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Well he was talking about planes and in that regard if we didn't have experimental and prototype planes many nations in quite a few BR brackets would lack any variety and have a lot more copy/paste than we already do. WW2 era BRs especially would be bland and lack variety without prototypes and experimentals.
If WW2 tanks could only fight other WW2 tanks there would be an even worse and more pronounced imbalance than they already is. This is a video game.
If you want "muh reelizms" then Germany should only be able to spawn 1, maybe 2 KTs a match and they should have a random chance of breaking down; allied team players should get a guaranteed ability to spawn Shermans 12 times without SP cost.
You "reelizms" don't know what you're asking for.
Um, 'we'in your sentence is who exactly. A percentage of warthunder users? it doesnt seem to be the majority at all.
-Heavies are some of the most popular tanks, but apparently everyone wants to be locked out of using them when they want, and forced to use mediums while a handful of players get lucky and get a heavy allotted to them?
-Played with a ton of people and although CAS can be annoying at times, none that i know have ever wanted it removed. Maybe some balanced a bit better but most think CAS is fun. Even on forums when people say remove it just as many if not more argue against it.
Maps, i think everyone agrees more and better maps.
Teamwork should be more of a factor.
-Historical MM causes issues and is basically unfair. Not sure if you were playing when historical battles were a thing, but they had them. Rotating maps each week or so with preset lineups, 1 team having more vehicles generally to make up for having weaker vehicles. More often then not 1 team had massive queue times(the OP side) while the weak side had insta queues and generally got stomped.
There were some good ones that were really even and fun, but most you could look at the lineups and immediately guess which side had it much easier. Same with some of the historical type events.
And you wanting anything of this game to be more like a MOBA is just a disgusting idea.
enjoy ur slot machine - and that's a big essay, to basically go: "im wrong".
http://ftr.wot-news.com/2014/07/25/m36-tank-destroyer-in-the-balkans/
They were used, though some parts were replaced (namely the engine for a more accessible model)
https://wwiiafterwwii.wordpress.com/2016/09/04/panzers-in-the-golan-heights/
Some of the Pz IVs were even captured by Israel.
You don't need modern tanks, just one as or more capable than what your enemy is fielding. So in the middle east, having extremely old tanks isn't a bad idea, since everyone is using poor or old equipment anyway.
The prime example of the whole contradicting decisions of GJ is the mobility nerf to the M18 because it was OP on the small maps like Cuban while at the same time introducing new gokarts with far more powerful rounds *cough* cheatfs *cough* and superb mobility on the same small maps we still have but unnerfed mobility.
To keep it short the game needs a gameplay, QoL, map revamp patch which will probably never happen so you rather get a Venator Star Destroyer premium pack for your soul and 120$ for the US because US suffers.
Oldest tank in service today, or at the times we're talking about?
The T-34-85 is still in service with the North korean army, though a modified version of it.
How does Israel capture a tank that isn't in the middle east, not being used by the Syrian army, and definitely not bought from Czechoslovakia for £4,500?
Or Iraq capturing Iranian M36s during the gulf war?
>Bulldog
singlehandedly defeats the entire argument
Nothing more imbalanced than WW2 slow, heavy tanks up against post war vehicles.
I know it's not realistic, but the gap between them is silly. Like I said, I don't use my favourite tanks because it's not enjoyable.
Each to their own, I personally have little interest in post WW2 stuff, so it's disappointing for me.