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Which aren't in game
So being historically accurate it's still pretty straightforward.
-these things range was only 7km so they are out of range for most large ship spawns anyway
-they were never meant to be used on warships in the first place and were far too slow to do so, instead being meant for firing at cargo ships. if people were to try and use them as you suggest at max range start of the match misses would be measured in kilometers
-IR missiles lock onto not just friendly engines but also environment heat like the sun, as this is a hazard in some form or other for every smart weapon ever designed and our only precedent ingame for a smart weapon includes it too i dont see why any fire and forget weapon wouldnt, as you stated in your own post the reason that would be a dumb idea...
so i will repeat what i said in my very first post, they were awful and not worth including in warthunder
"The Kriegsmarine had received at least two partially corrupted unsigned coded emergency messages around the time of the U-boat's disappearance, leading to a theory that U-377 had been sunk by one of its own Zaunkoenig T-5 acoustic torpedoes. This explanation has been generally accepted post-war. However, an attack by the British destroyer HMS Wanderer and frigate HMS Glenarm at 49°39′N 20°10′WCoordinates: 49°39′N 20°10′W, on 17 January took place two days and about 220 nautical miles (410 km; 250 mi) from U-377's last known position (where she would have been, had she been on course and sailing at the most economical speed, as ordered) and recent research suggests that this was the U-boat's fate." English Wikipedia, German submarine U-377[en.wikipedia.org]
Neither of the attacks had been confirmed to be by their own torpedoes and while the Wikipedia page for the U-972 doesn't go much into detail about that, the U-377 page does bring up a probable attack by two British warships that may have sunk it. However, I do need to retract my claim that they would not be effective against surface vessels as I haven't looked at the German homing torpedoes until now. Their effectiveness would be arguably more difficult to counter in postwar torpedoes that have twice the speed of them while being just as potent if not more in some cases. So the implementation of noise makers would have to come along with them so people launching a wave of torpedoes towards spawns or chokepoints isn't made more worse. Also because of that Gaijin would not add it, as they haven't added basic things like internal bulkheads so bombs aren't overpowered, make AP bombs actually useful now that there are ships, allow some non-functional weaponry to function (i.e. Chikugo's ASW torpedo launcher), and allow ships to launch planes for spotting.