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Best "distance" for AI Gunner in Bomber
Hi. what is the best Gunnerdistance? The standart 800m?
Last edited by Horst Marines; Nov 10, 2020 @ 1:51pm
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Showing 1-12 of 12 comments
Pat Nov 10, 2020 @ 1:49pm 
depends on your skill and the weapons
Horst Marines Nov 10, 2020 @ 1:51pm 
Originally posted by Pat:
depends on your skill and the weapons

i let my AI gunners shoot the most time
Pat Nov 10, 2020 @ 1:54pm 
Originally posted by Need for Horst:
Originally posted by Pat:
depends on your skill and the weapons

i let my AI gunners shoot the most time

I never let my gunners shoot.

Sometimes i snipe 2km away in lowtier.

Most of the time i already shoot and hit at 1km disctance
JJT258 Nov 10, 2020 @ 1:54pm 
Never use AI gunners is the best advice.
76561198315424152 Nov 10, 2020 @ 2:03pm 
Originally posted by Mirage:
Pretty sure AI gunners don't even engage untill 200m or something depending on the mode.
300m in realistic. Should be 550 imo with an option to hold, cease fire and fire at will button.

Pilots know u can't man the gunners right above the bases when aiming for those so thats where & when they strike. And the bomber is toast unless u skip bombing the base on the first go, man the turrets and hope u survive the attack.

300m...one does not have to get that close in realistic, sim in that case maybe 300m is good. I think it would be better for the game with 550m though.


In arcade with maxed crews they fire beyond 700m...dont remember how far exactly with ace.

But would be good with a hold fire/fire at will command button.
Last edited by Tidsloop; Nov 10, 2020 @ 2:04pm
Nenne. (Banned) Nov 10, 2020 @ 2:43pm 
There was a time when you could let your gunners do all shooting..Many years ago now..
today bombers with gunners are just a joke and they realy need to change their maps so bombers can shine again.
CMDR Emotions Nov 10, 2020 @ 6:10pm 
Depends on the plane. I just use none, partly because a lot of my aircraft that I activly fly use belly guns which makes convergence worthless.

Something like a Ju 87 with a single tail gunner? Leave it wherever you want the front guns.

Something like a B-25? Set it to none and turn off the mod for the forward 50 cals. The spread will do convergence for you.
CMDR Emotions Nov 10, 2020 @ 6:12pm 
Originally posted by Tidsloop:
Originally posted by Mirage:
Pretty sure AI gunners don't even engage untill 200m or something depending on the mode.
300m in realistic. Should be 550 imo with an option to hold, cease fire and fire at will button.

Pilots know u can't man the gunners right above the bases when aiming for those so thats where & when they strike. And the bomber is toast unless u skip bombing the base on the first go, man the turrets and hope u survive the attack.

300m...one does not have to get that close in realistic, sim in that case maybe 300m is good. I think it would be better for the game with 550m though.


In arcade with maxed crews they fire beyond 700m...dont remember how far exactly with ace.

But would be good with a hold fire/fire at will command button.

I think its 780m in arcade and 330m for an aced crew in RB and Sim.

Only in Sim is it actually reliable since people don't open fire untill they're that close anyways unless it's a bomber attacking another bomber.
Rei [Pwner] Nov 10, 2020 @ 7:43pm 
Depends on the Gunner's Skills as well
76561198315424152 Nov 10, 2020 @ 7:51pm 
Originally posted by Mirage:
Originally posted by Tidsloop:
300m in realistic. Should be 550 imo with an option to hold, cease fire and fire at will button.

Pilots know u can't man the gunners right above the bases when aiming for those so thats where & when they strike. And the bomber is toast unless u skip bombing the base on the first go, man the turrets and hope u survive the attack.

300m...one does not have to get that close in realistic, sim in that case maybe 300m is good. I think it would be better for the game with 550m though.


In arcade with maxed crews they fire beyond 700m...dont remember how far exactly with ace.

But would be good with a hold fire/fire at will command button.

Planes engage from 750m so that's entirely useless then, plus when you add in the burst time and all the other elements it gets worse and worse.
I know, but planes also come closer than 550 sometimes, i just think 550 would be a much more appropriate limit in rb than the 300 cause few goes all the way to 300 before they start firing. Nobody does that attacking a bomb plane... Many goes down to 0.6km, & at least they would have to watch their distance and speed incoming then.
Last edited by Tidsloop; Nov 10, 2020 @ 7:51pm
Rei [Pwner] Nov 10, 2020 @ 8:05pm 
Originally posted by Tidsloop:
...with an option to hold, cease fire and fire at will button.
...But would be good with a hold fire/fire at will command button.

There's a button for Gunner Stances in Air Battles though, which is called "Toggle AI Gunners"
How far would they start tracking/start firing depends again on their Skills in Firing Accuracy and Firing Precision
76561198315424152 Nov 10, 2020 @ 8:47pm 
Originally posted by Rei Pwner:
Originally posted by Tidsloop:
...with an option to hold, cease fire and fire at will button.
...But would be good with a hold fire/fire at will command button.

There's a button for Gunner Stances in Air Battles though, which is called "Toggle AI Gunners"
How far would they start tracking/start firing depends again on their Skills in Firing Accuracy and Firing Precision
Thank you i somehow missed that option. Very good.
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Date Posted: Nov 10, 2020 @ 1:39pm
Posts: 12