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翻訳の問題を報告
Vehicles in different ranks play so differently it wouldnt really be possible to fairly rank people
It is true that sometimes teams are unbalanced, but then again maybe you will learn something and get better at the game.
This forum is full of stupid that don't know how to balance both skill and BR.
They can collect our stats like participate percent, but devs do nothing with them.
Devs only do what they want. They just update sound and nuke but not fix what players want.
Rank and BR are two completely different things
This game does not make you want to play anymore.
How much data you are capable of collecting is irrelevant to the issue, the issue would be that every player would require an individual rank in every nation, for every vehicle, at every BR, for every game mode...
Each player would end up with 100s of different rankings, what would be the point in all this complication?
The game is not designed to be a perfectly balanced ranked competitive arena, it has nothing in common with games that have ranking systems.
- The player rank, which usually shows you how much time the player has wasted on the game.
- The vehicle rank, which is used by Gaijin to break balance and sell premium vehicles.
The issue is that this game punishes you for moving up the chain, so a lot of experience players hang around mid-low BR's, where the game is more fun. This however, impacts players that are new to the game since they need to learn things fast in order to survive.
So when you get put in a team, you basically get put into a group of people which have vehicles in the same BR as you. From what I understand, if you play well, the odds that you are uptiered increase, however, this doesn't really do anything about which players you get put with.
Kind of getting tired of the Naval battles where the enemy will get 6 BBs and we get 1.
https://steamcommunity.com/sharedfiles/filedetails/?id=2216604401
For most of those players, it's unfair to go against someone who may have the ability to hit targets over 100 yards, target on the move, know the weakspots of each vehicle, optimize their vehicle to their play style.
https://steamcommunity.com/sharedfiles/filedetails/?id=2499539214
Thing is, those players with skills will give War Thunder money. They get the game they paid for. The rest of us, we aren't Gaijin's customers, we're part of their product. So, are unfair matches a problem. Only if it lowers the amount of money Gaijin gets, and if it were to affect queue times, yes, that might deter the whales from buying the new tank. I'm not so sure that bad players leaving is considered a negative thing by War Thunder.
If it is a problem, that would mean interfering with good players' games. Such as constant downtiering or silently placing on low skill teams. I believe these bad matches are not an unintended consequence of the game, I think they are a design decision.
Waiting times.
Waiting times can already be a little too long in higher tiers, splitting players into categories for how good they are at the game, while it would be a nice feature, would drastically increase said waiting times.
There are techniques that can be done to essentially add an ELO to each player, that wouldn't affect queue times. First define what is a skill and quantify that to an average. Say number of kills, accuracy of fire, win rate, or score total. The two best players in the match get placed on opposing teams, do this for the top 10 in the match, then divide out remaining players to average skill. Essentially, the rest of the team becomes an anchor to the good players.
Other choices include uptiering the good players, or you can downtier bad players. Call it a BR modifier to your match making BR. Top vehicle in lineup is 3.3, but your hit rate past 100 yards, then your BR is 2.7. Top vehicle is 4.7, but you can't identify targets in RB unless they are in the open, your BR is 3.7.
This would be hated by skill players though. The best matchmaking I ever saw was in Overwatch, and the high skilled players complained that the game was built to keep them at a 50% win rate.
For example most people think about having 10-15 skill brackets which simply wouldn't work, you need at least 500,000 players for that to work with 'reasonable' queue times. You could reduce the brackets to 5 or even just 3, then have separate rankings BR brackets(like 1.0-4.0, 4.3-6.0, 6.3-8.3 and 8.7+)
Queue times wouldn't be shafted, games would be more competitive and you would have more accurate BR data going back to gaijin.
I honestly don't see a problem with this.