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The irony is the people paying for the premiums and bringing nothing else are the ones that ruin high tiers.
@OP, yeah, the one-tank thing is old. Very old. Annoyingly so.
Then there are premiums. You do the same thing, with the premium, you get good rewards, and for once — you actually make money. But even if you have backup tanks, like maybe one of those premium French tanks and your backup tanks are the 10-20k SL line tanks — why should you take them out? Taking them out and dying, sometimes even once, completely erases your entire profit, so even if you do have backups, why should you respawn after dying in the premium?
It doesn’t matter if you bought your way to the top, or if you bought after you got to that tier. I wouldn’t be surprised if some people who were in a premium and left might have actually had a lineup, but simply chose not to use it. Because in both cases, they’re doing something most people are not — not just breaking even, but actually making money.
I have no problem leaving after one death the few times I do play top tier anymore — I’m only taking top tier as seriously as Gaijin is.
I get leaving if you are spawncamped, but leaving after the first death as your go-to strategy makes zero sense.
a classic 8.0-10.0 match going to have two possible outcomes. those people are either too amatuer and they dont have any other vehicle in their lineup and quit after one death OR they actually veteran players and combined with their experience they gonna steamroll you or if they re in your team you gonna steamroll enemy team.
i always defended the idea of locking tiers for premiums just like generic tree. so someone wont be able to purchase a premium before actually grinding to that point and accumulate ingame experience. but who im kiddin, it wont happen, it wont bring money to snail also its too late for it coz it d be unfair to people who didnt purchase until this point compared who have.
therefore my only suggestion as always staying away from 8.0-10.0 bracket. its completely ruined. nothing new but apperantly its for newplayers since they realize late.even i put my 9.0+ pack vehicles to shelf and dont use, hate to cheese my way to success.
you need to complain about these as well, so it is not just the wallet warriors it is also the free to play lot.
You need to complain about everyone.
In high tier though, guns can fire 3-5km effectively, and many maps often don’t even exceed 2-2.5km. It’s not like spawncamping is going to take a long time, sometimes only 1-2 lives is all it takes anyways. Not only the repair system is broken, but highly mobile vehicles with advanced equipment and extremely long ranged guns and missiles are put on literally tier 1 maps.
But consider the following —
First tank is a premium, makes more money, more RP, might have a 5-8k repair cost (say 8k since several have about this). A couple have even less, last time I checked.
Second tank is a 15k SL tank. Third tank is 20k. Fourth tank is horribly obsolete because of BR compression and lackluster lineups and has a 11k repair. [note: these are just made up, but examples like this can be found at top tier, and especially in more minor tech trees].
You spawn in a premium, get a couple kills and several thousand SL, and die, a decent scenario.
But let’s even assume it was a bad battle — you spawn in the premium, bounce off something then get creamed.
What is the logical thing to do economically?
Scenario A
A. Spawn in the 15k, let’s even assume you get a couple kills, die. You take the 20k, kill a tank, die as your getting pushed to spawn, you don’t respawn because it is possible you’re going to get spawncamped or your only moments away from getting spawncamped, no reason to continue.
Your reward is say, 30k SL, probably a very optimistic prospect for someone without premium in a defeat, even with premium could be very questionable, especially for a defeat.
Your repair cost is 43k repair.
You stayed to help your team. You are not rewarded for being a team player. With a premium vehicle, and a pretty optimistic estimate, with a lineup like that — you’re 13k in dept.
Scenario B
You bounce in your premium, get creamed. You are dead. You can respawn in a tank, but if you die in those tanks, it’s quite often 10k+. You could make it back if you’re very, very good in that vehicle or if the vehicle is very, very good, but the amount of times you’ll make it back vs the times you’ll die (even if doing decent) and increase the dept because of the repair is most often less than what is viable.
So you leave. You leave the battle early, after only a minute, and get 3-5k SL only.
Your repair is 8k SL.
You lost only 3k SL. And, you left early.
You can join a new battle well before the other one ends, and play the premium and make it back easily.
You are rewarded for leaving early, even when leaving early defeated.
This is assuming 8k SL, as a random example.
The T-55AM-1 in RB is 4,470 SL.
The XM-1 in RB is 3,930 SL.
