War Thunder
War Thunder just ruined the R3 T20
In the latest update, the max speed for stabilizer operation has been reduced to about 15mph. Who goes that slow in an R3? Like really War Thunder? The uptier wasn't enough?
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Сообщения 7690 из 98
Автор сообщения: PeanutButterBoy
I disagree about the effective armor part, pumas and R3s seem just as easy to kill with 50 cals

Side and back armor is weaker. One man is in the weaker armored back so easy kill.

I also forgot to mention the puma has a slow turret traverse.

And here another point to consider. When the puma is shot in the turret it is either Killed or severly crippled.

The R3 can have it's gun getting blasted and drive away mostly unharmed to repair meaning in a pinch going hulldown is extremely effective.

Lastly, R3 rate of fire plus it's pen means it will easily KO tanks when flanking, Because you don't even need to aim as carefully as most guns due to that fire rate.

A puma has 1 shot to deal critical damage like other tanks, because of it's 4 second reload. Meaning engaging is more risky by default
Отредактировано Charcharodonto; 3 фев. 2021 г. в 12:39
Are riggers in here seriously comparing the puma to the R3? are you for real?
Автор сообщения: jaxjace
Are riggers in here seriously comparing the puma to the R3? are you for real?
Now I'm a rigger?
Автор сообщения: PeanutButterBoy
Автор сообщения: jaxjace
Are riggers in here seriously comparing the puma to the R3? are you for real?
Now I'm a rigger?
The Puma is annoying but acceptable. It has comparative period acceptability. Say for example i'm in Crusader tank; If Im shot at, and I bounce a round theres a decent chance I can kill him. The R3 can shoot, not only on the move due to the stabiliser (unlike a puma that has to stop for a good shot), but can fire so many rounds down range that theres no way you can survive.

Heavier tanks with slower turret rotation will be out turned due to the speed of an R3, even on rough terrain until higher BRs. As An SPAA; its more than capable of destroying even jets. the wirbelwind can be scary, sure, but the rate of fire of the R3 is so high that even in fast moving jet, you will be ripped apart. you can mange the German SPAA if you know what you're doing. in say a Prop plane, you're screwed if the R3 players are actually doing their job, unless co-coordinating with other player to a degree you dont need to with German SPAA.


Compare to the R3 T106 FA; it works, its annoying, it'll kill you more than you'd like it to, its still stupid fast, yet its fighting vehicles that can deal with it, that is head on. in the R3 T106 FA; if you head on you (often) die, which makes sense. the weapon is pretty good, but if you tank those 2 shots you can do something about it. Hell even at 7.0 the R3 T20 FA-HS is still a massive threat in CQC; unlike T106.

A vehicle that as an SPAA is viable at 7.0 and can still be a big threat in those close quarter maps gaijin loves, should suggest thee R3 shouldn't be at such a low BR.

People who defend the R3 just do so because they benefit from the broken nature of it. They like the caps, the easier AA kills and the fact its an effective anti tank.
Keep in mind, I play USA and Britain as well as Italy. I don't play the R3 because it's broken, I just play it because it's fun to go supersonic. I get blown up in Shermans and M18s by R3s just like everyone who is complaining. However, I just don't think it's as easy to do well with an R3 as people think. You have to get very lucky and hope that no KV1s or any medium tanks see you when you're in front of them. 9/10 times I die within the first 2-3 minutes of the battle. The survivability is very low, and I don't usually get more then 1-2 kills per game. As for capping, I leave the close cap for the team and go take possession of the middle cap so the team can catch up and have a slight advantage (hopefully). And I'm sure that some people can do a whole lot better then me with it, but I feel like the majority of players aren't amazing at surviving with it either.
Thank christ, at least its a start to getting this vehicle to tow the line. I dont think theres a more toxic vehicle in this game then an R3 with 4 bushes on the front of the vehicle, doing 85kph, drifting around a corner while throwing 30 high pen rounds through the front of your vehicle that was produced a whole 40 years earlier, without having a chance to defend yourself because when you saw them and tried to stop your tank was bouncing around on its WW2 suspension.

