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However, there are very few tanks heavily armoured enough to just roll straight in, everything needs to be played a bit smart in WT.
Almost every tanks have their weakspots at the rear and a Light Tanks and a SPAA can destroy tanks from behind.
Medium Tanks are the jack of all trades. They just have adequate armor and speed but this is the main common class out of them all.
Heavy Tanks have some parts of the armor from them that can withstand any cannon shots. Usually at the front and can hold a position.
Tank Destroyers just as you said are used more often for sniping from long distances as almost all tanks in this class have long barrels that can do its sniping role. They are more useful at choke points where you can get a lot of kills.
Staying behind the back may sometimes be not fun at times but its usually done more as a support.
Doing the choke point ambush makes it more effective.
Overall, you got the gists of it. I just added some supplementary details for them in your understanding.
Couldn't agree more. I've been quite sucessful using my Jagdpanzer 38(t) as a "heavy tank" to counter jumbo spam. A lot of guns at its tier will have a really hard time penning it from the front, (the LFP is a weakspot, but the transmission usually eats whatever gets in). I keep untracking the jumbos, putting some apcr in their mantlets and being a nuissance in general to prevent them from steamrolling the rest of the team.
none of the above.
The 'class' of tanks you see is an arbitrary designation.
the M4a3e2 and T26e1-1 are both Medium Tanks that simply mounted ~4 tons of additional armor plating mounted to the front. Outside of a difference in agility - they perform roughly the same as their medium tank counter parts.
however they are designated as 'heavy tanks' in the game.
How the tank is supposed to be used is entirely dependent on the tanks design and nothing to do with it's in game designation.