War Thunder

War Thunder

データを表示:
Gaijin banning sound mods in Ground RB/SB
https://forum.warthunder.com/index.php?/topic/516297-preliminary-changelog-for-ixwa-strike-major-update/

So I was looking through the dev server patch notes and found this little guy hiding at the bottom:

"A mechanism for limiting the use of custom sound modifications has been implemented. At the moment, when trying to start tank simulator or tank realistic battles by using custom sound mods you will see a dialog box with the message: “Sound mods are prohibited in the selected game mode. To turn off mods you need to restart the game. Restart the game?”

I really hope this doesn't make it to the live build...
最近の変更はInquisitorSoranが行いました; 2021年2月21日 21時03分
< >
16-30 / 35 のコメントを表示
MADX0 2021年2月22日 7時05分 
hsf_ の投稿を引用:
Something Wicked の投稿を引用:
Its a bit of a shame for those that use them. Adjusting engine volumes is built into the game anyway.

Yes but having a mod which changes engine sounds to be more directional or even more recognisable so that you can identify tanks that you shouldn't engage with, is advantageous.

That's completely hypothetical by the way, I don't know what mods are available for WT.
Thats the issue with sound mods.
Some use them for more accurate vehicle & armament sound experience.
Others for fun with voices from games or shows.
And a selected few for "exploiting" purposes, disable your own engine noise and increase the opponent volume. It does gives you a huge advantage in RB/SB.
do crew voice pack really count tho?
those don't give you much of an advantage afaik.

83athom の投稿を引用:
Gaijin said they're working on a system to whitelist sound mods so you could use those in RB/SB it's just taking them some extra time and didn't make it for the update.
a consolation prize, i guess. however that means you probably can't smuggle cues from other games anymore.
Was watching a guy on Twitch who said something that I have no way to know if correct - or not; but my head jerked up when I heard it: "I have all friendly engine sounds turned off"

What was he talking about? That capability is NOT part of the "stock" sound controls in the game. Stock players like myself can only adjust my own engine volume - and "other" (friendly + enemy) engines. We don't have the capability to be selective/filter which we want to hear.

If such a sound mod exists; then it would confer considerable advantages to the user over players who are not using such a mod.
I do see a part where people would have an advantage over stock sounds, an assortment of boosted sounds, different engine sounds for enemy tanks and/or guns having distinct characteristics to be identified quickly.

but to be fair to those modders, the game stock sound engine is pretty bad to begin with, the most egregious example is with air battles, planes towards your front can audibly heard for 2 km away yet the same enemy can be on my back, less than 300m cannot be heard till after they fired their guns.
MADX0 2021年2月22日 10時58分 
RustyNail の投稿を引用:
Was watching a guy on Twitch who said something that I have no way to know if correct - or not; but my head jerked up when I heard it: "I have all friendly engine sounds turned off"

What was he talking about? That capability is NOT part of the "stock" sound controls in the game. Stock players like myself can only adjust my own engine volume - and "other" (friendly + enemy) engines. We don't have the capability to be selective/filter which we want to hear.

If such a sound mod exists; then it would confer considerable advantages to the user over players who are not using such a mod.
There used to be a bug were you engine would go silent. (I eperienced it many times)
Guess some players found a way to make that a feature by modding sound files.

edit: another way, each "part type" (engine, cannon, mg) has a designated sound, lets say I play Germany and go to the sound files and disable german engines sounds or replace them with silent samples. Same for cannons and MGs, even artillery...
最近の変更はMADX0が行いました; 2021年2月22日 11時03分
MADX0 の投稿を引用:
RustyNail の投稿を引用:
Was watching a guy on Twitch who said something that I have no way to know if correct - or not; but my head jerked up when I heard it: "I have all friendly engine sounds turned off"

What was he talking about? That capability is NOT part of the "stock" sound controls in the game. Stock players like myself can only adjust my own engine volume - and "other" (friendly + enemy) engines. We don't have the capability to be selective/filter which we want to hear.

If such a sound mod exists; then it would confer considerable advantages to the user over players who are not using such a mod.
There used to be a bug were you engine would go silent. (I eperienced it many times)
Guess some players found a way to make that a feature by modding sound files.

edit: another way, each "part type" (engine, cannon, mg) has a designated sound, lets say I play Germany and go to the sound files and disable german engines sounds or replace them with silent samples. Same for cannons and MGs, even artillery...
There is a way to make your engine go silent ... turn the Engine off.

In exchange for being silent,you are not mobile anymore til the engine runs again.Its a legit tactic i use very often with smaller vehicles.
最近の変更はLafettieが行いました; 2021年2月22日 11時23分
MADX0 2021年2月22日 11時42分 
Lafettie の投稿を引用:
MADX0 の投稿を引用:
There used to be a bug were you engine would go silent. (I eperienced it many times)
Guess some players found a way to make that a feature by modding sound files.

edit: another way, each "part type" (engine, cannon, mg) has a designated sound, lets say I play Germany and go to the sound files and disable german engines sounds or replace them with silent samples. Same for cannons and MGs, even artillery...
There is a way to make your engine go silent ... turn the Engine off.

