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Fordítási probléma jelentése
1.You didn't name them and they got overwritten
2.New update make it incompatible
Only way to permanently save it is to record the replay with a third party software (im using Nvida shadowplay)
The reason why the replays "expire" is because the replay is a recording of the results from all the instructions and inputs from clients to the server. As each individual version of War Thunder may differ in instruction execution, running a replay from an older version would produce wierd/bad/incompatable results with the current replay client and probably a fatal error.
There are two solutions to keeping replays "fixed' across versions:
1. Include a copy of each previous replay client (or a limited selection of replay clients). This isn't feasable because you basically need copies of the client and the client is BIG. Even if you make sure you correctly cross-reference the shared resources appropriately, you're still left with miles and miles of dead code.
2. Forward-proof your design. This is infeasable because it would require enterprise-level planning and execution with endless testing and retesting. Microsoft barely manages to do it, I can't see Gaijin managing the same.