War Thunder

War Thunder

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KBH Oct 26, 2020 @ 5:18pm
Exploding Barrel come on, seriously?
WT needs to fix/change the frequency that barrels get crit and blown up

It is so bad that every other hit is a busted barrel, ridiculous!

FIx it now

Thank you
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Showing 1-15 of 18 comments
Slater Oct 26, 2020 @ 5:21pm 
Originally posted by KBH:
WT needs to fix/change the frequency that barrels get crit and blown up

It is so bad that every other hit is a busted barrel, ridiculous!

FIx it now

Thank you
Nothing to fix here - every other hit is not an exploded barrel. Not anywhere close.

If people keep destroying your barrel, it's because you're making it easy for them to hit it.
Eftwyrd (Banned) Oct 26, 2020 @ 5:42pm 
Originally posted by Gustavo:
Originally posted by Slater:
Nothing to fix here - every other hit is not an exploded barrel. Not anywhere close.

If people keep destroying your barrel, it's because you're making it easy for them to hit it.

Actually, it does happen a lot more frequently now. Shells quite regularly bounce into the barrel and damage it since the changes.

Especially as Gaijin seems to think a cannon is made of low-quality plastic the factory workers found washed up on a beach.
fun fact, barrels are meant to handle the forces of firing a gun in a very specific way, not actually take a hit:
https://i.imgur.com/XZGcxxG.jpeg
https://i.imgur.com/m6ZP90g.jpg
Last edited by Eftwyrd; Oct 26, 2020 @ 5:51pm
Blegh Oct 26, 2020 @ 6:03pm 
Originally posted by Gustavo:
Originally posted by Slater:
Nothing to fix here - every other hit is not an exploded barrel. Not anywhere close.

If people keep destroying your barrel, it's because you're making it easy for them to hit it.

Actually, it does happen a lot more frequently now. Shells quite regularly bounce into the barrel and damage it since the changes.

Especially as Gaijin seems to think a cannon is made of low-quality plastic the factory workers found washed up on a beach.
The barrels aren't as thick as normal armor, and if a shell penetrates it, and explodes, it's gonna cause damage. While it isn't made of plastic, it's not made of impenetrable steel
Danny74 Oct 26, 2020 @ 6:15pm 
It is happening more frequently, and has become the meta in the game, ever since the volumetric shells update.

The damage model on barrels is done very incorrectly in this game, it does need to be fixed.
There is no difference between a split barrel, or a pierced barrel. And if your barrel does get damaged or split, you can't fire it again, which is ridiculous.
A damaged/split barrel, as long as the breach is intact can still fire.

Shooting apds through a barrel shouldn't split it but rather pierce it. Firing while the barrel has debris inside, might split it, though, most of the times the shell would just push out the debris.

And what I still don't get is how MG and small caliber fire can split barrels in this game, it's beyond retarded.

Last edited by Danny74; Oct 26, 2020 @ 6:16pm
Eftwyrd (Banned) Oct 26, 2020 @ 6:25pm 
Originally posted by Danny74:
It is happening more frequently, and has become the meta in the game, ever since the volumetric shells update.

The damage model on barrels is done very incorrectly in this game, it does need to be fixed.
There is no difference between a split barrel, or a pierced barrel. And if your barrel does get damaged or split, you can't fire it again, which is ridiculous.
A damaged/split barrel, as long as the breach is intact can still fire.

Shooting apds through a barrel shouldn't split it but rather pierce it. Firing while the barrel has debris inside, might split it, though, most of the times the shell would just push out the debris.

And what I still don't get is how MG and small caliber fire can split barrels in this game, it's beyond retarded.
noone sane is going to fire with a damaged barrel, damage to the internal rifling or even a slightly mishapen barrel can prevent the passage of the shell and those expanding gasses have to escape somewhere. The barrel and breach are strong enough to release them in a controlled way but not outright contain them so if unlucky the point of failure could very well be through the breach likely killing or maiming the crew.

take a look at the second of those images i posted earlier
Originally posted by Eftwyrd:
https://i.imgur.com/m6ZP90g.jpg
for reference that tank was put out of action by that damage
Last edited by Eftwyrd; Oct 26, 2020 @ 6:29pm
Doctor Eggman Oct 26, 2020 @ 6:31pm 
Honestly I'm a cruel git but I'd go even further to say I don't think barrels should be repairable to full operational capacity.

