Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If people keep destroying your barrel, it's because you're making it easy for them to hit it.
https://i.imgur.com/XZGcxxG.jpeg
https://i.imgur.com/m6ZP90g.jpg
The damage model on barrels is done very incorrectly in this game, it does need to be fixed.
There is no difference between a split barrel, or a pierced barrel. And if your barrel does get damaged or split, you can't fire it again, which is ridiculous.
A damaged/split barrel, as long as the breach is intact can still fire.
Shooting apds through a barrel shouldn't split it but rather pierce it. Firing while the barrel has debris inside, might split it, though, most of the times the shell would just push out the debris.
And what I still don't get is how MG and small caliber fire can split barrels in this game, it's beyond retarded.
take a look at the second of those images i posted earlier for reference that tank was put out of action by that damage
Its annoyingly BS that a barrel in just 20 seconds or so can be fully repaired and do exactly the same performance as a barrel out the factory...
I've had moments where I've had the complete upper hand, disabled the barrel first, the enemy retreats to repair, I pursue but because 5-10 seconds have gone past with me getting there I shoot once, somehow it doesn't do anything serious and then they 1 shot me as I reload.
Such ridiculous gameplay should not happen, but its happened to me more often than I'd like.
Having rapid 20 second repairs that make it very difficult to take advantage of when THEY was the reckless player who exposed their barrel is not my fault, and I shouldn't be punished for that. I say extend barrel repair time or make repaired barrels less effective, people should learn not to poke their barrel around corners like a brainlet.
Simple as that, and my 2 cents.
Gaijin if I recall sadly removed the breech / barrel damage explosion mechanic a while back I believe.
Haven't had it happen to me for ages since, the shell just doesn't fire these days. Used to be that there was an RNG dice roll that the gun would either fire, lock up or you'd explode if I remember correctly.
Honestly it was more realistic, but I imagine players complained that it was unfun or some other rubbish so it was disabled / removed.
You can fire them at a cost of accuracy and muzzle velocity.
That's not true, first, not all barrels are rifled, and non rifled barrels are safer, secondly, to prevent the passage of the shell and the expanding gases the barrel had to be VERY mishapen and/or bent, or have a lot of debris inside. You can fire a barrel bent to almost 90 degrees (as long as it's not in a square angle).
And IF, the barrel was in such shape, it would split, rather than go through the breach. If your breach isn't strong enough that such case would blow it up, then it wouldn't be a safe breach to fire in the first place.
Citation needed, most pictures of the likes are undocumented and I've seen plenty of them, no need to show me more.
For all know, the tank could've run out of gas or ammo. Or was surrounded by enemy troops.
Seems odd, that a simple split barrel would make the crew abandon it, as it could be easily replaced, especially on a T-34.
Agree.
Problem is WT is not a battle simulator. Players would leave the game if they made damage & repairs truly realistic. Just think of the hours/days you'd have to wait for a recovery/maintenance vehicle to arrive. If you're lucky, they might be able/willing to drag you back to a maintenance area in the rear where your tank finally gets triaged and takes it's place on the waiting list for mechanics, parts, etc.
Edit: What they could do: If a player can't continue to fight/doesn't want to fight because of battle damage -- give that player the option to "scuttle" their tank - then respawn.
Yup. Most of the repairable damage in Game Thunder is damage that would usually take you out of the fight.
Not simulated are all the different ways a gun barrel can get damaged or otherwise misaligned with the sights!
In fact, IIRC, when Sweden upgraded the Leopard 2's (Strv-121) to new versions (Strv-122) I think they were offered the longer 120mm L/55 but chose the L/44 instead due to concerns about smacking it into trees and rendering the tank worthless.
Tank guns might not be as easy to "destroy" as they are in Game Thunder, but they're probably easier to mis-align and bend and stuff.