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As for the switching shells, again, you're not out and about on the battlefield. this is most useful when you're sitting on a point, where you'll be replenishing ammo. Unless your reload is stupidly long, it won't be a problem.
can you explain how thermals work with smoke please, tks.
i was after why Mods_o_joy: thought thermals made a difference with smoke.
I know as you do how the smoke works with thermals,
you unlike some peoples are not making stuff up.
Personally, i find smoke as someone else said a hindrance, when I shoot someones engine, smoke will not stop me killing them.....they have no engine....shoot the same spot.
When someone is in trouble, they are in trouble as they have been hit.....covering the area in smoke means I can't see to help them, they still die........
The only time I've seen it used well is towards top br, being fast, something gets hit, still has an engine, fires smoke and is half way across the map backwards in reverse.
I find it funny as I drive forward to see a leo or abrams on fire in reverse race past me backwards.
smoke works on some maps to get to a cap, most don't use it then, they charge into the open.........
anyway, have fun all.
A unique thing about smoke shells is because of the drop of these shells, you do not have to have a direct line of sight to hit someone. It's very much like hitting someone from behind a hill with the Centurion AVRE, or the Ho-Ro, or any large-caliber HE shell.
1. With this tactic, you're able to indirectly control areas outside your line of sight from the cap zone, or anywhere really. I do agree that if an enemy is in your direct line of sight, then it's always the better option to shoot them with a regular shell rather a smoke shell.
2. Each situation is unique. In one situation, you might be doing nothing but hampering your own team with this tactic. In another, you might effectively save the match because your team is able to advance in relative safety. The important thing isn't knowing the tactic, it's knowing when to use the tactic to get the best effect out of it.
3. Again, this tactic is best used when you're in cover and still know the location of the enemy, either through a friendly scout or some other means. If you use the cover and the shell drop to greatest effect, your enemy will be completely blinded and not have a clue where it came from. They might think their own team did it!
4. Yes, that is one of the most ideal times to do this.
20 smoke shells + Calliope. Smoke and fire away.
Smoke against KV-1s, then flank and laugh as they can't turn the turret fast enough to stop you.
Smoking enemy approaches to a cap, just wait for them to appear.
Firing a smoke round at a corner, then going around the opposite side, usually lasts long enough for a good distraction.
I do think you're misunderstanding what I'm getting at, here. I'm not saying that you should replace your standard firing tactic with the smoke tactic, but rather supplementing the regular firing routine with smoke shells.
1. To give you cover over open ground so you can advance. This works a treat on some maps.
2. To screw up an enemy that is in a good camping position that you don't have a good shot on.