Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Its one thing to have a hard time shooting them down
is a other that the planes just flys by ones and kills or cripples you beyond repair.
Bonus points when they are "killed" but can still kill you with kamikaze bomb/mg salvo.
One time i had a rocket explode behind my SPAA and yeah... dead by beeing "close" to it while i cant hit ♥♥♥♥.
Other time i was aiming at one plane and another just killed my gunner. Fun time watching your doom comming closer.
I also like the time i spawed and got killed by a bomb.
The only way i see is to be in plane to fight planes. At last in low and mid teir.
At the lower tiers you have strong SPAA's like the Kugelblitz, Wirblewind and Crusader AA Mk.II, however learning how to 'lead shot' is important and knowing when to shoot is also important.
CAS hasn't been an 'issue' for me for a while, although being revenge bombed by someone you just killed is a little bit annoying.
you mean some of us don't have the problems with the game you do,
some of us learn to deal with it,
while some of us demand the game change rather than get better at the game.
cas is not the issue you lot are, the lot that can't or won't deal with cas.
You are also dragging your teams down, you cost teams points and wins.
You are being carried by others in this game if you don't use spaa and fly cover.
you knew what this game was like when you started playing it,
found that some parts were hard and not easy,
then demand the game change.
How about you get better at the game and stop trying to ruin it.
sorry, some of us like the game as it is.
It has always been combined arms,
the description is in the wiki, not too hard to find.
Gaijin has given you the answer many times over the years and yet like 5 year olds you keep asking the same question.
As hsf_ said, cas has not been an issue for me either once I learnt how to deal with it and stopped crying but I kept my anger at home, I did not feel the need to tell the world how crap I was.
I must be right if you say it is then.
Spaa can easily kill inside its effective range.
If there is an SPAA player who actually knows what is going on, planes cant really dive.
But more often than not, there either is no SPAA or they dont know how to use the thing
This right here, is a man with a big brain.
Also most SPAA players, especially Gepard and Falcon players will often focus on killing ground targets because they are so effective at doing so.
I wouldn't mind playing SPAAs a lot more if each one didn't have a ridiculous, zero reward, learning curve on it---and if I could actually trust my team to keep the enemy tanks/TDs off my back. As it is, I'm normally "needed" elsewhere, trying to keep the enemy from completely pushing us into spawn.
- Having planes fighting planes;
- Having AA's shoot down planes.
Things such as:
- Having static AA's, especially in urban areas;
- Having ground units firing at low flying aircraft;
- The actual ineffectiveness of planes at actual ground pounding;
- Proper means of arming an AA fuse (pressing T, waiting a few seconds to get the range, and then shoot, won't work, since by the time you're finished with ranging, the plane has kept moving).
These are all things which in reality kept planes from flying a treetop levels and drop bombs. The fact that the environment doesn't seem to absorb the bomb blast (or aircraft rounds for that matter is also lacking.
So yeah, this isn't a Learn To Play issue, it is simply a fact that in Ground Forces, planes are implemented in a broken, half a$$ed way. My understanding is that the ones that fly planes are the ones the dump more money into the game, so it stands to reason that Gaijin, being a profit first, game experience "lol wut?" kind of company, allows for the tipping of such a balance.
I like it but i miss some feedback and some help from the game itself.
"did my shot even get close?"
"How far and fast ist my target in the first place"
The short days where there was a "lock on target" thing was soo helpfull i only can imagen they removed it becouse plane players screamed there lungs out.
If you think i shoud just get better at the game tell me how.
At higher BR where better players play its harder and harder to be SPAA.
I can happily and easily say most SPAA 'issues' are mostly due to players utterly sucking at using them and the issue is purely L2P/Git gud situation.