War Thunder

War Thunder

View Stats:
Grzałka Jun 1, 2021 @ 10:40am
air arcade, ppl missing their shots
why are people playng air arcade like, still bad at aiming even tho it shows them where to aim. They still manage to miss their target 5 times. just how?
Last edited by Grzałka; Jun 1, 2021 @ 10:40am
< >
Showing 1-15 of 16 comments
CH13F Jun 1, 2021 @ 10:45am 
not every plane can perfectly align itsself with the enemy on front due to turn times. if the chased turns faster than chaser then chaser's bullets going to fall short. provided its a full turn.

other than that,target leading indicator is very approximate, most bullets go outside of it.

also gun convergence make some planes harder to use, outside of convergence area. so wing mounted guns rather a bit more difficult to use than nose mounted guns.

ofc you need to add the fact each different gun and cannon has different spread on different distances. not all equal, some naturally again harder to use on longer ranges.
Last edited by CH13F; Jun 1, 2021 @ 10:47am
76561198315424152 Jun 1, 2021 @ 10:52am 
Doesnt show where to aim exactly, but close. Depends on speed, distance, your bullet velocity, wing/nose mounted, and how the target is flying etc. Since one dont lose as much energy from wiggeling around in arcade I often let the lead indicator go in a direction im not going to if im hunted... i find it tough hitting a plane doing that too sometimes, gotta drop the lead indicator then almost and just focus on the tracers and where the plane really is then.
Last edited by Tidsloop; Jun 1, 2021 @ 10:53am
neldot Jun 1, 2021 @ 11:14am 
The aiming sight is helpful just for totally new players, but then it quickly becomes more a hindrance than a help. It's already not that precise, but its function is totally nullified by the server lag that slightly modifies the point where you are actually shooting. By the time I stopped using it, my shooting accuracy and speed took a leap forward.
Nenne. (Banned) Jun 1, 2021 @ 11:35am 
Originally posted by Grzałka:
why are people playng air arcade like, still bad at aiming even tho it shows them where to aim. They still manage to miss their target 5 times. just how?

i realy dont like people that are full of themself..
just play the game and shut up...
Grzałka Jun 1, 2021 @ 11:37am 
Originally posted by Nenne.:
Originally posted by Grzałka:
why are people playng air arcade like, still bad at aiming even tho it shows them where to aim. They still manage to miss their target 5 times. just how?

i realy dont like people that are full of themself..
just play the game and shut up...
i dont need you to like me, im curious how people can miss their shots in arcade
Rumpelcrutchskin Jun 1, 2021 @ 11:48am 
Some people havent figured out that you need to shoot where the plane is gone be when bullets reach there not where it is at the moment you shoot.
neldot Jun 1, 2021 @ 12:32pm 
Originally posted by Grzałka:
Originally posted by Nenne.:

i realy dont like people that are full of themself..
just play the game and shut up...
i dont need you to like me, im curious how people can miss their shots in arcade

It's because you look at the wrong people.
rodbarker007 Jun 1, 2021 @ 3:49pm 
The hit server sync is terrible, it fluctuates from match to match, one second its LAN response the next you can fire 1000s of rounds and not get a single hit, Ive seen enemies being fired at by 4 planes and nobody can get a registered hit on them.

Ive got 40k kills so I know when I should get the kill yet many times it's like I'm firing blanks, it was never this bad when I started playing, there was more sparking than I see now but the hit registration today is not even as good as it was playing Quake over dialup 25 years ago.

Crap servers or not enough of them are the reason, I stopped spending any real money on the game because of this.

mooreshawnm Jun 1, 2021 @ 4:07pm 
Nothing like doing a pass firing on a plane. No hits. What??? Then as you fly off 15 seconds later CRITICAL HIT appears.
neldot Jun 1, 2021 @ 4:40pm 
Originally posted by rodbarker007:
The hit server sync is terrible, it fluctuates from match to match, one second its LAN response the next you can fire 1000s of rounds and not get a single hit, Ive seen enemies being fired at by 4 planes and nobody can get a registered hit on them.

