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But jokes aside, it's just very important that you are not going too fast in the dive, because then you lose all ability to steer - including pulling up! If you keep it relatively slow - not far above 500 - you can still maneuver pretty well. It's very easy to go faster than that, so one must absolutely kill all power to the engines before starting the dive and pull up with a good amount of wiggle room. Even more so when you still have bombload remaining. Once you have a feeling for that it's pretty fun.
Its air combat capabilities are craptastic, but it works great vs. ground targets in ground RB. If an enemy is dumb enough to give you a headon or you can catch somebody's back, it easily obliberates everything, but anybody who's smart enough to not do that, you stand no chance against and can only hope to run.
For anti-ground I'd actually pick the B4 over the B6. The 50mm AP-T has way better damage than the 30mm HVAP-T because it actually fragments inside the target, while the HVAPs need to hit anything directly to kill. It's not so rare to find myself having to strafe a target three times because each aproach only set the target on fire and I need to run down the two FPE uses.