Its annoyingly BS that a barrel in just 20 seconds or so can be fully repaired and do exactly the same performance as a barrel out the factory...
I've had moments where I've had the complete upper hand, disabled the barrel first, the enemy retreats to repair, I pursue but because 5-10 seconds have gone past with me getting there I shoot once, somehow it doesn't do anything serious and then they 1 shot me as I reload.

Such ridiculous gameplay should not happen, but its happened to me more often than I'd like.

Having rapid 20 second repairs that make it very difficult to take advantage of when THEY was the reckless player who exposed their barrel is not my fault, and I shouldn't be punished for that. I say extend barrel repair time or make repaired barrels less effective, people should learn not to poke their barrel around corners like a brainlet.

Simple as that, and my 2 cents.
Last edited by Doctor Eggman; Oct 26, 2020 @ 6:32pm
Doctor Eggman Oct 26, 2020 @ 6:39pm 
Originally posted by Eftwyrd:
Originally posted by Danny74:
It is happening more frequently, and has become the meta in the game, ever since the volumetric shells update.

The damage model on barrels is done very incorrectly in this game, it does need to be fixed.
There is no difference between a split barrel, or a pierced barrel. And if your barrel does get damaged or split, you can't fire it again, which is ridiculous.
A damaged/split barrel, as long as the breach is intact can still fire.

Shooting apds through a barrel shouldn't split it but rather pierce it. Firing while the barrel has debris inside, might split it, though, most of the times the shell would just push out the debris.

And what I still don't get is how MG and small caliber fire can split barrels in this game, it's beyond retarded.
noone sane is going to fire with a damaged barrel, damage to the internal rifling or even a slightly mishapen barrel can prevent the passage of the shell and those expanding gasses have to escape somewhere. The barrel and breach are strong enough to release them in a controlled way but not outright contain them so if unlucky the point of failure could very well be through the breach likely killing or maiming the crew.

take a look at the second of those images i posted earlier
Originally posted by Eftwyrd:
https://i.imgur.com/m6ZP90g.jpg
for reference that tank was put out of action by that damage

Gaijin if I recall sadly removed the breech / barrel damage explosion mechanic a while back I believe.

Haven't had it happen to me for ages since, the shell just doesn't fire these days. Used to be that there was an RNG dice roll that the gun would either fire, lock up or you'd explode if I remember correctly.
Honestly it was more realistic, but I imagine players complained that it was unfun or some other rubbish so it was disabled / removed.
Last edited by Doctor Eggman; Oct 26, 2020 @ 6:42pm
sneakybass Oct 26, 2020 @ 6:46pm 
Originally posted by Nowāru:
Honestly I'm a cruel git but I'd go even further to say I don't think barrels should be repairable to full operational capacity.

Its annoyingly BS that a barrel in just 20 seconds or so can be fully repaired and do exactly the same performance as a barrel out the factory...
I've had moments where I've had the complete upper hand, disabled the barrel first, the enemy retreats to repair, I pursue but because 5-10 seconds have gone past with me getting there I shoot once, somehow it doesn't do anything serious and then they 1 shot me as I reload.

Such ridiculous gameplay should not happen, but its happened to me more often than I'd like.

Having rapid 20 second repairs that make it very difficult to take advantage of when THEY was the reckless player who exposed their barrel is not my fault, and I shouldn't be punished for that. I say extend barrel repair time or make repaired barrels less effective, people should learn not to poke their barrel around corners like a brainlet.