Ive got 40k kills so I know when I should get the kill yet many times it's like I'm firing blanks, it was never this bad when I started playing, there was more sparking than I see now but the hit registration today is not even as good as it was playing Quake over dialup 25 years ago.

Crap servers or not enough of them are the reason, I stopped spending any real money on the game because of this.

I agree, this is something to take in consideration. Lately the server lemmings going mad have introduced a total new level of hits randomness in the air battles.

I've seen replays of games where both me and my teammates didn't seem to hit a thing despite aiming correctly, and the server showed that we were firing 5 meters away from where we actually aimed.

Another triumph for this Esports Ready game...
Last edited by neldot; Jun 1, 2021 @ 4:41pm
Originally posted by rodbarker007:
The hit server sync is terrible, it fluctuates from match to match, one second its LAN response the next you can fire 1000s of rounds and not get a single hit, Ive seen enemies being fired at by 4 planes and nobody can get a registered hit on them.

Ive got 40k kills so I know when I should get the kill yet many times it's like I'm firing blanks, it was never this bad when I started playing, there was more sparking than I see now but the hit registration today is not even as good as it was playing Quake over dialup 25 years ago.

Crap servers or not enough of them are the reason, I stopped spending any real money on the game because of this.
I find that my survivability increase in some cases if i got 4-5 planes chasing me rather than just 1-2. Cause everyone becomes tryhards who forget how to shoot trying to be the one getting the kill 😁 i saw the phenomenon on my side too plenty of times, almost funny how many times u can see one enemy plane in the distance chased by 4 teammates that when finally getting there still is alive giving u a kill. (When it's on the way to where im going)


This was before the server issues where u gotta guess a lot sometimes...

but im not playing again until that is fixed. Too much grind, or not very satisfying when this lag occurs & crash ones planes, with assists/kills not giving award sometimes (fixed yet??) plus that im on rank v on like 5/all my main nations making it tedious to progress, or at least unreasonable to play rather than excercise or do something else. Rank v & up reqs are already too high without this stuff.

How the one responsible for setting research reqs doesnt see this is beyond me. Only thing i can think of is they dont play the game, csuse i dont think it's profitable at all with the emptiness on some brs it brings, p2w & terrible grind rep from reviews etc... funny whenever a new player comes in to ask about jets the replies are along the line of "dont bother" lol
Last edited by Tidsloop; Jun 1, 2021 @ 8:54pm
Mac Jun 2, 2021 @ 1:44am 
There's plenty of reasons why the aim indicator is just what it says namely an "indicator" and NOT a guaranteed hit if you aim for it.

Most planes are equipped with multiple different weapons at the same time e.g. 20 mm, 12.7 mm, 7.92 mm etc. which themselves can have different types of shells loaded. You have one indicator even though the shells being fired from these weapons travel at different velocities (high caliber vs. low caliber) and at different angles (nose mounted vs. wing mounted).

The indicator usually only shows where your highest caliber gun would hit if you were to fire it (there are exceptions though). You can test this out yourself. If you empty your 20 mm cannon on a plane with 20 mm cannons and 7.92 mm MGs for example then the indicator will change and move closer towards the enemy plane while the 20 mm cannon is reloading. That is because while the 20 mm is reloading the indicator will show where your 7.92 mm MGs would hit if you were to fire now. Once the reloading is done the indicator will move farther away again.

Another factor is that planes are always in motion, changing direction and losing / gaining speed depending on whether they are currently moving up or down. For example if the enemy plane is in a hard dive then it is quickly gaining speed and the indicator will always fall short and you have to aim farther away than the indicator. My point is that by the time your shell has arrived the initial "guess" from the indicator will no longer be accurate because the indicator does not take into account the additional speed that the plane will gain within the 1 or 2 seconds that it takes for your shell to arrive.

