War Thunder

War Thunder

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Coffeecool Aug 20, 2017 @ 1:08am
Arcade Long range targeting
So i noticed that the indicator doesnt work at ranges more than 1km for me.
What crewskill does increase that?
In tank battles of course.
Last edited by Coffeecool; Aug 20, 2017 @ 1:11am
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Der Lachende Mann Aug 20, 2017 @ 3:03am 
I have maxed expert crews, from a certain distance you'll just get the outline of the tank and if it goes even further you'll actually have to use to aim using the elevation marks on your reticle, when you just see the tank but got no indication whatsoever.

you'll need the main gun modules unlocked and probably high gunner crew skill to actually hit something at these rather long distances.
Last edited by Der Lachende Mann; Aug 20, 2017 @ 3:05am
Coffeecool Aug 20, 2017 @ 3:30am 
Originally posted by Tomwyr:
I have maxed expert crews, from a certain distance you'll just get the outline of the tank and if it goes even further you'll actually have to use to aim using the elevation marks on your reticle, when you just see the tank but got no indication whatsoever.

you'll need the main gun modules unlocked and probably high gunner crew skill to actually hit something at these rather long distances.

So does that "certain distance" increase with crew skill or not?
Like i said in my case it was 1,06km. I shot the tank and hit it multiple times but got no indicator cross or a silluette.
Last edited by Coffeecool; Aug 20, 2017 @ 3:32am
Der Lachende Mann Aug 20, 2017 @ 4:04am 
Originally posted by Coffeecool:
Originally posted by Tomwyr:
I have maxed expert crews, from a certain distance you'll just get the outline of the tank and if it goes even further you'll actually have to use to aim using the elevation marks on your reticle, when you just see the tank but got no indication whatsoever.

you'll need the main gun modules unlocked and probably high gunner crew skill to actually hit something at these rather long distances.

So does that "certain distance" increase with crew skill or not?
Like i said in my case it was 1,06km. I shot the tank and hit it multiple times but got no indicator cross or a silluette.

Well, I just tested a maxed and experted crew vs maxed and aced, for both I got the green indicator up to 600m, the silhouette up to 1.02 km on test drive for both.
Rumpelcrutchskin Aug 20, 2017 @ 4:07am 
It switches the cross off over 1 km in AB and you need to use the sight to make accurate shot.
Nothing to do with skills. Guess it's gamebalance thing.
Coffeecool Aug 20, 2017 @ 4:41am 
ok, thank you
CosmicGiant Feb 7, 2018 @ 5:25am 
I suspect it's not quite for balance reasons, but rather for performance. In a game like warthunder, with realistic-ish ballistic calculations, the PoI (point of impact) can't really be determined by a simple formula; the entire flight-path of the projectile has to be calculated (and re-calculated every frame) based on a loop that simulates each physics step, and this, as far as UI goes, is on the expensive side.

So they probably set an arbitrary limit to "how long to calculate for", IE 1km.

In pseudo-code, it probably looks something like:
while(no_hit && elapsed_distance<1000){ CalculateNextStep(); }
Rumpelcrutchskin Feb 7, 2018 @ 6:01am 
Originally posted by AlmightyR:
I suspect it's not quite for balance reasons, but rather for performance. In a game like warthunder, with realistic-ish ballistic calculations, the PoI (point of impact) can't really be determined by a simple formula; the entire flight-path of the projectile has to be calculated (and re-calculated every frame) based on a loop that simulates each physics step, and this, as far as UI goes, is on the expensive side.

So they probably set an arbitrary limit to "how long to calculate for", IE 1km.

In pseudo-code, it probably looks something like:
while(no_hit && elapsed_distance<1000){ CalculateNextStep(); }

It managed to calculate this just fine for years, they simply nerfed it like everything else.
Proteus Feb 7, 2018 @ 9:13am 
I for my part like it ... it gives Arcade mode at least one region/distance where you don't just have to point the aiming aid and click in order to hit
Last edited by Proteus; Feb 7, 2018 @ 9:13am
Ponto Feb 7, 2018 @ 9:30am 
Originally posted by Proteus:
I for my part like it ... it gives Arcade mode at least one region/distance where you don't just have to point the aiming aid and click in order to hit

Agreed,.....but aside from RNG just pointing and clicking to fire, there are a number of other variables that determine successfull penetration
Ponto Feb 7, 2018 @ 9:31am 
Originally posted by Ponto:
Originally posted by Proteus:
I for my part like it ... it gives Arcade mode at least one region/distance where you don't just have to point the aiming aid and click in order to hit

Agreed,.....but aside from RNG and just pointing and clicking to fire, there are a number of other variables that determine successfull penetration
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Date Posted: Aug 20, 2017 @ 1:08am
Posts: 10