Honestly uptiering this ♥♥♥♥♥ to like 6.3-6.7 would be the best thing for everyone. When you check player cards on people who play R3s its always their top played vehicle and then they return to hanger instantly once they die. Leaving their team down 3-5+ players, and thats during normal matchmaking, during events I've watched 6-8 players leave after their R3 first spawns get destroyed. Its bad for everyone who doesnt use them as their main vehicle.

If Germany suffers its because they get the Italians on their team every game. lol
Отредактировано Flavalicious; 3 фев. 2021 г. в 15:30
Автор сообщения: PeanutButterBoy
How does it fit in? It's arguably similar to the R3 in speed, sits at a lower BR, and has a pretty good gun.
cause it cant go 115 km/h stock, doesnt have a gun that fires +150 rounds a minute more than the Shilka, has relatively weak armor and is comparitively tall and hard to hide.

Автор сообщения: PeanutButterBoy
Автор сообщения: Yosef Berkovitz
puma doesnt have 80's tech
Who cares if it doesn't have 80s tech, it's still quite effective and arguably comparable to the R3.
no, it isnt. it is still far more balanced at its tier than the R3, if anything it's annoying at worst, whereas the R3 was blatantly overpowered at 3.3, 3.7 and 4.0.
Spookston once said that the only way you die in an R3 is if you royally ♥♥♥♥ up.
Автор сообщения: John Lambert
Автор сообщения: PeanutButterBoy
Now I'm a rigger?
The Puma is annoying but acceptable. It has comparative period acceptability. Say for example i'm in Crusader tank; If Im shot at, and I bounce a round theres a decent chance I can kill him. The R3 can shoot, not only on the move due to the stabiliser (unlike a puma that has to stop for a good shot), but can fire so many rounds down range that theres no way you can survive.

Heavier tanks with slower turret rotation will be out turned due to the speed of an R3, even on rough terrain until higher BRs. As An SPAA; its more than capable of destroying even jets. the wirbelwind can be scary, sure, but the rate of fire of the R3 is so high that even in fast moving jet, you will be ripped apart. you can mange the German SPAA if you know what you're doing. in say a Prop plane, you're screwed if the R3 players are actually doing their job, unless co-coordinating with other player to a degree you dont need to with German SPAA.


Compare to the R3 T106 FA; it works, its annoying, it'll kill you more than you'd like it to, its still stupid fast, yet its fighting vehicles that can deal with it, that is head on. in the R3 T106 FA; if you head on you (often) die, which makes sense. the weapon is pretty good, but if you tank those 2 shots you can do something about it. Hell even at 7.0 the R3 T20 FA-HS is still a massive threat in CQC; unlike T106.

A vehicle that as an SPAA is viable at 7.0 and can still be a big threat in those close quarter maps gaijin loves, should suggest thee R3 shouldn't be at such a low BR.

People who defend the R3 just do so because they benefit from the broken nature of it. They like the caps, the easier AA kills and the fact its an effective anti tank.
exactly.
Автор сообщения: Captain Bampy
Автор сообщения: John Lambert
The Puma is annoying but acceptable. It has comparative period acceptability. Say for example i'm in Crusader tank; If Im shot at, and I bounce a round theres a decent chance I can kill him. The R3 can shoot, not only on the move due to the stabiliser (unlike a puma that has to stop for a good shot), but can fire so many rounds down range that theres no way you can survive.

Heavier tanks with slower turret rotation will be out turned due to the speed of an R3, even on rough terrain until higher BRs. As An SPAA; its more than capable of destroying even jets. the wirbelwind can be scary, sure, but the rate of fire of the R3 is so high that even in fast moving jet, you will be ripped apart. you can mange the German SPAA if you know what you're doing. in say a Prop plane, you're screwed if the R3 players are actually doing their job, unless co-coordinating with other player to a degree you dont need to with German SPAA.


Compare to the R3 T106 FA; it works, its annoying, it'll kill you more than you'd like it to, its still stupid fast, yet its fighting vehicles that can deal with it, that is head on. in the R3 T106 FA; if you head on you (often) die, which makes sense. the weapon is pretty good, but if you tank those 2 shots you can do something about it. Hell even at 7.0 the R3 T20 FA-HS is still a massive threat in CQC; unlike T106.

