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so it is entirely possible to have a match with all lvl 100s vs some lvl 30s and a few lvl 7s (especially if you're versing German rank III)
I don't think that player level is a true indication of skill either, however it's the only measurement of skill we could theoretically use to balance in-game.
I still say its better to reward low level players than punish high level players.
By all means give a 1000 sl reward for popping level 100 player if the killer is below a certain level.
Hell pick a higher reward but dont punish people for progressing.
So now let's implement something that actually ENCOURAGES smurfing (a high skill/experience person creating a new account to reap the benefits of having a new account)
IMO you don't really need a reward for defeating a higher-level opponent, and I can't see it as a "fix" for anything, but I also don't see it causing any harm.
How would that encourage people to smurf? The only benefit would be that your "smurf" account could catch up to your original account a bit faster than before.
The thread really is about high level accounts (see what i did there?) being subject to a nerf to effectively force them to play high tier.
Im high level. I dont play high tier.
Dont try and force me.
Instead of being salty that a shark killed you in a game that throws you into the deep end, look at how you died and what you did wrong. Did you not clear an area, were you in the open, did you shoot wrong, etc etc.
Learn from your mistakes and improve.
War thunder is a team based game, even if somebody is independent, you may still call on the map or spot somewhere which will show on the map.
Crew skill doesn't matter if you get the first good shot. Like in actual tank combat the first to shoot win, if you pen them, you've crippled them.
When I was first starting War thunder, I went germany. I excelled at playing the panzer III, to the point I'd get first place very often, this was while I was still new to the game and I barely knew ♥♥♥♥ about tanks.
You know what I did, I adapted. That dude has better mobility and turning, how about I rush him instead of hiding and letting him come to me. That dude has the same tank but is level 100 and has better reloading, doesnt matter, taking the first shot to cripple him and take down his crew is a higher priority.
In war thunder you have choices you make. someone at point blank and took out you turret ring only, you have 2 choices, repair or turn your hull and try to kill em.
Few tanks require no skill, when you play a vehicle the gun and armor is not everything, it is how you play, how you think, what you do.
Tell me, if you play tanks in low br, how many time have you shot someone without damaging their tracks, transmission, or engine. but instead of reversing, they sit still and repair.
You have the choice, you have the choice to flank, repair, shoot, wait, etc
Hell Im around level 30, I bring 1.0 vehicles into 7.3-10.7 and kill people (the 22mm armored car, not the sturmpanzer) by making choice on when to attack, when to repair, when to run away, when to do whatever, where to go, I live and get a kill probably pissing of the dude i killed
And those since 10.7s they are levels WAY higher than me, they have guns, armor, and sometime mobility better than me, even taking in night vision and thermal,
Playstyle is one of the most important factors, if you cant find a good way to play your tank and utilize its advantages, why even play it. Anyone can make their own playstyle whether in a quick or short time since its all based on their experience and adaptation
its like the tiger crisis, people who cant play it complain to lower br. People who can play it right and angle are godlike in matches because they use all they advantages and try to limit the flaw,
Those who fight against it that complain just dont even find out solid ways to easily kill it because they want one or two shot kills without resistance
Then there are those who say its easiy to kill tiger because they actually know how to and take advantage of the amount of retarded tiger players
That would never be a viable option.
I know a player with only rank 3s unlocked (but for every single nation) and they've been at lvl 100 for years
that's just the way it is
You could say that for any game or MMO that continues to be supported through major content over many years. I started back when there was no tanks or naval vessels, no jets or the like, and I've worked my way through much of this over the years. A new player starting now is greeted with a huge grind of things they want, but is that really the game's fault?