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Landing is exceptionally easy and not difficult whatsoever.
The only thing I can think of is if you have flight assists turned on still (But do those even work in sim mode?) if you still have these assists turned on then your plane will try to avoid the ground automatically and that makes landing pretty hard.
But I turned that off way back when I first played the game.
PS: As said I don't use TrackIR, does that possibly play a role?
The only thing I can think of is they're over relying on seeing the landing strip rather than just inherently knowing the appropriate landing speeds to touch down. TrackIR has no relevance in this matter outside of increasing situational awareness.
I don't think using Joysticks allow you to use Simplified Controls (which is primarily for mouse and keyboard) so any instructor assistance should be disabled by default.
You'll get the hang of it in no time!
I don’t have mine currently set up to check the F-4’s cockpit to assist further or I would.
Assuming no technical problems further exacerbating the issue you describe that's to be expected.
In many planes when you're landing the pilot can't actually see the runway on their final approach (Some aircraft have mitigated this by having movable nose cones that will move down and out of the way to improve landing visibility, I do believe the concord did this), It's the same problem with modern jets and as such aircraft carriers actually have a special light fixture on the side of the aircraft carrier that the pilot keeps eyes on, that light array guides the plane to a safe landing, the array being off to the left side the pilot can see it better as it's not directly in front of the plane.
On larger runways it's less of an issue as you could imagine but pilots still have to develop the skill to guide the plane down without ideal visibility in the final stretch of the landing when the plane's Angle of Attack is most severe. Leading up to the final stretch you can keep the plane more level for improved visibility.
Having experience with flight sims since I was a child my advice to you would be to pick something off to the side that you can see the whole way down and use it as a visual reference, the tower of the aircraft carrier could suffice, or some buildings off to the side of a proper full sized runway. You can keep eyes on these reference objects to the side of your aircraft and get a sense of your angle of attack/altitude, or you could use the horizon itself if you're just concerned about AoA.
With this knowledge the next key is practice, doing this in sim battles where a crash equals loads of wasted time isn't ideal because for a carrier landing in first person be prepared to crash a lot before you get it down.
I'd suggest test flying with the realistic flight settings, switch to 3rd person at first and fly/land as your normally would and then begin to repeat the process swapping in and out of 3rd/1st person at various stages in the flight graduating to finally being able to takeoff and land 100% in first person. Do this on a regular runway before attempting a carrier landing and just know carrier landings are hard even in 3rd person so just keep practicing. Once you nail it you'll remember it like riding a bike.
But with the occasional catastrophic crash into the rear of an aircraft carrier every now and then XD
PS: One thing you could do to mitigate the problem is to approach the runway/carrier from a fairly high altitude with a pretty severe sink rate so you can see it fairly well right before you have to nose up and perform the landing, although a useful trick I think a pilot ought to just get used to a regular approach anyway but this can help a lot for carrier landings.