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what's that have to do with removing an imaginary plane
ref: Messerschmitt Bf 109:the design and history, by Jan Forsgren
The plane performs insanely good in its intended role as Bomber Hunter in Air RB. Climbs like a beast, is rather agile and shreds everything it hits. Against Fighters try to Headon, one hit and they are done an the gun placement creates a shotgun-like pattern so little aim required.
I don't think the 109F based Z0 ever flew either...
Didn't it get bombed to oblivion on the ground and then they just threw up their hands and said "F IT!" and abandoned the project?
As stated before, it will come out in some pack with some remarks like "RARE" or "ONE OF A KIND" type of slogan in order to bait the people with more $ than brains into lining their pockets with more means to go buy some more vodka so that they may conjure up more ways to screw over the community who has spent years supporting them in the hopes they would get their act together.
I bought it, love it and still fly it. Went 9-0 in an AB match the other day. And by no means is it junk.... lol.
F-82
Arcade Battles
Battles 656 <-----
Win rate 60.92% <-----
Air frags per battle 1.59
Air frags per death 1.45
Ground frags per battle 1.31
Ground frags per death
109Z
Arcade Battles
Battles 17 <------
Win rate 50% <------
Air frags per battle 2
Air frags per death 2.84
Ground frags per battle N/A
Ground frags per death
I am glad you like it, not taking that away from you, but focus on the number of battles played vs the win rate. I am sorry, but it does in fact, as in backed up by statistics, suck.
win ratio as an individual vehicle stat does not mean anything about said vehicle, specially in air AB.
If you are the only one in the team with a 109Z and all your teammates and you respawn. 109Z is a very very low percentage of the total planes that your team used that match.
say 15 players each respawn 3 times 109z is 2.2 % of the team's planes. Hardly a deciding factor of the outcome of the match.