War Thunder

War Thunder

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Ragnarok 26/mai./2020 às 8:54
How do rockets work?
Alright so, i will bring up two of the new rockets in game as an example.

Red Angel: Mass 478KG
11.97KG explosive mass

Triplex RP rockets: Mass: 136KG
12.7KG of explosive mass.

Uncle Tom: Mass: 478KG
11.97KG of explosive mass

Also enjoy how the Red Angle and Uncle Tom perform the exact same way except for looks/name change. Lmao

How exactly does this all work? Does the mass of the rocket itself lend itself to be stronger in damage or is all about the explosive mass? How does this all translate to the game?
Última edição por Ragnarok; 26/mai./2020 às 8:56
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Ragnarok 27/mai./2020 às 8:34 
Bump
Lunovus 27/mai./2020 às 8:50 
Didn't have a look but these are ATGMs right?

If you need to pen armor, you need to have a look at the penetration. Then choose an angle to your target where you'll likely encounter the least resistance.

For most (other) targets it's all about the mass equivalent to TNT:
The more mass equivalent to TNT, the more damage you do.

If you attack really soft targets you may have more luck with missiles that have larger splash damage, so your aim don't have to be that perfect.
Ragnarok 27/mai./2020 às 8:59 
Escrito originalmente por Lunovus:
Didn't have a look but these are ATGMs right?

If you need to pen armor, you need to have a look at the penetration. Then choose an angle to your target where you'll likely encounter the least resistance.

For most (other) targets it's all about the mass equivalent to TNT:
The more mass equivalent to TNT, the more damage you do.

If you attack really soft targets you may have more luck with missiles that have larger splash damage, so your aim don't have to be that perfect.

These are the new unguided rockets put in under Britain. I was only using these as a reference since it was a good question.

The Red Angel has a mass of 478KGs but the TNT equiv is only 11.97

The Triplex are 136KG of mass but a tnt equiv of 12.7


So the initial mass of the rocket doesn't matter, just the TnT?
Lunovus 27/mai./2020 às 9:20 
For most targets TNT equivalent is most important.

With more iron or steel around the TNT you may have more splash damage that may be good against "soft" targets like light armor, artillery, MGs, AA.

Or a big fat iron bomb could shattter trough a flight deck easier and explode inside a carrier instead on top of the flight deck (some (♥♥♥) navy bombs).

But I'm pretty sure the latter is not modelled in game as a lot of those fat Japanese navy bombs with lots-o-steel and little TNT perform like shít against ships, while their smaller counterparts with less iron but more TNT perform better.
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Publicado em: 26/mai./2020 às 8:54
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