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What range do you tend to set your convergence to?
I always used to use 300m and it's great for dogfiights, I then tried 800m for about 50 games and got less kills, for some reason even at long range I was doing worse. Tried 500m for a few matches and it seems like a sweet spot for me. What works for you? :tornado:
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Showing 1-14 of 14 comments
Warspawn Apr 28, 2021 @ 5:06am 
Depends on the caliber of MG's, their placement on the aircraft, what job I'm trying to do in a fight, and what country I'm flying.

For instance, the first MiG you get at BR 1.7 in Realistic Air Battles gets an air spawn, with the awesome USSR's 12.7mm and two 7.62s...both of which are mounted in the nose. I use the 'ground attack' ammo for it's awesome cermet rounds and ap, since I prioritize bombers/attackers which tend to have some armor. I tend to sent convergence out a little, which for me is 400m.

With the British Hurricane with wing mounted .303 cal machine guns, it's a blazing buzzsaw of doom at 200 - 250m convergence, with all tracer ammo --> it's like a Zippo lighter, lights every time! (actually, that was Ronson from WWII which they called the Sherman, because of their tendency to catch fire when hit).

Nose mounted German 20mms? Slow, light Japanese guns? Set the Luftwobble planes out a little, and the Japanese in.

Often the Wiki/Information on the plane will have suggestions.

<S!>
~War~
Last edited by Warspawn; Apr 28, 2021 @ 5:07am
jokk1313 Apr 28, 2021 @ 5:23am 
i like to use 600 and 500
Originally posted by Warspawn:
Depends on the caliber of MG's, their placement on the aircraft, what job I'm trying to do in a fight, and what country I'm flying.

For instance, the first MiG you get at BR 1.7 in Realistic Air Battles gets an air spawn, with the awesome USSR's 12.7mm and two 7.62s...both of which are mounted in the nose. I use the 'ground attack' ammo for it's awesome cermet rounds and ap, since I prioritize bombers/attackers which tend to have some armor. I tend to sent convergence out a little, which for me is 400m.

With the British Hurricane with wing mounted .303 cal machine guns, it's a blazing buzzsaw of doom at 200 - 250m convergence, with all tracer ammo --> it's like a Zippo lighter, lights every time! (actually, that was Ronson from WWII which they called the Sherman, because of their tendency to catch fire when hit).

Nose mounted German 20mms? Slow, light Japanese guns? Set the Luftwobble planes out a little, and the Japanese in.

Often the Wiki/Information on the plane will have suggestions.

<S!>
~War~

Thanks, I also use Stealth ammo in AB due to doing more (stupid) head2heads, can often get many rounds into the target and pull away before he even knows you fired.
I use 700m.
Originally posted by novastorm//pt\\:
I use 700m.

Think I'm going to go from 500m to 600m and give it a couple of weeks to get a feel for it.
Der Lachende Mann Apr 28, 2021 @ 7:35am 
I've never touched that setting, always default 400m since I started playing, I guess I'm just used to that now.
Though I mostly play AB air, just sometimes 10.7 jets in RB and that's more about aam.
Originally posted by ℬℓα⊂₭ ℙℜ¡ℵ₠:
Originally posted by novastorm//pt\\:
I use 700m.

Think I'm going to go from 500m to 600m and give it a couple of weeks to get a feel for it.
Try a few games 700m, you might like it or no.
76561198315424152 Apr 28, 2021 @ 8:29am 
6-800, depends on mode too.
Last edited by Tidsloop; Apr 28, 2021 @ 8:29am
🎀Hara🎀 Apr 28, 2021 @ 8:46am 
if the guns are mounted in the nose set no convergence at all otherwise you a just making your guns less accurate for no gain at all.

convergence is only useful if you have guns mounted in the wings
halolo39 Apr 28, 2021 @ 10:15am 
400-500m it's a good compromise for all eras, 400m is generally for props since their engagement speeds are lower and majority of them still use MG so spraying to damage body or wings are a priority. as for 500 is good for later tiers like superprops and jets due to their increased engagement speeds and more use of cannons, also good for spraying to deter head on engagement.
Warspawn Apr 28, 2021 @ 10:37am 
Originally posted by novastorm//pt\\:
Try a few games 700m, you might like it or no.

Good advice...trying different ones with different weapons to suit your play style is always preferred.

Personally, I play mostly Air RB, and avoid HO's like the plague. I like knife-fighting when I can, and when I get into a scissors with someone, I often see wing-mounted weapons pointed at me missing, especially if I roll in close and present a thin side profile for the enemy's snap shot. If I'm going vertical with a spiral to bleed energy the farther convergence may work if there's a shot at my fat bottom :steammocking: area...

Are you using vertical convergence as well, to adjust for distance? I haven't messed with that yet...

<S!>
~War~
Last edited by Warspawn; Apr 28, 2021 @ 10:38am
🎀Hara🎀 Apr 28, 2021 @ 10:46am 
i feel like most people don't understand what convergence is, it has nothing at all to do with weapon type it's all about weapon placement.

an extreme example imagine a b29 but with 2 fixed forwards 50 cals at the ends of each wing and an enemy flying 100m infront of it. the guns on your place are further apart than the size of the plane infront of you.

therefore convergence is used to angle the gun inwards so that the stream of bullets cross over infront of you.

or imagine holding a laser pointer in each hand with your arms wide apart 10m convergence would be pointing each one directly ahead at a target 10m away

but if you wanted to point at something infront of you at 1m away you would need to angle the beams inwards so that they cross over eachother 1m away from you at your target

the point is setting your guns at 200m convergence will mean at 200m all of the firing arcs
of the guns on your plane will cross meaning if there is an enemy there your shots will be accurate and all land in the same spot, but out at 700m the bullets crossed over eachother long ago and will have spread out into a cone of bullets similar to the spread of a shotgun

now if you set your convergence at 700m you will have the opposite problem, anything at 700m will be getting hit by all of your guns at once accurately but because your guns are angled less inwards you might only be able to get a few guns on target instead of all of them
shadain597 Apr 28, 2021 @ 1:31pm 
Originally posted by 🎀Hara🎀:
i feel like most people don't understand what convergence is, it has nothing at all to do with weapon type it's all about weapon placement.
Well, yes and no. Sure, the physical mechanism is all about where the guns are on the plane, but the convergence you want is also based on what you are flying/what guns it has. A biplane with it's wimpy interwar armament probably shouldn't have a convergence higher than 300m because it can't do much damage further out. An FW 190, or many USA fighters, have guns that can punch from much further out than 300m, so anything less than 400m for convergence limits your ability to hit distant targets. At the same time, those American planes with wing-only guns will struggle to hit a target right in front of their nose if the convergence is set to 800m.

Personally, I mostly use 500-600m convergence, but I'll change it as-needed. Oh, and I do like using vertical convergence; IMO it's convenient to have your shots land exactly where you are aiming, provided the distance is approximately the same as your convergence value.
CMDR Emotions Apr 28, 2021 @ 9:02pm 
400 in Sim
600 in RB
None (Or 900/whatever the max is) on certain aircraft.

In sim firing from beyond 500m is typically pretty difficult, historical convergence was around 300-350 as well. Few pilots flew with convergence set around 450-500. (Litteraly all of them were aces as far as I know).

600 in RB works fine for most aircraft but some aircraft need 800/900 or none to be effective (Vautour, MD 450, 452, etc, mainly french aircraft)
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Date Posted: Apr 28, 2021 @ 4:33am
Posts: 14