Simple as that, and my 2 cents.
Its a game geess well what In the hell you want go back to the hanger for the game. You know what going to happen everyone will shoot the barrels , besides a light tank or aa stilll has a chance to take out a big tank by shooting the barrel , you guys are complaining about nothing again...........
Last edited by sneakybass; Oct 26, 2020 @ 6:49pm
Danny74 Oct 26, 2020 @ 6:47pm 
Originally posted by Eftwyrd:
noone sane is going to fire with a damaged barrel
No one said it would be 100% safe, it's a last resort tactic and it does happen in war. However it's not as bad as you think it is. Pierced barrels are generally worse than a split barrel, because there could be debris inside, split barrels on the other hand aren't that bad, think of them as a snub nosed barrel of a revolver.
You can fire them at a cost of accuracy and muzzle velocity.

Originally posted by Eftwyrd:
damage to the internal rifling or even a slightly mishapen barrel can prevent the passage of the shell and those expanding gasses have to escape somewhere which if unlucky could very well be through the breach likely killing or maiming the crew.
That's not true, first, not all barrels are rifled, and non rifled barrels are safer, secondly, to prevent the passage of the shell and the expanding gases the barrel had to be VERY mishapen and/or bent, or have a lot of debris inside. You can fire a barrel bent to almost 90 degrees (as long as it's not in a square angle).
And IF, the barrel was in such shape, it would split, rather than go through the breach. If your breach isn't strong enough that such case would blow it up, then it wouldn't be a safe breach to fire in the first place.

Originally posted by Eftwyrd:
take a look at the second of those images i posted earlier
https://i.imgur.com/m6ZP90g.jpg
for reference that tank was put out of action by that damage
Citation needed, most pictures of the likes are undocumented and I've seen plenty of them, no need to show me more.
For all know, the tank could've run out of gas or ammo. Or was surrounded by enemy troops.
Seems odd, that a simple split barrel would make the crew abandon it, as it could be easily replaced, especially on a T-34.

imperator-sky Oct 26, 2020 @ 6:59pm 
Originally posted by Nowāru:
Honestly I'm a cruel git but I'd go even further to say I don't think barrels should be repairable to full operational capacity.

Its annoyingly BS that a barrel in just 20 seconds or so can be fully repaired and do exactly the same performance as a barrel out the factory...
I've had moments where I've had the complete upper hand, disabled the barrel first, the enemy retreats to repair, I pursue but because 5-10 seconds have gone past with me getting there I shoot once, somehow it doesn't do anything serious and then they 1 shot me as I reload.

Such ridiculous gameplay should not happen, but its happened to me more often than I'd like.

Having rapid 20 second repairs that make it very difficult to take advantage of when THEY was the reckless player who exposed their barrel is not my fault, and I shouldn't be punished for that. I say extend barrel repair time or make repaired barrels less effective, people should learn not to poke their barrel around corners like a brainlet.

Simple as that, and my 2 cents.
This man speaks truth !
RustyNail Oct 26, 2020 @ 7:45pm 
Originally posted by imperator-sky:
Originally posted by Nowāru:
Honestly I'm a cruel git but I'd go even further to say I don't think barrels should be repairable to full operational capacity.

Its annoyingly BS that a barrel in just 20 seconds or so can be fully repaired and do exactly the same performance as a barrel out the factory...
I've had moments where I've had the complete upper hand, disabled the barrel first, the enemy retreats to repair, I pursue but because 5-10 seconds have gone past with me getting there I shoot once, somehow it doesn't do anything serious and then they 1 shot me as I reload.

Such ridiculous gameplay should not happen, but its happened to me more often than I'd like.

Having rapid 20 second repairs that make it very difficult to take advantage of when THEY was the reckless player who exposed their barrel is not my fault, and I shouldn't be punished for that. I say extend barrel repair time or make repaired barrels less effective, people should learn not to poke their barrel around corners like a brainlet.

Simple as that, and my 2 cents.
This man speaks truth !

Agree.
Problem is WT is not a battle simulator. Players would leave the game if they made damage & repairs truly realistic. Just think of the hours/days you'd have to wait for a recovery/maintenance vehicle to arrive. If you're lucky, they might be able/willing to drag you back to a maintenance area in the rear where your tank finally gets triaged and takes it's place on the waiting list for mechanics, parts, etc.

