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For example:
KV-2, widely considered to be an HE derp gun, and one of the largest on a tank chassis in the game. 152mm gun. One of them, with a ~30 second reload.
We have ships with 203mm and 8-inch guns (and the Graf Spee with 280mm guns that have 140mm of armor). Some of those ships have between 6 guns for larger calibers and up to 10-15 of smaller calibers. With reloads ranging from a few seconds to about 20 seconds.
One single naval broadside from one ship is the equivalent of at least one artillery strike (the HE shells of arty in-game is 152mm). Now imagine an arty strike every few seconds, from a ship that might be 9-10km away where you have no hope to do anything to it in a tank.
Now what if you had multiple ships on the team?
Sure you might hope for aircraft to disrupt or distract ships, but in high tier naval ship AA is plenty to clear the air as it is, and a shore bombardment with no pause would just mean death for tanks. Imagine a plane that could drop the equivalent of a few thousand pounds of bombs just carpeting an area every 15 seconds.
In short: interesting idea, was discussed with alpha testers way back, but no gameplay benefit to it.