against some highly maneuverable planes, diving to get a speed advantage and then just outrunning them in level flight until they give up the pursuit or lose you works. That's energy fighting of a degenerate sort. Don't know how it works in whatever you're flying against 'spacefires'.