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Fordítási probléma jelentése
I am just wondering if you meant that the Leopard 1 is also questionable? Just asking.
Absolutely not. MILAN 1's are anemic and couldn't one-shot a paper bag reliably. The 57mm of pen on the autocannon doesn't mean anything if the enemy isn't braindead and pays attention to their facing and surroundings. MILAN 1's travel ridiculously slow. The vehicle itself will never hit its best speed in an RB match. Etc. Etc. It is decent as a scout and an AA, that's about it.
Let me guess you play Arcade exclusively or much more than RB?
Practically speaking (from what you listed in the main post) you are playing the Marder at its peak ability already aside from figuring out where you should hide on maps so that only the turret is visible but that takes a long time and given how easy it is to knockout the turret, you will only make yourself a smaller target but not a whole lot more survivable, so from a practical stand point you are already doing perfectly fine.
There isn't much more to get good with, OP is already touching the skill ceiling for this vehicle.
You would be correct
Slow, easy to kill, bad post pen and questionable penetration/bouncing for its rounds, the leo 1 is in my opinion the best MBT to farm for kills in uptiers if you are in 6.3-7.0 tanks and it makes the stock grind a little faster for other nations like sweden, russia and britain, though not a whole lot faster seeing as they already breeze through their starting rounds and unlock their modules very quickly with the help of either their amazing guns, armor and sometimes both. I personally skipped over the leo 1's (all of them) because of how awful they are and ended up grinding through rank 5 and part of 6 with the Puma and the 2 marders though I have recently switched out the puma for the Class 3 P so I can finish rank 6. If their rounds were a bit better either in post pen or more reliable (didn't bounce or fail to pen flat and lightly sloped armor like whats found on some british MBT's) then maybe I would have played them but with how they are currently I can see why OP would consider their mobility and offensive abilities questionable at best compared to other 7.3 and beyond tanks.
6.3 would give it better air targets to deal with and 8.0/3 gives it lighter armored ground targets that the 20mm canon might pen once every 40 or 50 rounds, its sadly stuck in a situation where moving it up or down would both make people very mad while also make the vehicle somewhat effective, personally I just uptiered my marders as soon as I got them using the Leo 2 PL, at 10.7 you need to be pretty careful with these tanks but they, like the puma can be effective grinding vehicles with a bit of practice, plus they can scout so even if you are out of ammo you can still get a ton of RP/SL.
I see I see, that may explain why the Leopard 1 and its later variants seem relatively unpopular. I don't see many of them when I play non-German nations. Did you like the OF-40, AMX-30 and Type 74?
The atgms are not what they use to be given how slow millans are + limited capacity but i wouldn't say the damage is bad.
Advice
Play it like a ambush vehicle in that regard its similar to the warrior in that they make poor head on vehicles due to crap main gun + painfully slow atgms.
Eg you dont charge the enemy as you will always lose rather get behind enemy lines and strike while unexpected. Also you are a discount spaa which is a big deal
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+ a variety of other US vehicles not at all suited to deal with a Marder A1.
They are a pain in the ass and can kill you from about anywhere.
They do not need to be at 6.4.
That or I'm not coping or seething or malding hard enough.
The Marder has a ton of air in it which will allows enemy rounds to hit but cause limited damage inside of the tank, ideally you should shot the turret region as anything hitting and knocking out the barrel, turret crew, or ammunition will leave the tank dead or incapable of fighting back (knocking out the barrel or missile launcher will cause the other weapon to be locked even if it is completely undamaged).
The autocannon + mgs are really really good vs planes. It's decent speed wise and the autocannon can kill tanks from the side.
I prefer to play it over any 7.3 tank, simply because I can get 4 kills with the atgms and also act as a small spaa to cover my teammates.
The only, and only downside is the dumb depression of the Milan. You will struggle to shoot upwards or downwards alot (unlike bmp 1 for example).
Thr marder is awesome, you surely just use it the wrong way
So ideally if I want to take it out in as few shots as possible I can hit the missle launcher with an MG and aim for ammo with the main gun?
Even tho the Leo 1's might seem unpopular. The only Leo 1 thats "bad" in my opinion is the Leo 1A1. The C2A1, 1A5 and L44 are all really strong. Sure, they lack armor (C2A1 can actually block ATGM's) but they all pack a punch. Not to mention the 1A5 has a dozer blade (that nobody uses) and its fast forward and backwards that you only need 2-3 sec to get good cover with. The unseen leo is the deadliest. I'd take one of those over any you mentioned any day.