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However, you’ll see everyone praising to bring as little amount of ammo as possible, here is one of the few that disagree:
It doesn’t save you very often at all. There are only a few tanks I take less than full, such as the filled-to-the-brim T-35 and the turret-lined KV-2. Overall, it really don’t help much. APHE explodes and will kill you anyways, and full caliber ammunition will just kill you in 2 shots most cases regardless. While at high tier, APFSDS still disables your crew pretty well. If not, if APDS, HEAT, and APFSDS aim for the ammo rack — even then, it just doesn’t help. Because even, even when they’re trying to ammo rack you — they don’t aim for some obscure rack in the back, they aim for the main rack, which is always full anyways. Take my T-62, I have played over a hundred Simulator Battles in it. Rounds that ammo racked me, but not in a main ammo rack? 2. In fact, this is ignoring the fact SB has 2 respawns: there is only about a 1/50 chance that bringing less ammo will save you. At least for the first round — because let’s be serious, what is the chances that second round will kill you? ‘Cause those 2 shells for example would have 100% disabled my turret, all you did is buy yourself like 7 seconds.
Meanwhile, you may think ‘I’m not going to use 40 shells!’ No, you might not. However, in expecially Simulator but also Realistic, you will occasionally get that battle where you do fire 40-50 shells. I have ran out of ammo before, even when bringing the full rack. As well, the less shells you bring does often result in less ammo variety. Take the T-54 for example. Most people use mostly APCBC. But what if you meet a T95, for example? Less ammo means less HEAT rounds for example to bring, for those situations (HEAT replaceable for APDS and APCR, dependent on tank). Now let’s say you’re a 1949 and your APCBC + APDS can’t even penetrate that T95? Your in the open, you can’t escape — but if you have smoke... I have used smoke to my advantage, put a shell in their face and it’s harder to shoot obviously. Or even HE, outside of historical purposes, I even find HE useful rarely — SPAAGs, open topped vehicles, extremely light vehicles in cover, and taking shots at planes — HE actually works. Let’s say you bring 20 rounds vs 40. You probably can only have 14 APCBC, like 2 smoke, 3 HEAT, and a HE or something like that. Vs 40 rounds, bring whatever you want, 24 APCBC, 5 smoke, 6 HEAT, 5 HE, perhaps — you will have what you need for any situation.
I just personally think it isn’t worth it to bring less, it helps you so very little. I frankly would just rather have the ammunition I need guaranteed.
HE is worthless for small guns, ignore them.
You want 22-27 battle shells(including darts), and 3-7 problem solving shells(APCR). If you have smoke shells, bring 3.
If you do well you might need to resupply, but you could just die and spawn plane.
If you didn't do well, uh you won't fire that much of ammo anyway
so the days of removing shells from the turret to reduce getting killed are on a lot of tanks over...
..........might as well take the lot.
As said by others I do on some of my tanks run out in RB.
https://wiki.warthunder.com/Tiger_H1
This is the Tiger H1 page...if you scroll down to Armaments
You will see a subsection called Ammo Racks
This displays where the ammo rack will be in the tank at a certain amount of shells...
It also gives you a handy dandy low limit to where only the main rack (which is always there) will be the only rack in the tank.
I believe every tank has this on their page... Cheers!