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Anyway, nowadays I prefer RB for Planes and Tanks ( I don´t really play Naval). While tank battles are sometimes slow and sometimes fast, air battles seem to be always a bit slower but I´m totally okay with that.
AB you can do well at more things consistently, with pretty much any nation.
All nations can ground strike, air superiority, bomb etc.
Its a bit more frantic and awareness probably helps that little bit more as there are far more targets at any given time, but it is also far more forgiving.
Also a great place to learn how to aim etc. Lead indicator helps early but it gets to a point where you barely even notice its there after awhile. By then Aiming in RB is a breeze.
Much prefer the flight characteristics in air RB though, but it does seem to cause issues at some BRs. As not all aircraft at the same BR are equal and not all nations had the same sort of flight performance.
RB you are far more reliant on your teams choices in aircraft. Too many players pick attacker, then right at the beginning you know its just become much harder to win.
Plus everything handles the same as tank RB but you get to start in a plane instead of having to get some kills.
Though it's AB air for me, I like the faster pace, full use of my lineup, target-rich environment which I can actually take advantage of thanks to in-air weapons reload, Also I like the different modes, ground attack, domination and air dom, wheras RB usually boils down to one team running the other team out of planes.
And my wings don't rip off :)
Also (in my case) AB consistently holds better rewards, for both SL and RP.
I noticed this in the matches I played and it's understandable why aircraft choice matters and why communication would be important. Though my other friends don't play RB, which means I solo queued. In many of my games, my teammates rarely stayed in any sort of cohesive formation as well or at least a basic one to help each other out. Instead, they blew far ahead of me and I noticed I was left in the dust. Then before I know it, the match is over. This put me off from really playing RB as well tbh.
These occurrences could have been flukes and maybe I just had poor matches. But if many people auto pick Attackers then charge full steam ahead as I saw, it kinda turns me away from playing more of it.
I would complain also about mixed lineups too, but it is a thing in RB now too due to the servers not being as busy as they used to be.
Long story short, I agree with Buddy's response too. AB is great for getting an idea of how to play WT, and I also feel it's great if you want a few quick matches (important considering how long queue times can get in RB Air.)
RB = longer but require more skills and knowledge.
RB is more long winded and requires more tactic and strategic thinking. Strategies beyond turn fighting are way more prevalent. Also, ammo consumption is actually a factor. What I dislike is that some maps (English Channel... bruh) are too big. I think some preperation time is important, but I don't need 10 minutes of flying straight.
I usually use planes in tank RB, primarily to kill enemy CAS. Planes in tank RB aren't nearly as proficient as people in air RB, so if you want thrilling fights you won't get them most of the time. However, if you have someone mildy competent there for once, the air isn't cluttered to the brim and you can quickly get into combat. Still not good if you dislike tanks.
If i felt like playing in a high tempo i went arcade, if i wanted to chill out more i played R. None is more difficult than the other imo, just requires different playstyles and tactics.
Just gonna edit this in here too.
+Constant access to R realistic air enduring confrontation.
changing vehicle setups every 2 days or so on a bit random auto roll.
Leave a voting option on the ec setups/available vehicles for each ec, and those that gets a high score, let those setups have a higher probability of returning in the roll of enduring confrontation.
Have a limit so that one single ec setup can be active max once in a week
....would like to see this added til i get back to playing.