There's plenty more factors and reasons but I think you get the point. It is just a rough indicator, not a guarantee to hit a plane if you aim for it. It also depends on the plane. If you have plane with just 1 set of identical weapons then the indicator is correct more often compared to having a plane with vastly different kinds of weapons mounted on different parts of your plane. The more similar the guns the better the indicator works.
Cryptid Jun 2, 2021 @ 1:53am 
Originally posted by Grzałka:
why are people playng air arcade like, still bad at aiming even tho it shows them where to aim. They still manage to miss their target 5 times. just how?
I see that, but on the other hand I also see a lot of .5 second burst making planes explode.
rodbarker007 Jun 2, 2021 @ 2:11am 
Originally posted by Mac:
There's plenty of reasons why the aim indicator is just what it says namely an "indicator" and NOT a guaranteed hit if you aim for it.

Most planes are equipped with multiple different weapons at the same time e.g. 20 mm, 12.7 mm, 7.92 mm etc. which themselves can have different types of shells loaded. You have one indicator even though the shells being fired from these weapons travel at different velocities (high caliber vs. low caliber) and at different angles (nose mounted vs. wing mounted).

The indicator usually only shows where your highest caliber gun would hit if you were to fire it (there are exceptions though). You can test this out yourself. If you empty your 20 mm cannon on a plane with 20 mm cannons and 7.92 mm MGs for example then the indicator will change and move closer towards the enemy plane while the 20 mm cannon is reloading. That is because while the 20 mm is reloading the indicator will show where your 7.92 mm MGs would hit if you were to fire now. Once the reloading is done the indicator will move farther away again.

Another factor is that planes are always in motion, changing direction and losing / gaining speed depending on whether they are currently moving up or down. For example if the enemy plane is in a hard dive then it is quickly gaining speed and the indicator will always fall short and you have to aim farther away than the indicator. My point is that by the time your shell has arrived the initial "guess" from the indicator will no longer be accurate because the indicator does not take into account the additional speed that the plane will gain within the 1 or 2 seconds that it takes for your shell to arrive.

There's plenty more factors and reasons but I think you get the point. It is just a rough indicator, not a guarantee to hit a plane if you aim for it. It also depends on the plane. If you have plane with just 1 set of identical weapons then the indicator is correct more often compared to having a plane with vastly different kinds of weapons mounted on different parts of your plane. The more similar the guns the better the indicator works.

As you say the indicator is only a guide I rarely shoot at the indicator I look at the angle he is going and the angle of attack Im on and our speeds, if Im shooting a bomber Im above or below the indicator to take a wing off, when I know lag is bad Im shooting above below way in front to try and get something on target, they just blanks and these a super easy kills that the game steals from you.

I'm talking about clear misses, ghost shots that never get there, the servers are very inconsistent, it's like when a plane flys through you and keeps going like nothing happened, or you're turning tight from the ground and the game doesn't know you turned and slams you into the ground, other times I cannot cap an airfield because as Im about to touch down boom the game slams you down, rubberbanding is when positioning is being lost by the server, I think this all plays havoc with hits.


Mac Jun 2, 2021 @ 2:39am 
Originally posted by rodbarker007:
I'm talking about clear misses, ghost shots that never get there, the servers are very inconsistent, it's like when a plane flys through you and keeps going like nothing happened.

Connection issues can certainly also be the cause of people having trouble hitting each other. I have also experienced straight up ghost shells in this game before but since he was talking about the hit indicator in arcade I didn't want to mention that specifically. Connection issues apply to players in all game modes and not just arcade.

Regarding the hit indicator one should probably also mention that the angle of your hits also plays a role in whether they connect or just "bounce" off. For example if you fly behind an IL-2 and shoot at it with your 7.92 mm then even if you constantly hit the plane you will do almost no damage because most shots will just bounce off or get eaten by the armour of the plane. So this can also seemingly lead to the impression of what the original poster was mentioning of "why do people miss when there is a hit indicator"?. Sometimes they don't even miss but if you shoot at really bad angles and at really bad spots then your bullets will just do no damage and to a third person it might look like he is not hitting.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Jun 1, 2021 @ 10:40am
Posts: 16