Edit: What they could do: If a player can't continue to fight/doesn't want to fight because of battle damage -- give that player the option to "scuttle" their tank - then respawn.
Last edited by RustyNail; Oct 26, 2020 @ 7:48pm
Maprikan Oct 27, 2020 @ 12:53am 
Originally posted by Nowāru:
Originally posted by Eftwyrd:
noone sane is going to fire with a damaged barrel, damage to the internal rifling or even a slightly mishapen barrel can prevent the passage of the shell and those expanding gasses have to escape somewhere. The barrel and breach are strong enough to release them in a controlled way but not outright contain them so if unlucky the point of failure could very well be through the breach likely killing or maiming the crew.

take a look at the second of those images i posted earlier
for reference that tank was put out of action by that damage

Gaijin if I recall sadly removed the breech / barrel damage explosion mechanic a while back I believe.

Haven't had it happen to me for ages since, the shell just doesn't fire these days. Used to be that there was an RNG dice roll that the gun would either fire, lock up or you'd explode if I remember correctly.
Honestly it was more realistic, but I imagine players complained that it was unfun or some other rubbish so it was disabled / removed.
I don't believe so, I had a moment 2-3 weeks ago where I blew myself up by firing. A guy I traded shots with and killed some 10 minutes ago had damaged my breech(broke it but I repaired it back up to yellow) and upon encountering and taking two shots at another tank I exploded. First shot was fine it hit well and the cannon was still fine. When I fired again I just died. The guy who damaged me 10 minutes earlier got the credits and he was out of the match well before I found the other tank. Never took damage from any other source that whole life. Sim battle.
Its a realistic mechanic, but it should be like it was before, literaly for people that attack and get fight close range, having a broken barrel is the same as J out, barrel broken tank is useless...
HansGruber Oct 27, 2020 @ 4:01am 
Originally posted by RustyNail:
Agree.
Problem is WT is not a battle simulator. Players would leave the game if they made damage & repairs truly realistic. Just think of the hours/days you'd have to wait for a recovery/maintenance vehicle to arrive. If you're lucky, they might be able/willing to drag you back to a maintenance area in the rear where your tank finally gets triaged and takes it's place on the waiting list for mechanics, parts, etc.

Edit: What they could do: If a player can't continue to fight/doesn't want to fight because of battle damage -- give that player the option to "scuttle" their tank - then respawn.

Yup. Most of the repairable damage in Game Thunder is damage that would usually take you out of the fight.


Originally posted by Eftwyrd:
fun fact, barrels are meant to handle the forces of firing a gun in a very specific way, not actually take a hit:
https://i.imgur.com/XZGcxxG.jpeg
https://i.imgur.com/m6ZP90g.jpg

Not simulated are all the different ways a gun barrel can get damaged or otherwise misaligned with the sights!

In fact, IIRC, when Sweden upgraded the Leopard 2's (Strv-121) to new versions (Strv-122) I think they were offered the longer 120mm L/55 but chose the L/44 instead due to concerns about smacking it into trees and rendering the tank worthless.

Tank guns might not be as easy to "destroy" as they are in Game Thunder, but they're probably easier to mis-align and bend and stuff.
Blegh Oct 27, 2020 @ 4:53am 
Originally posted by Gustavo:
Originally posted by bwcamp:
The barrels aren't as thick as normal armor, and if a shell penetrates it, and explodes, it's gonna cause damage. While it isn't made of plastic, it's not made of impenetrable steel

Im not even talking about a shell hitting it directly. Im simply stating barrel breaks are being brought up more regularly cause of voloumetric causing shells to bounce off armour and ricochet into the barrel and break it.
ah, with that I agree with you, but also, I've had lots of strange bounces, where it hit the mantlet, didn't go in the barrel, but bounces down into the roof.
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Date Posted: Oct 26, 2020 @ 5:18pm
Posts: 18