A vehicle that as an SPAA is viable at 7.0 and can still be a big threat in those close quarter maps gaijin loves, should suggest thee R3 shouldn't be at such a low BR.

People who defend the R3 just do so because they benefit from the broken nature of it. They like the caps, the easier AA kills and the fact its an effective anti tank.
exactly.

Pumas also dont shoot down heavy bombers at 3k alt in the first 2 shells that leave their barrels. Anti air duty in an R3 is the most hello kitty point and click adventure ♥♥♥♥ ive ever seen in this game. KEKW
Отредактировано Flavalicious; 3 фев. 2021 г. в 15:37
Obviously the puma isn't an AA, so of course it doesn't shoot down bombers. I'm just saying that I'd like an uptier instead of crippling the specs. Put it at 6 or 7 as it was before and see how it does.
Автор сообщения: PeanutButterBoy
Obviously the puma isn't an AA, so of course it doesn't shoot down bombers. I'm just saying that I'd like an uptier instead of crippling the specs. Put it at 6 or 7 as it was before and see how it does.
yes pumas arent aa, but the point he is trying to get across it the fact that R3s can pretty much instakill planes, but the puma cant, also, when you get attacked by it in say, an M4A1, there is room for counterplay. when you get attacked by an R3, there is nothing you can do because your turret cant keep up with it, the R3 gets to your side and you know the rest. Secondly, the vehicle didnt have it's stats crippled, it can still go 115km/h stock, the AP belts are still as good as they were, the armor stayed the same, etc. the only thing changed is the stabilizer is only effective up to 15 km/h, so now tanks turrets can keep up with it and that is a desperately needed change if it is to stay at 4.0.
Отредактировано Bampy; 3 фев. 2021 г. в 18:44
Автор сообщения: Captain Bampy
Secondly, the vehicle didnt have it's stats crippled, it can still go 115km/h stock, the AP belts are still as good as they were, the armor stayed the same, etc. the only thing changed is the stabilizer is only effective up to 15 km/h, so now tanks turrets can keep up with it and that is a desperately needed change if it is to stay at 4.0.
Yeah, but the real question is why is Gaijin so desperate to keep it at 4.0 that they'd physically nerf it? The M42 is at 3.3 and seems to still be able to hold it's own as an SPAA at 4.0. . .
Автор сообщения: shadain597
Автор сообщения: Captain Bampy
Secondly, the vehicle didnt have it's stats crippled, it can still go 115km/h stock, the AP belts are still as good as they were, the armor stayed the same, etc. the only thing changed is the stabilizer is only effective up to 15 km/h, so now tanks turrets can keep up with it and that is a desperately needed change if it is to stay at 4.0.
Yeah, but the real question is why is Gaijin so desperate to keep it at 4.0 that they'd physically nerf it? The M42 is at 3.3 and seems to still be able to hold it's own as an SPAA at 4.0. . .
Yes, I don't quite understand that. Is it really that hard to uptier something?
Автор сообщения: shadain597
Автор сообщения: Captain Bampy
Secondly, the vehicle didnt have it's stats crippled, it can still go 115km/h stock, the AP belts are still as good as they were, the armor stayed the same, etc. the only thing changed is the stabilizer is only effective up to 15 km/h, so now tanks turrets can keep up with it and that is a desperately needed change if it is to stay at 4.0.
Yeah, but the real question is why is Gaijin so desperate to keep it at 4.0 that they'd physically nerf it? The M42 is at 3.3 and seems to still be able to hold it's own as an SPAA at 4.0. . .
good question. just going to throw an idea out, some R3 players are just braindead. charging right into spawns at the start of a match, etc. it gets them a few kills but they die *eventually* but that is the problem. eventually. just trying to kill the thing is hard, but since they get a few kills before dying gaijin says "HmM YuP SEeMS BalLANcED to Us" and keeps it at 4.0.
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Дата создания: 2 фев. 2021 г. в 11:36
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