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Apart from their own lack of skill, that is.
Can't really recall that being a tactic in any battlefield other than the ocean in late WW2.
bs
Combined on how hard can be sometimes to take down a plane (for a number of reasons) it leads to a dislike to players that decide to take a CAS role in ground battles
My F4U right now is sitting at 300+ ground kills, 150 air kills, around 2.x k/d ratio, and around 200 battles.
So every battle I'm averaging at least 1 ground kill. Now, I'm not terrible and most decent rounds I'll kill 3-4 ground targets as I said above, I can kill many things with MG's.
It's unfortunate decent players try to hide this fact to maintain the clubbing while trash talking players who die to it. I'm not that kind of person.
although it is not clearly stated, i think the underlying issue is that those players are not feeling engaged at all when facing it.
you can do clutch moves and epic airshots, but in the end a "tank vs air" matchup is all about the flyboy not screwing up. the guy on the ground cannot reliably dodge a volley of rocket just like that, for example. and when your input does not really matter like in the presented situation, then that is pretty mediocre gameplay compared to other interactions.
meanwhile spaags are capable indeed, but forcing players to shoot birds apparently conflicts with the overall feeling that "ground battle is about fighting tonks in tonks". that kind of counterplay is so linear it also easily becomes boring.
imo not everything from cas sucks. timed bombs in ground arcade are a cool threat to evade. for the rest however, i just fail to see how they enhance the gameplay in the slightest except perhaps as some dopamine pill for duck shooting afficionados, so i can understand why cas' existence has been questioned since the dawn of time.
That being on average on the top 5 of my team, so yeah, like others said, I'd call bs on 40 deaths in 2000+ hours, or either you only play stuff like russian medium tanks wich planes ignore or you just die too fast to get killed by CAS.