In exchange for being silent,you are not mobile anymore til the engine runs again.Its a legit tactic i use very often with smaller vehicles.
Yes, I know... the bug was a long time ago, before you could turn the engine on/off.
Another thing, vehicles with electric turrets mechanisms will lose about 75% speed when the battery reaches 0%. Mechanic turrets will work as usual.
another reason I am never coming back to the game. their default sounds are ♥♥♥♥
Jaes 2021年2月22日 12時31分 
RustyNail の投稿を引用:
Was watching a guy on Twitch who said something that I have no way to know if correct - or not; but my head jerked up when I heard it: "I have all friendly engine sounds turned off"

What was he talking about? That capability is NOT part of the "stock" sound controls in the game. Stock players like myself can only adjust my own engine volume - and "other" (friendly + enemy) engines. We don't have the capability to be selective/filter which we want to hear.

If such a sound mod exists; then it would confer considerable advantages to the user over players who are not using such a mod.

This is pretty much why Gaijin is clamping down on sound mods.

A War Thunder tournament team was using a sound mod to give them an advantage (which is kinda dumb given there's markers and things like that in the tournament matches) so Gaijin has decided everyone else is no longer allowed to have fun.

Except they could just ban sound mods for tournament settings and let mods exist everywhere else or create a community white listing program for mods that can be approved.
and ?
76561198020948217 の投稿を引用:
MADX0 の投稿を引用:
There used to be a bug were you engine would go silent. (I eperienced it many times)
Guess some players found a way to make that a feature by modding sound files.

edit: another way, each "part type" (engine, cannon, mg) has a designated sound, lets say I play Germany and go to the sound files and disable german engines sounds or replace them with silent samples. Same for cannons and MGs, even artillery...
There is a way to make your engine go silent ... turn the Engine off.

In exchange for being silent,you are not mobile anymore til the engine runs again.Its a legit tactic i use very often with smaller vehicles.

I'm not talking about turning my engine off; or WT's own sound controls.

This fellow on Twitch, stated plain as day: "I have turned all friendly engine sounds off"; now he can only hear enemy engines. That capability is NOT part of the game. In tank RB battles, and Sim, that ability would offer a very unfair advantage.
Jaes の投稿を引用:
RustyNail の投稿を引用:
Was watching a guy on Twitch who said something that I have no way to know if correct - or not; but my head jerked up when I heard it: "I have all friendly engine sounds turned off"

What was he talking about? That capability is NOT part of the "stock" sound controls in the game. Stock players like myself can only adjust my own engine volume - and "other" (friendly + enemy) engines. We don't have the capability to be selective/filter which we want to hear.

If such a sound mod exists; then it would confer considerable advantages to the user over players who are not using such a mod.

This is pretty much why Gaijin is clamping down on sound mods.

A War Thunder tournament team was using a sound mod to give them an advantage (which is kinda dumb given there's markers and things like that in the tournament matches) so Gaijin has decided everyone else is no longer allowed to have fun.

Except they could just ban sound mods for tournament settings and let mods exist everywhere else or create a community white listing program for mods that can be approved.

Perhaps they could make it so players could only obtain mods that Gaijin has digitally signed themselves. Said mods could only be obtained from their own servers. Anyone who might modify a signed mod would break the CRC/signature hash - and could be flagged for a possible ban.

I don't think Gaijin wants something else they have to police. it would just another headache/financial loss center for them. While allowing mods could make some players happy - they know most will not leave because of "esthetics" related to in-game sounds. Far simpler for them to ban sound mods and be done with it.

RustyNail の投稿を引用:
Jaes の投稿を引用:

This is pretty much why Gaijin is clamping down on sound mods.

A War Thunder tournament team was using a sound mod to give them an advantage (which is kinda dumb given there's markers and things like that in the tournament matches) so Gaijin has decided everyone else is no longer allowed to have fun.

Except they could just ban sound mods for tournament settings and let mods exist everywhere else or create a community white listing program for mods that can be approved.

Perhaps they could make it so players could only obtain mods that Gaijin has digitally signed themselves. Said mods could only be obtained from their own servers. Anyone who might modify a signed mod would break the CRC/signature hash - and could be flagged for a possible ban.

I don't think Gaijin wants something else they have to police. it would just another headache/financial loss center for them. While allowing mods could make some players happy - they know most will not leave because of "esthetics" related to in-game sounds. Far simpler for them to ban sound mods and be done with it.
They have already done that in the past with other game mechanics, They could care less about the minority community who have played the game long term and only really care about the opinions of short term but majority community members it's been a issue for quite a while now. in reality they should just have a approved mod system as you said it makes far more sense and would give Gaijjn good rep for once instead of all the negativity they get constantly because of there very poor decision making.
Next thing you know it will be "Oh no custom reticle's give people advantage's." 1 month later "Gaijjn has decided to ban the use of custom reticle's"
Egro 2021年2月22日 14時42分 
Pretty much every MMO out there do not allow modding, I don't understand what's so outrageous here.
最近の変更はEgroが行いました; 2021年2月22日 14時43分
< >
16-30 / 35 のコメントを表示
ページ毎: 1530 50

投稿日: 2021年2月21日 21時01分
投稿数: 35