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It also explains why Panthers are at the same BR as a T-34-85 and an M4A3, despite being objectively better in nearly every way.
M4A3 is as equivalent as Panther F
Unless all of that doesn't do it for you.
The Centurion actually plays like a heavy with its mobility. The Panther is effectively faster than the medium tanks it fights... It has better penetration than them, it has better mobility than them, it has better armour than them. The Centurion only gets 2/3 and still has worse firepower overall with its APCBC and is more likely to get oneshoted between the lower crew count and having ammo stuck in the turret.
Yet with all of these disadvantages the Panthers keeps going down, but they move the Centurion up... The only explanation is someone other than braindead players is playing the Centurion, because there's statistically no other reason for it.
The flat turret (face) that anything can pierce, same as the Panther II that compensates with an 88... I just spaded the F and throwed it away, havent used it in years.
As for the rest of the armour, i.e. UFP, it's not even a contest, nor is it for the gun itself. The Panther can OHK most things that it faces at or below its BR almost anywhere, whereas in return, you're expected to have to shoot at the Panther's weakspots. That doesn't seem fair.
https://steamcommunity.com/sharedfiles/filedetails/?id=2376878919
Look at this. That's the armour plate that runs through the entire inside of the mantlet. So you need to either hit that tiny spot around the optics or you have to penetrate 94mm of armour + that + whatever angle you hit + possibly also the turret front if you hit too close to the edges. End result is the US 76mm guns can barely pen it outside of that 1 tiny spot on it. It's incredibly well protected compared to everything else.
The upper hull is just immune to 99% it fights at or below its BR. Even 17-pounder APCBC can't pen it at all. You basically need the ARL's 215mm pen to pen it and even then it's not a guarantee.
Hit any of that overlapping armour, you're probably going to bounce because most tanks it fights doesn't have the penetration to go through it. Calling that weak is daft. That's untop of an effectively unpennable front hull.
Which you conveniently ‘forgot’ that the Panther A also has APCR, which has the exact same penetration. Full caliber ammunition was being compared. If considering secondary ammunition, then Centurion does have better ammunition, but it still just tickles 1-2 people if you’re lucky, not exactly a fair comparison to a shell that is significantly heavier and explodes unrealistically upon penetration. Which even comparing secondary ammunition, APDS is better, but APCR still has the same penetration, so it does have practically the same function against flat armor. *If you need it, since APHECBC still penetrates almost everything.
It plays more like a Russian heavy than a medium tank, it’s not slow but it isn’t a true medium tank in speed. Forgetting that the Panther A is the same BR as the Sherman for some ****ing reason, the Centurion is probably if not the slowest medium tank at 5.7, statistically and practically. Even the Panther F, a tank that used to be 6.3 at one point , still is similar, if not slightly better, even though it still has a higher top speed, is as heavy without additional armor compared to the A with, and has a hundred less HP to go with it.
Yes, but they’re still a good indicator. Like how the centurion top speed is in the 30s, so it really doesn’t exceed it, while a Panther A is 55, so while it doesn’t reach 55 practically, it still gives the indication that it is faster. So it makes sense to me that an expert crew Panther A can reach 42-46 km/h, about 39 km/h if you’re on soft terrain on a slight incline.
It’s faster up hill on a field than the Centurion is on flat concrete.
Penetration APCBC: 192mm>190mm
Shell velocity: 935m/s>883m/s
Penetration APCR/APDS: 228<228
Reload: 7.6s (with ready rack)>9.6s (without ready rack)
Top speed: 55km/h>37km/h
Reverse speed: 4km/h<12km/h
Hp/t: 15.45>13.53 (with add-on)
Weight: 45.4t>46.9t (with add-on)
Engine power: 700hp>635hp
Turret traverse: 16.8°>12.6°
Crew: 5>4
And as mentioned the Panther then gets add-on armour, volumetric armour on the front turret and doesn't have to deal with a ready rack which both debuffs reload when empty and forces ammo perpetually into the turret. Which is extra nice when you have lower damage solid shot and will need multiple shots to kill most targets. It also has overall stronger, smaller and more trolly turret front while both have about front hull.
I do play them for the record. But no amount of playing them makes these equal. The Centurion wasn't even as good at 5.7 and that just makes it even more insulting how the Panthers keep going down but they move the Centurions and Churchills up. The Panther D is equal to the Centurion, the A is not. They should be in reverse positions.