Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
If you need to pen armor, you need to have a look at the penetration. Then choose an angle to your target where you'll likely encounter the least resistance.
For most (other) targets it's all about the mass equivalent to TNT:
The more mass equivalent to TNT, the more damage you do.
If you attack really soft targets you may have more luck with missiles that have larger splash damage, so your aim don't have to be that perfect.
These are the new unguided rockets put in under Britain. I was only using these as a reference since it was a good question.
The Red Angel has a mass of 478KGs but the TNT equiv is only 11.97
The Triplex are 136KG of mass but a tnt equiv of 12.7
So the initial mass of the rocket doesn't matter, just the TnT?
With more iron or steel around the TNT you may have more splash damage that may be good against "soft" targets like light armor, artillery, MGs, AA.
Or a big fat iron bomb could shattter trough a flight deck easier and explode inside a carrier instead on top of the flight deck (some (♥♥♥) navy bombs).
But I'm pretty sure the latter is not modelled in game as a lot of those fat Japanese navy bombs with lots-o-steel and little TNT perform like shít against ships, while their smaller counterparts with less iron but more TNT perform better.