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ill give you some tips just from my experience of flying the plane: fight it under 3000m, never engage in a head on, if you have decent roll USE IT because the f89 has atrocious roll, if you have under 28 turn time definely engage in a turn battle becuase i will admit the f89 has decent energy retention in a turn fight as long as its dealing with a plane that cant turn faster than 28 seconds, only climb if you really havve the energy and never keep trying to outclimb it because it will catch up, i recommend a climb blast then flat turn to engage. also if you can dive and maintain speeds greater than 920ish on dry maps and higher than like 850 on cold maps then dive cuz the f89 can dive past those speeds without ripping or even turning slightly without breaking
these are things i have noticed that th eplane struggles with
What are you supposed to do in an F-80C then in case it's a mixed battle? The F-80C has an awful high-speed roll rate and overall maneuverability, can't maintain a speed of over 905 kmph and can only turn well at about 500 - 600 kmph. But if you drop your speed and outturn the F-89B, then he's just going to run away and you won't be able to keep up.
And the F-80C is at 7.7. It's supposed to be better
>a vehicle is actually an effective counter to my wunderwaffe rocketplane needs nerf gaijoob
the F2H2 can outturn and outspeed it, the F89 can only outspeed it, its pretty balanced tbh seeing as thats its only counter.
Statcards Lie, constantly, otherwise the P47N would have about half its useful climbrate, and the late model Bf109s would climb almost as fast as a stock F2H2
but still 262s still face sabres and migs along the with the 163.