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No they can't, the 122mm struggles to penetrate the Panther’s UFP at the moment, and has no chance against the KT's UFP
They shouldn't and won't, it wouldn't add anything to the game except frustration to the players using it.
The driver's viewport on the Brümmbar can absorb a hit from 105mm APFSDS. The Tiger regularly eats 17pdr shells that hit the driver's viewport, even APDS. It's surprisingly consistent too.
Your assumption that the game is set up to favour Russian vehicles is incorrect, as evidenced by Russian vehicles having weaknesses modelled when other tanks do not, and by Russian tanks being mostly average at every BR.
From winrates and KDR of tanks by nation and BR, Germany either outperforms Russia or is on par with them, except at low BR (in terms of KDR, winrate stays pretty poor except at 2.7 compared to Germany) where Russia performs very well
https://www.reddit.com/r/Warthunder/comments/gofq5z/stats_and_the_real_value_of_the_winrate_chart/?utm_medium=android_app&utm_source=share
The game isn't biased towards Russia, if anything it's biased towards Germany
Italy, Japan, China and Sweden perform better than Russia on average, with Britian performing worse, and America performing similarly overall (with both good spots and bad spots, but mostly being average)
Don't think that vehicle has a view port at all though.
If you're talking about the periscope absorbing hits then this is a common flaw throughout all vehicles in game thunder.
What should happen is anything large enough to penetrate that should keep sailing till it hits the main armor.
https://cdn.discordapp.com/attachments/390642515545423883/661402739686768651/20191231025727_1.jpg
The viewport, on the front hull. similar thing happens with the Tiger I, the armour overlaps in weird ways so it's far stronger than it should be.
Ah ok. For a moment I forgot the early production had that, I'm so used to seeing mid/late series Sturmpanzer IVs.
Yhea that should probably be looked into. The actual LOS thickness might be that high but I can't believe that it would actually offer that much protection.
And if this happens to you all the time, then for sure you are shooting the wrong places.
Again, you must know and understand your and the enemy tanks to be able to fight then, to use your strong points against their weak points. Use then! Even ammo type can help, sometimes penetration potential is not the more important. Use the game ammo penetration simulation to learn!
If you have problems now with t-34, later one you will complain from other even harder tanks
This game was never set to be 100% realistic, that is why you do not damage the gun barrel nor block the turn in other objects (walls, trees, etc), transmission and engine breaking just for usage, tanks being stuck in mud.
Several of this real live issues would make the game too slow to be fun. Go play simulator battles to see how much slower some tanks get and then imagine that the transmission can break at any time for some tanks, the gun barrel hit a tree and you need to kill a guy a few meters behind it or you tried to cross some river and get blocked. ohh, and taking 10min to replace a crew member position, as most of the time you would need to take the dead guy out to occupy it's place (and many time go outside the tank to do it)
While all those problems are interesting to experiment (say special events), i do not believe that people would like to play those games for a long time...
Again, L2P issue. Most people who complain about the T-34s never actually touched one themselves. Try playing the T-34-85 against Tigers and just see how "biased" it is.
And no, before you even try to reply. The T-34 1940 is not the full experience of playing a T-34.
I've had a 122mm shell fired from a D-25T cannon on the IS-2 bounce off of an 76 Sherman, that has maybe 80 to 90mm of effective frontal, because of optics.