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I'm Back Aug 27, 2021 @ 5:24am
Activity percentage calculation
Hi all
The activity percentage calculation is very illogical.
In several games I finish at first place and win the game I receive activation percentage less then 80%
For example destroying completely 4 bases by HE177 the most points over all players I got 75%
I have very much examples like this
What happened here
There are some tasks about the activity percentage until one month ago was very simple tasks now became like impossible mission
Any comments or tips appreciated
Thanks


:steamfacepalm::steamhappy:
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Showing 1-15 of 25 comments
kongol36 Aug 27, 2021 @ 5:27am 
bomb 1 base run like hell to land then leave battle and bam 90 plus percent participation and good earnings too
burg4401 Aug 27, 2021 @ 5:37am 
it is for doing things, not getting points.

you can blow up 15 tanks and then do nothing for most of the game, result, low acty, high points.

you can blow up nothing but fight all game, including getting hit by the other team and you will get high acty.

It is one reason jumbos have for years done so well, it is not because of what they kill but rather constantly getting hit.

All action is activity.

you have to be active as much as possible.

if you read up on it it will also show you that not only time spent being active and IN THE GAME but also how long the game goes on for.

So...
"bomb 1 base run like hell to land then leave battle and bam 90 plus percent participation and good earnings too"

with this, if the game then goes on for max time, you won't get the max acty.

Acty is also taken into account in working out your end game results for rp/xp as well but by then I got bored of reading it and just played the game.

Just keep fighting and moving, drop arty when you can, in a game as long as your points are going up so is your acty, kill and hide, then they don't.
Lunovus Aug 27, 2021 @ 5:44am 
Originally posted by burg4401:
it is for doing things, not getting points.

I'd love to agree with that, and I actually do.

But the snail explained otherwise lately (while explaining the changes in activity calculation).

According to them, activity % is calculated based on points and time spent in match.
kongol36 Aug 27, 2021 @ 6:22am 
Originally posted by burg4401:
it is for doing things, not getting points.

you can blow up 15 tanks and then do nothing for most of the game, result, low acty, high points.

you can blow up nothing but fight all game, including getting hit by the other team and you will get high acty.

It is one reason jumbos have for years done so well, it is not because of what they kill but rather constantly getting hit.

All action is activity.

you have to be active as much as possible.

if you read up on it it will also show you that not only time spent being active and IN THE GAME but also how long the game goes on for.

So...
"bomb 1 base run like hell to land then leave battle and bam 90 plus percent participation and good earnings too"

with this, if the game then goes on for max time, you won't get the max acty.

Acty is also taken into account in working out your end game results for rp/xp as well but by then I got bored of reading it and just played the game.

Just keep fighting and moving, drop arty when you can, in a game as long as your points are going up so is your acty, kill and hide, then they don't.



tested it get 90 plus percent almost every time and maybe 1/3 cash and RP but i can do 4 or 5 of those or more vrs 1 battle
I'm Back Aug 27, 2021 @ 9:37am 
So killing 4 bases in series take time but still doing it with one plane worth something not?
Lunovus Aug 27, 2021 @ 9:51am 
Originally posted by I'm Back:
So killing 4 bases in series take time but still doing it with one plane worth something not?

If I do it in my 264, I usually end up at #1.

No idea about the exact activity % then, but it's enough to count the usual victory then.
shadain597 Aug 27, 2021 @ 10:11am 
Originally posted by kongol36:
bomb 1 base run like hell to land then leave battle and bam 90 plus percent participation and good earnings too
According to the way the Snail described things, this is specifically the sort of thing that the activity changes were supposed to discourage. . . . Yet I've also found that short, high activity livespans still give you as much or more activity % than a longer life with more stuff done.
Slyke Aug 27, 2021 @ 10:21am 
You aren't being compared to the match you're currently in. You are being compared to average values across a large number of matches in that game mode. That's why taking first place doesn't mean 100% activity.
Lunovus Aug 27, 2021 @ 10:23am 
You ARE compared to the players of the match.

Points you got vs. points the others got and time spent in the match.

Where did you got this "average values" from?
The snail never wrote anything like this.
Slyke Aug 27, 2021 @ 10:29am 
I've read it in one of their recent articles about the changes. I think? Maybe I misinterpreted something. Can't find the exact quote now.
Last edited by Slyke; Aug 27, 2021 @ 10:29am
Lunovus Aug 27, 2021 @ 10:39am 
From https://forum.warthunder.com/index.php?/topic/529689-planned-economy-changes-in-july-2021/ (the latest change of the activity calculation formula):
New formula for calculating activity

The current formula for calculating activity is based on two indicators - the number of points earned and the lifetime of the vehicle. In this case, points are used as a direct measure of the player's activity, and the reduction to the lifetime of a vehicle allows levelling of the difference between different players in different game modes. However, the used dependence of points on time is non-linear and is set in such a way that even with a constant rate of gaining points, the resulting activity will decrease as the lifetime increases. In other words, short sessions with a lower scoring rate are in some cases even more profitable than long sessions with a higher one.



We decided to change this algorithm so that it rewards players who play longer within the same battle and maintain their skill level throughout the session. Now, to achieve 80% activity, you need to be in battle for the median time (by mode) and have the median rate of earning points during this time (by mode). And to get activity above 80%, both conditions must be met, i.e. play longer than the median time and earn points during this time at a rate higher than the median.



Because of this, a large number of short game sessions becomes less profitable, and the use of a large number of vehicles in battle is additionally rewarded with a higher final activity - and, as a result, high earnings in research points.



At the same time, there will be a change in the conditions of the "Activist" combat tasks: the required activity in all modes will be 80% for an easy mission, and 85% for average and special missions


You probably misinterpreted this "median (per mode)" stuff.

It's still the median of the match.

Otherwise in REALLY short matches it would be impossible to reach 80% regardless of what you'd accomplish.

There where some more postings from Stona with examples in the discussion threads. And it was all about your score vs. the other players score on the scoreboard (of a match), and their time spent in the match vs. your time spent in the match.

Gaijin has sometimes a knack for really hard-to-understand English writing.
Last edited by Lunovus; Aug 27, 2021 @ 10:50am
Slyke Aug 27, 2021 @ 10:46am 
Yeah, I've just skimmed through that text and didn't find anything like what I was talking about. Somehow I got an idea that they are using average performance in a game mode (at your specific BR, maybe even your specific vehicle) as a baseline. Then if your performance per length of the match is lower, you'll get activity below 50% and vice versa. Can't find any proof of that anywhere, maybe I just imagined that's how it works because that's what made sense to me.
Last edited by Slyke; Aug 27, 2021 @ 10:46am
shadain597 Aug 27, 2021 @ 10:48am 
Now, to achieve 80% activity, you need to be in battle for the median time (by mode) and have the median rate of earning points during this time (by mode). And to get activity above 80%, both conditions must be met, i.e. play longer than the median time and earn points during this time at a rate higher than the median.
Huh, guess he was half-right; it apparently is relative to the mode, not the match, but compared to median values instead of average.
Slyke Aug 27, 2021 @ 10:58am 
Great, so I was partially correct and only gotten more confused trying to search for the truth. Oof.
Lunovus Aug 27, 2021 @ 10:58am 
Pfff, maybe I was wrong and he was right.
Can't find those damn examples now.

Only the examples for the victory/loose reward changes.
And I have to admit even with these examples having acual MATH in it, I still don't understand all of it (like how somebody can get 100% activity!; never saw that in any of my matches)..
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Date Posted: Aug 27, 2021 @ 5:24am
Posts: 25