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Big thing is no red names ever. So you got to physically see them your self. scouting or shooting puts a red chevron on the screen if you look that way but some times its like 30 feet off, but does tell your teammates, "hey, I saw something in that there bush, that away, guys!" But if you are scouted or shot your map marker shows up for few sononds if shot, more if killed with a skull, and if scout scouts you its what red chevron that is not very good but a map marker for like 20 sconds.
Key thing is urban areas is listining for engines I got surrond sound headset I hear an engine rev on my left there is no teammates on my left on my map, yeah time to brace for a flank attack or flank the flanker :P
Also if your team dies he gets a kill cam but no map markers for who kileld them they can guess where they think they were and click the map for us, but all data we get is a blue skull where they died telling us, maybe that way is dangours or go there if you want to fight something :p
Also note any hits with arty will do a second or two flash on the minimap so I coudl drop on a cap, thinking there is oen guy there, and see 3 tanks light up when I get my hit x2 or whatever notice, and go. Hmm maybe I wait for backup beofre goign to B...
Edit: forgot, things like turret rotation, acceleration, braking, and traction power are artificially increased in AB as well.
The damage output is not the same in AB and RB as getting your tank on fire last a little longer in Arcade compared to Realistic. Once you've been set on fire in RB, it is expected that you'll immedietly use your fire extinguisher (FPE). Your entire crew will be busy pulling out the fire or else the crew dies insantly within seconds from the fire.
In Arcade, once set on fire you can still last longer while burning and shoot back before pulling the fire out. This is the only huge difference from the damage output between those modes.
Literaly only diffrence is the engine performance everything else is just bad luck or your ammo was already damaged slightly so exploded faster in the flames. I never, NEVER hit 6 to put out a fire immediatly and often times crit or kill the guy who set me on fire before I put it out.
I just confirmed things in Test Drive and it took approx. 40 seconds to burn a T-26 in Arcade with an APHE shell from the rear facing sideways.
I also did the same thing but this time in Realistic and it took approx. 25 seconds to burn the T-26 at the same spot of where I fired. As what you've said, it could be a badluck on ammo placement but we're talking about TEST DRIVE therefore it can't be luck when the ammunition of the T-26 is already predetermined.
EDIT:
added quotation
Till then I will debate I can still go 20-40 seconds and kill a person and put out a fire in RB fine. Maybe some tanks can't or you got diffrent luck but till I see some one quote a dev, or an offical post I am not gonna agree with that one. I mean APHE shell alone makes it iffy as they got crazy good shrapnelling depending on the gun firing it. And one second you can hit a tank and kill whole crew, shoot same tank same spot kill half of them.
Even if I went off topic regarding about aircrafts, my point is that both penetration mechanics applies in planes just like in tanks from ricochet and deflection angles. A burning A6M Zero/Reisen lasts longer in Arcade than in Realistic.
I've already pointed out the TEST DRIVE scenario awhile ago. You can test it out for yourself. Others who are not part of this arguement should test it out as well to see which one of us is right.
The tank I've used is the Panzer.III J1 which was used for this WW2 Chronicles Event. I targeted the T-26 using the Test Drive with 50mm PzGr 39.
2nd test results (Fuel Tank Fire):
Arcade = 43 seconds
Realistic = 19 seconds
I'll be stating my credibility that I'm a Ground Forces CBT participant and played War Thunder since 2014 accumulating 4,469 hours.
Exactly what i wanted to know, i just wanted shell damage if was diferent or exactly the same
4k hous in this trash game? Are you mentaly hill? Do you want me to give you some support?
No, I don't need your help to begin with when I'm doing fine on my own. All I did was answer your question but setting components on fire doesn't give the same damage output from those modes.
I'm also not sure what you mean by mentally hill but I'm not one of those either.
I was jocking with you(i burned more then 5k hours in arma 2/3 xD), well its not 100% p2w, i think the worst is realy the bushes, that ♥♥♥♥ is realy p2w.
This really depends on how many crew are still alive; how much ammo is stowed and other factors (Such as health/vitality). With 3-5 crew and 20 rounds iv'e gotten shot, rotated my turret 180 and fired upon an opponent in RB while on fire which takes 15-30 seconds depending on the vehicle.
I would love a mode exactly the other way, everything like casual but no spotting