You are almost guaranteed to make profit every single game, even if you do rush and suicide the enemy without kills, unless you spawn and J out immediately, you simply cannot lose money.
Scenario C is where you do play the premium and actually get kills, and leave after death — you’ll make easily 15k, 20k, 25k+ SL (more if a long lasting good game), and pay only a percentage of that in SL — unlike most players, you actually make decent profit at higher tiers. If you respawn, the tank you take will have higher repair by a lot, and it won’t have premium bonus, so the amount of money you will make will massively counteracted by repair. Meanwhile, if you leave after one death, then you can just take the money making tank again sooner than you would if you stayed. There is almost no scenario where it is good economically to stay in a battle, even after one spawn. Even if you are winning, and you play careful, that is time you take away from being able to play a premium — the only reason to stay, is if you just simply want to in a different tank, at the cost of your profits to do so, to stay and actually help your team.
You are punished for staying, you are rewarded for leaving. Even crew lock doesn’t help, since it won’t lock the one vehicle you did play — the premium. Extending the crew lock won’t help either, because the option is either to leave and wait like 2 minutes then go again, or stay and lose all your profits — you don’t lose money by sitting in the menu. Raising repair on premiums will not help either, since respawning will just also be another high repair tank you’ll have to pay for, and that vehicle will not make as much money, not only not changing this, but encouraging 1-death leaving even more.
There is no economic value for staying, in any circumstance, as long as standard vehicles are 12, 15, 18+k repairs each.
These people don't care how much it costs you to play more than one vehicle,
they don't care that you had a bad game and raged out (we all do),
they don't care that just one vehicle can cost a stupid amount,
they don't care how you make your SL.
they really don't care about how you play the game or how you have fun,
they only care about themselves, not you or me, we have to spawn for them,
we have to lose SL for them,
we have to play the game the way they want.
errr, no.
Locking premiums behind progress, even two tiers beyond, would be a great system. Lower tier tanks can punch well above their weight and especially at higher tiers if you know how to use them. Like my 'this match is doomed tank' being the T-80 at BR 2.0—yes, that is exactly why I use it. I hardly get a single kill in the thing but sometimes, a blind M60 will ignore me and hand me a free side shot into their ammo rack. Never mind the so very many paper-thin tanks at upper tiers like Leopards & APCs in general.
But again, we all know why that would never happen. The Leopard 2 PL is only the most recent proof Gaijin has no shame.
That would seem extraordinarily unfortunate for you... perhaps you should play on the other team... or perhaps you're exaggerating the issue, and only remember the times you got mad because your team decided not waste their SL respawning in a game that was already decided.
except no, people on the forums have asked for years to be able to buy / play vehicles at the top end of the tech tree without have the grind.
now you can buy things up there and play straight away with things you want to play with rather than 2 years worth of grind.
this makes players happy, this makes gaijin money.
low tier tanks in top have always been complained about, years ago i seem to remember a rare survey about it, might be wrong anyway the idea was binned after the forums went nuts,
seems people like to troll top vehicles with crap vehicles.
it surely doesnt make me happy even i have buncha top premiums. i completely put those vehicles to shelf after seeing how overpowered those re. and also i bought those after grinding up to those brs. i could have directly bought but i didnt. i earned them thru and thru.
but you got it right. 8.0-10.0 s really s a trolling montage. tho its the otherway of how you think. people with normal vehicles dont/cant troll those, contrary! fresh of the boat players with those vehicles being a nuasence to all others.
remember they re there not because they earned with grind but bought their way. so its like some visitors kicking the landlords from their own homes.
but again like i said, it doesnt matter anymore after all this time, situation aint salvagable. if one thinks to play those brs have to join that trainwagon.
No, having player level limits for what you can buy is the better way.
true from a player that has been playing for a while point of view but not from a new player that does not want to play low level stuff.
Or a business point of view when the game like WT is so old.
You want gaijin to not make money selling to people that don't want to grind,
you want people to grind............
I agree that most will leave when they realise that being good at cisgo or WoT is not the same but some will stay.
You only have to read the forums to see this is what people have been asking for years.
It is this sort of thing that drives me mad at idiots on forums asking for stuff with little or not thought on how it affects things.
forum people always think they are right and that they represent the majority of a games community.....which they don't, we are a small, very small fraction of the player base.
anyway, have fun.