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But yes, i agree with this post.
The Gaijin forum is Orwell's nightmare in microcosm, I can't think of a more censorious place short of the likes of North Korea. Anything of "the playerbase" represented there is tainted by this fact and entirely irrelevant.
Also, you do realize that you can mouse-over a player and see their line-up? The hopeless bunch of wallet warriors I'm talking about have nothing but a single top tier premium, usually not a single kill, all sitting on the bottom of the player list in shame. $60 is a lot of money to "troll" entirely random people who probably won't say a word about their pitiful performance ingame.
Pull-out every excuse you like, it doesn't change the fact this problem exists because of greed. Gaijin and Wargaming both do this nonsense but War Thunder requires a whole mountain of experience and knowledge just to do decently in a match. Everyone at that point has hundreds of hours absorbing these fundamentals while the one-wallet-tank-wonder-warriors have no idea how the mostly-wimpy modern war machines they could have bought, or the ones they'll face, work.
While I find 1 vehicle lineups very annoying as well I wouldn't want Gaijin to split the tech tree in 2.
For me what they did to naval was like the fianl nail into the coffin, it gimps research even more now, high end coastals won't research anything once you're done with coastals, RP doesn't carry over to bluewater. For me that's just a no, I research most jets up to BR 10.7 mostly with my low/mid BR lineups, like for example US mostly with a 4.0 lineup. Tanks are the same, I rarely play tanks for starters, even less so high tier, but when I play low/mid BR I'd like to research something.
That's the only way I can imagine the situation improving without hoping for the impossible: Gaijin doing a single thing that might lose them a cent. If anything it could motivate the sale of high tier premiums since plenty may prefer Call of Thunder: Modern Warfare to post-WW1 tanks.
Modern stuff used to annoy the living ♥♥♥♥ out of me. A year before they added the Abrams, I jokingly said 'next they will add an Abrams.' But after getting used to it, I've come to like the more skill-based gameplay where practically anything can kill anything else. The dynamic is so extremely different that the era of vehicles starting around the 1960s make for what is practically a whole different game.
there s difference between making money and being next elon musk. currently we probably paying all employees' possible grand grand grandchildren's college expenses. the other games' developers also need to earn money but they sell max a couple of games in a decade for same price. ...if they re a big studio.
the 8.0-10.0 bracket so inflated with those vehicles, you see em every match regardless of uptier/downtier. thats the biggest reason why rank6 ruined. because unlike other premiums, these re the only ones with rank1-7 effective research and biggest sl/rp multiplier. making them ultimate farming machines.
i dont even add the fact of non-existent handicap for these vehicles, they come up with all bonuses where generic ones lack. thermals,long range optic,speed,composite/era/kontakt armors, good fire power. driving these is like driving a gokart compared to driving a lorry.
and all those benefits made them sold, A LOT. tbh im not at mad people whom ve purchased. if there s an exploit, i look at who created the exploit rather than who s exploiting the exploit.
ENTER
T72 TURMS
Leo 2PL
more to come :)
what you say is greed is gaijin giving people on the forums what they asked for and running a business.
those wallet warriors as you put it pay for the free part of the game for the rest of us.
Whether you like it or not, understand it or not, you can throw insults around like "pitiful" and "troll" at the player base who are doing something you don't like all you want.
We don't play the game the way you like us to so you complain,
some people don't enjoy the grind, this lets them get round it.
I really had to laugh at the "you do realize that you can mouse-over a player and see their line-up"
tks, you are really funny with that comment, totally meaningless as i can leave 3 vehicles in a line up and only use one and leave.
It only shows the top 3 br, I can use any vehicle and then 2 reserve and leave.
And yes, I realised that you could see a line up in AB 5 years ago.
People play the game the way they want, the way that makes it fun for them,
None of us play for each other, I don't care about you having fun, why should I,
why should anyone.
I also don't expect you to care about me.
So yes, gaijin has given us what the forum community asked for, deal with it, it isn't going to change for you.
I don't see this as a problem, I kill one of them, they leave, other team is down a player.
That is good for me.
I don't cry when people leave my team, I don't expect to be carried by my team, I play for fun.
Tracked win loss with and without premium. Without you will get the worst of the worst and you will have to get most if not all ground targets yourself as the game servs you up people who DO NOT get ground targets in those games. I cant rem how many times i had to get 20, or even 30 ground targets to even get a chance at a win while all others got ZERO.
Get premium and all of a sudden the win loss ratio improves as does teh quality of your team mates.
Just an observation.....
I don't play tanks this much, so the following relates more to air AB.
I zaqily qualify as a wallet warrior, so I payed to keep the game running.
Very early on I got the Dora pack, it took me one game to realize that a relatively high BR Fw in a lineup with some Stukas and early Bf 109 is not a very smart idea, so I shelved my Dora until I had enough planes to make a proper lineup where I could include it.
In air AB there are generally 2 types of people who bring a single plane, the pro spawn campers, generally in a Bf 109 F4, and the noobs in a single fotm plane, F2G, ITP (M1), F11F-1,...
I'm sure the spawncampers are having fun, keeping their plane flying and wiping out half the opposing team for the good ones, but the noobs often just do a couple happy loopings, a vouple burst sof joy into thin air, and as soon as an enemy is somewhat close they're dead. How can that be fun for them? It surely isn't for their team...
As to checking out the other team's lineups, I usuallydo that at the start of a game, for actually figuring out who has a single plane or a crappy lineup, and I make these people my priority targets & announce them to the team, always good if the other team is down a player.
And mosre often than not it's me who carries the team...
As to Gaijin giving people on the forums what they asked for, people asked for anything and the opposite, as the scottish koala puts nicely here (didnb't take my time stamp on copy, start at around 11:09) :
https://youtu.be/9e-6T-0PGio?t=669
They think otherwise unfortunately.
Seriously, my skill level is above average, but far below that of the top players; yet, somehow, I'm in the top 3 players for my team in, oh, ~80% of my Ground matches. I'll be competing for the top spot and everyone below 5th place collectively has a smaller score than I do. I'm not saying that to brag, I'm saying it to point out just how bad my teams usually are. While I'll occasionally get carried so hard that I barely have to lift a finger, those games are quite rare and exceptional.
Same here, I'm running permanent premium ever since about a month after starting the game, I do win quite a lot, I do place well, rather often first place or if not at laeast top 3 and I've noticed 2 things : about 3/4 of players on both teams are rather useless, and my 'random' teammate is very often at the very bottom of the scorboard... is that random?
The team performance I'll just put down to the Pareto principle, 20% of the players perform 80% of the actions, for air AB that sounds about right.