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翻訳の問題を報告
Some use them for more accurate vehicle & armament sound experience.
Others for fun with voices from games or shows.
And a selected few for "exploiting" purposes, disable your own engine noise and increase the opponent volume. It does gives you a huge advantage in RB/SB.
those don't give you much of an advantage afaik.
a consolation prize, i guess. however that means you probably can't smuggle cues from other games anymore.
What was he talking about? That capability is NOT part of the "stock" sound controls in the game. Stock players like myself can only adjust my own engine volume - and "other" (friendly + enemy) engines. We don't have the capability to be selective/filter which we want to hear.
If such a sound mod exists; then it would confer considerable advantages to the user over players who are not using such a mod.
but to be fair to those modders, the game stock sound engine is pretty bad to begin with, the most egregious example is with air battles, planes towards your front can audibly heard for 2 km away yet the same enemy can be on my back, less than 300m cannot be heard till after they fired their guns.
Guess some players found a way to make that a feature by modding sound files.
edit: another way, each "part type" (engine, cannon, mg) has a designated sound, lets say I play Germany and go to the sound files and disable german engines sounds or replace them with silent samples. Same for cannons and MGs, even artillery...
In exchange for being silent,you are not mobile anymore til the engine runs again.Its a legit tactic i use very often with smaller vehicles.
Another thing, vehicles with electric turrets mechanisms will lose about 75% speed when the battery reaches 0%. Mechanic turrets will work as usual.
This is pretty much why Gaijin is clamping down on sound mods.
A War Thunder tournament team was using a sound mod to give them an advantage (which is kinda dumb given there's markers and things like that in the tournament matches) so Gaijin has decided everyone else is no longer allowed to have fun.
Except they could just ban sound mods for tournament settings and let mods exist everywhere else or create a community white listing program for mods that can be approved.
I'm not talking about turning my engine off; or WT's own sound controls.
This fellow on Twitch, stated plain as day: "I have turned all friendly engine sounds off"; now he can only hear enemy engines. That capability is NOT part of the game. In tank RB battles, and Sim, that ability would offer a very unfair advantage.
Perhaps they could make it so players could only obtain mods that Gaijin has digitally signed themselves. Said mods could only be obtained from their own servers. Anyone who might modify a signed mod would break the CRC/signature hash - and could be flagged for a possible ban.
I don't think Gaijin wants something else they have to police. it would just another headache/financial loss center for them. While allowing mods could make some players happy - they know most will not leave because of "esthetics" related to in-game sounds. Far simpler for them to ban sound mods and be done with it.