Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. hold down j
whichever one works first is the goodest
I'd like to give you some more advice but before that you might want to give us follwing information:
What gamemode do you play (Arcade or realistic?) and what exactly is or are the planes you're using? (flying a Wildcat or Corsair isn't the same as flying a P40 for example)
you should read up on many things..
My first advice is: Dont throw crewskills around anywhere. Read what they mean its very important in the beginning..
G tolerance and Stamina is a very good place to start at. it will let you make harder turns with your plane without passing out..
Go arcade. learn the feeling of the planes and just have fun..
You will get shoot down alot in the low ranks since there are many high lvl players at those ranks and seal clubbing..
Thats just the way it is...
Dive to get more energy than the enemy and escape him.
Energy is the key word here..
The other is reduce your speed while maniacally manuevering and force the enemy to overtake you making them the one that will present their tail.
If it's a bf 109 and you are far from teammates you are mostly done tho, that situation relies more on the enemy doing a mistake than on you avoiding it
-If you have an excellent turning plane you can out turns them.
-If you have a boom and zoom (BnZ) plane you can out pace them as long as you have not drained your energy.
-If you have competent team mates you can simply jig around in a relatively straight vector. This will entice the enemy to focus on you and not notice your team slip in behind and blast them
-if the enemy is in a very fast plane and you are in a slow one it is easy for you to turn hard but it is much harder for them to turn in time. just wait until they are 1-1.5 km behind and then do a hard turn. They will overshoot and if they turn hard back around for another go they will drain much energy. If they keep going then there is no point chasing them.
I'm trying out Realistic. I think it is way more fun for me . And the plane I am using right now is F2A-3. I don't know what pros and cons of this plane yet.
Fast, dive fast (and can take a high top speed without breaking apart), nice guns.
So mostly avoid turns.
Make sure to have more energy than your opponent (height + speed = energy).
Attack with energy advantage and cripple or kill enemy.
Zoom away to higher grounds, or zoom away to lower grounds.
Get some distance to your opponent and set up the next attack.
Basically you need to learn a lot about how dogfighting works.
What "boom & zoom" vs. "turn & burn" means.
What "energy fighting" is.
What differences are there between different planes.
Visit the academy section of the official forum and/or visit some YouTube videos about prop plane dogfighting (in video games/WT).
That'll already help a lot.