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but seriously, this update did not receive enough playtesting. i just engaged a bmp-2 in my t95e1, and the shell deflected right off the front no issue. that's... abnormal. i doubt gaijin will bother to roll this back, but they might improve in time.
For example:
I shot a panzer IV H in the side with my Tiger E using standard shells, rather than plowing through the front wheel and into the hull it snagged on the tracks turning them red.
Example 2: A Tiger E rounds the corner and I shoot it's flat front in my Erzatsz M10 but instead of going through it simply shatters.
Example 3: I shoot an Firefly in the front with standard rounds in my Erzatz M10...care to guess what happens next? SHATTERS.
I will never get tired of saying that whining on the forums will notmake you better players.
Being anecdotal may be a fault, but it's hard to take you seriously when those problems are not felt. If anything, German and US APCR rounds seem to be more effective, even against angles to me.
If there is something that's getting worse, it's the average war thunder player, but that's not a new problem.
Seems they fixed.
My 88mm can pen every Sherman (not include Jumbo) now.
Cool. I am going to rush home now to see if I can actually beat Object 279s too!
Call an ambulance! Call an ambulance!
But not for me!
I dunno everything seems to be penning as it should? I think it's just a l2p issue with German players. Like don't shoot a heavily angled front of an m10?
But not for Me-262!
In none of the quoted posts was it mentioned that a shot against an M10, ersatz or otherwise, bounced or shattered.
The game where you spend the most time getting angry instead of having a good time relaxing.
Hoestly, this sounds like the people whining about the test builds of No Man Sky where the planets weren't in the same spots and kept reporting that as a bug... when that was a ♥♥♥♥♥♥ feature called "Orbital Mechanics" (which was then removed in the release build because of that confusion, and then held against the game as breaking a promise of releasing without orbital mechanics). CURRENTLY IT IS FAR MORE REALISTIC THAN IT WAS WITHOUT VOLUMETRIC SHELLS. Just because you got used to penning in spots where you really shouldn't, doesn't mean it was realistic for you to pen in those spots.
You just said I was wrong and essentially reiterated my statement. A poor shot against a Sherman is a shot at aggressively angled armor. Head-on there should be virtually no chance that any Sherman variant bounces a shell fired by an 88. Historically the Sherman wasn't "well-armored" it was adequately-armored. Both Axis and Allied tanks fielded in the Western Front were capable of penetrating the other's armor at average battle ranges and likely beyond. Even the Churchill suffered from Mid-to-Late war 75mm German guns and especially the Late War 88mm.
Edit: Any Sherman variant that isn't a Jumbo.
That game has nothing to do with the awkwardly developed War Thunder updates, but the day one release version of NMS was inexcusable.
I'm not sure I would call the current state of the game more realistic, certainly the idea is a step in the right direction. My point earlier still stands that Gaijin need to more rigorously test their updates, especially updates that add major mechanics, before they release them.