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There are drop off points in the tech trees where you lose access to better CAS, Heavy tanks, Frigates, attack boats, torpedo aircraft and pretty much everything in between. This makes nations shine at certain points of your climb through the Battle Ranks and suffer at others. Sweden gets better and easier to use case mates than other nations early on but lacks a strong medium and heavy line up, France gains access great armor quickly and early on and they dish out enough fire power to hold off other early tanks but they lack speed, Germany gets some awful rank 1-2 tanks but they preform amazingly in higher BR brackets, and then these same nations will have many shining features like these stripped later on. The Swedish lose their case mates and gain some truly incredible turreted tank destroyers (is there a name for these? like case mate usually means hull mounted gun, so would it be a turret mate tank destroyer if it has a turret?) and awesome light tanks, the french heavy armor fades away and turns into some rather fun medium tanks, both foreign and built in house and they get some additional speed in the trade off, and Germany begins to lose the great uptier tanks in favor of good vehicles that preform better in + or - 1 BR matches rather than the + 5 BR of earlier tanks. This happens throughout the tech trees for ground, air and water. Each nation should suck at a certain point both to help other nations shine and to try and get players to invest time in other nations after having their butt kicked by them. I got my rank 1 tank line up chewed to pieces by American and Russian players whilst playing the other nations but by rank 2 America and France began to shine, then Germany, Sweden, Russia and china at rank 3 and a little of 4. In the air it was Russian and Germans who dominated rank 1 and then passed the torch to the USA later on.
Every nation will have a low point where they're are terrible, a point where they're are okay and a point where they're great, push through the low points and you just might be rewarded, unless your an Italian tanker, hope you like the R3
As someone who spaded all Russian AAs till the ZSU-37 now, I am so far very underwhelmed. The GAZ 4M truck was literally my best AA experience.
They are slow firing, inaccurate and completely underarmoured, meaning you have trouble hitting an aircraft flying straight at you and can easily be killed by simple MGs.
Having played the M42 in the Japanese tree, it was one of the hottest trashbin fires of an AA I ever had. Slow firerate and exploded whenever a plane just coughed at it because it had all its ammunition at the top. It was ridiculous.
German AA in comparison is beastly. Amazing anti tank capability (except the 37mm), very good rate of fire, good mobility, very good protection. These AAs absolutely clean the skies. Allies can be happy that the Coelian is no longer researchable, that thing was the beastiest of all the German AA and just so ludicrously superior to anything the other nations had, it wasn't even funny anymore.
Yes, if you do hit someone there's like a 50% they die, but the big funni is, that as soon as a single German shell from any plane hits you, your ammo detonates. I've had people literally strafe me for less than a second. And guess what. I blew up.
These both have such bad survivability, I'd rather sit in the first British SPAA and cry, because anything is better than being a mobile explosives carrier.
Russian AA's are ***. The trucks all have no survivability and are either good at memeing ground vehicles or good at nothing. ZiS-43 and ZSU-37 are both awful. ZSU-57-2 has not anti air ability. The only somewhat ok one is the BTR-152, but it also has no survivability. Literally the first really great SPAA that does its job wonderfully is the Shilka.
Alone this reply makes it so incredibly clear that you have no idea about how other factions play out. Maybe you should switch factions and get some other perspective.
As for the actual main topic, I used the Me-410 with the 50mm cannon for 4.0-6.3. I could have switched to other planes, but it's so good, I doubt there's anything Gaijin could add that'd really be a upgrade.