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you can blow up 15 tanks and then do nothing for most of the game, result, low acty, high points.
you can blow up nothing but fight all game, including getting hit by the other team and you will get high acty.
It is one reason jumbos have for years done so well, it is not because of what they kill but rather constantly getting hit.
All action is activity.
you have to be active as much as possible.
if you read up on it it will also show you that not only time spent being active and IN THE GAME but also how long the game goes on for.
So...
"bomb 1 base run like hell to land then leave battle and bam 90 plus percent participation and good earnings too"
with this, if the game then goes on for max time, you won't get the max acty.
Acty is also taken into account in working out your end game results for rp/xp as well but by then I got bored of reading it and just played the game.
Just keep fighting and moving, drop arty when you can, in a game as long as your points are going up so is your acty, kill and hide, then they don't.
I'd love to agree with that, and I actually do.
But the snail explained otherwise lately (while explaining the changes in activity calculation).
According to them, activity % is calculated based on points and time spent in match.
tested it get 90 plus percent almost every time and maybe 1/3 cash and RP but i can do 4 or 5 of those or more vrs 1 battle
If I do it in my 264, I usually end up at #1.
No idea about the exact activity % then, but it's enough to count the usual victory then.
Points you got vs. points the others got and time spent in the match.
Where did you got this "average values" from?
The snail never wrote anything like this.
You probably misinterpreted this "median (per mode)" stuff.
It's still the median of the match.
Otherwise in REALLY short matches it would be impossible to reach 80% regardless of what you'd accomplish.
There where some more postings from Stona with examples in the discussion threads. And it was all about your score vs. the other players score on the scoreboard (of a match), and their time spent in the match vs. your time spent in the match.
Gaijin has sometimes a knack for really hard-to-understand English writing.
Can't find those damn examples now.
Only the examples for the victory/loose reward changes.
And I have to admit even with these examples having acual MATH in it, I still don't understand all of it (like how somebody can get 100% activity!; never saw that in any of my matches)..