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other than that,target leading indicator is very approximate, most bullets go outside of it.
also gun convergence make some planes harder to use, outside of convergence area. so wing mounted guns rather a bit more difficult to use than nose mounted guns.
ofc you need to add the fact each different gun and cannon has different spread on different distances. not all equal, some naturally again harder to use on longer ranges.
i realy dont like people that are full of themself..
just play the game and shut up...
It's because you look at the wrong people.
Ive got 40k kills so I know when I should get the kill yet many times it's like I'm firing blanks, it was never this bad when I started playing, there was more sparking than I see now but the hit registration today is not even as good as it was playing Quake over dialup 25 years ago.
Crap servers or not enough of them are the reason, I stopped spending any real money on the game because of this.
I agree, this is something to take in consideration. Lately the server lemmings going mad have introduced a total new level of hits randomness in the air battles.
I've seen replays of games where both me and my teammates didn't seem to hit a thing despite aiming correctly, and the server showed that we were firing 5 meters away from where we actually aimed.
Another triumph for this Esports Ready game...
This was before the server issues where u gotta guess a lot sometimes...
but im not playing again until that is fixed. Too much grind, or not very satisfying when this lag occurs & crash ones planes, with assists/kills not giving award sometimes (fixed yet??) plus that im on rank v on like 5/all my main nations making it tedious to progress, or at least unreasonable to play rather than excercise or do something else. Rank v & up reqs are already too high without this stuff.
How the one responsible for setting research reqs doesnt see this is beyond me. Only thing i can think of is they dont play the game, csuse i dont think it's profitable at all with the emptiness on some brs it brings, p2w & terrible grind rep from reviews etc... funny whenever a new player comes in to ask about jets the replies are along the line of "dont bother" lol
Most planes are equipped with multiple different weapons at the same time e.g. 20 mm, 12.7 mm, 7.92 mm etc. which themselves can have different types of shells loaded. You have one indicator even though the shells being fired from these weapons travel at different velocities (high caliber vs. low caliber) and at different angles (nose mounted vs. wing mounted).
The indicator usually only shows where your highest caliber gun would hit if you were to fire it (there are exceptions though). You can test this out yourself. If you empty your 20 mm cannon on a plane with 20 mm cannons and 7.92 mm MGs for example then the indicator will change and move closer towards the enemy plane while the 20 mm cannon is reloading. That is because while the 20 mm is reloading the indicator will show where your 7.92 mm MGs would hit if you were to fire now. Once the reloading is done the indicator will move farther away again.
Another factor is that planes are always in motion, changing direction and losing / gaining speed depending on whether they are currently moving up or down. For example if the enemy plane is in a hard dive then it is quickly gaining speed and the indicator will always fall short and you have to aim farther away than the indicator. My point is that by the time your shell has arrived the initial "guess" from the indicator will no longer be accurate because the indicator does not take into account the additional speed that the plane will gain within the 1 or 2 seconds that it takes for your shell to arrive.
There's plenty more factors and reasons but I think you get the point. It is just a rough indicator, not a guarantee to hit a plane if you aim for it. It also depends on the plane. If you have plane with just 1 set of identical weapons then the indicator is correct more often compared to having a plane with vastly different kinds of weapons mounted on different parts of your plane. The more similar the guns the better the indicator works.
As you say the indicator is only a guide I rarely shoot at the indicator I look at the angle he is going and the angle of attack Im on and our speeds, if Im shooting a bomber Im above or below the indicator to take a wing off, when I know lag is bad Im shooting above below way in front to try and get something on target, they just blanks and these a super easy kills that the game steals from you.
I'm talking about clear misses, ghost shots that never get there, the servers are very inconsistent, it's like when a plane flys through you and keeps going like nothing happened, or you're turning tight from the ground and the game doesn't know you turned and slams you into the ground, other times I cannot cap an airfield because as Im about to touch down boom the game slams you down, rubberbanding is when positioning is being lost by the server, I think this all plays havoc with hits.
Connection issues can certainly also be the cause of people having trouble hitting each other. I have also experienced straight up ghost shells in this game before but since he was talking about the hit indicator in arcade I didn't want to mention that specifically. Connection issues apply to players in all game modes and not just arcade.
Regarding the hit indicator one should probably also mention that the angle of your hits also plays a role in whether they connect or just "bounce" off. For example if you fly behind an IL-2 and shoot at it with your 7.92 mm then even if you constantly hit the plane you will do almost no damage because most shots will just bounce off or get eaten by the armour of the plane. So this can also seemingly lead to the impression of what the original poster was mentioning of "why do people miss when there is a hit indicator"?. Sometimes they don't even miss but if you shoot at really bad angles and at really bad spots then your bullets will just do no damage and to a third person it might look like he is not hitting.