War Thunder

War Thunder

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m901 battle gear removed and suggestions.
they removed the battle gear from the m901 making it practically useless in any CQB maps. I suggest they give us the option to stow the gun in its reloading position while moving (which is what they actually did in real life) so we could actually use the gun in CQB, stay true to real life and make the tank actually useful and not need 20 seconds to ready the gun.

the tank can also be hull broken by any shell hitting the launcher, not even the missile itself and it hull breaks the whole vehicle which defeats the purpose of it having such a high turret.

And lastly the front of the vehicle has a flap that raises when crossing water (no idea what its for i just know its there) but on the armour view this flap doesnt exist, it's clearly made out of sheet steel and has armour protection so why isn't that represented in game?
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Showing 1-12 of 12 comments
Arizona Ranger May 13, 2020 @ 5:35am 
No, it’s an already overpowered and annoying vehicle that one shots pretty much every tank in an up or down tier, let’s not forget it’s ATGMs are enough to cover almost an entire map and hull break anything that has the feature
Dakota May 13, 2020 @ 6:09am 
Originally posted by Arizona Ranger:
No, it’s an already overpowered and annoying vehicle that one shots pretty much every tank in an up or down tier, let’s not forget it’s ATGMs are enough to cover almost an entire map and hull break anything that has the feature

How is it overpowered? You complain about hull break but the vehicle you're complaining about being overpowered also gets hullbroken with ease. It is slow, the ATGM is slow, it doesn't even have a lot of pen at its BR of 8.0, and it takes ages to be able to be ready to shoot after moving.


The thing's pretty nerfed ingame compared to in real life, but that's a lot of vehicles in the US tree sadly.
nosrepatsuj May 13, 2020 @ 6:27am 
The only argument i can think of for it being op is its performance while hull down before they made it hull broken by a hit anywhere

and even then it wasnt any different then a tank exposing just its barrel shoot it its disabled till repaired
Last edited by nosrepatsuj; May 13, 2020 @ 6:28am
nosrepatsuj May 13, 2020 @ 7:19am 
Originally posted by Mirage:
Compare it to the M113, or the RakJpz.. it's one of the better ATGM vehicles, and no, it definitely does not hullbreak by shooting the launcher.
If it could also shoot on the move it should be 9.

it curently can be hull broken by hits to the launch arm and the launcher as well as the optics of the coupola by shrapnel all three of which have happened to me not to mention the ammo detonation on empty launch tubes

why don't you compare it to the swing fire a vehicle that can litterally fire over obstacles while exposing only its periscope at 7.7

the m113 is arguably over tiered and Rajpz again uses roof mounted atgms that can fire over obstacles while exposing far less then the m901
Dakota May 13, 2020 @ 8:01am 
Originally posted by Mirage:
Compare it to the M113, or the RakJpz.. it's one of the better ATGM vehicles, and no, it definitely does not hullbreak by shooting the launcher.
If it could also shoot on the move it should be 9.

To compare it:

RakJpz doesn't get penned by fiddy cal all over, has full speed reverse faster than the forward gear of either of the other two, has 2 missiles available at any time as a leg up against the M113 but on par with the M901, has its launchers as just the missile sticking up and a periscope, and even ends up being a BR step below the other two. It also can fire right after stopping unlike the M901. In short its brokenly OP in comparison as is usual with german vehicles. Should be around 8.3 in all honesty.

The M113 looks to be overtiered heavily with its hull being the exact same as the M901 but with a worse launch platform with it having only 1 tube, an exposed gunner, and a longer reload than the others. It has an advantage in having a fiddy cal and being able to stop and fire instantly instead of waiting for the launcher to come up. Looks like it could be dropped down to 7.7 or even 7.3 with some of the worse ATGM vehicles.

M901 hull as stated prior isn't all that good with its bad reverse and armor that gets blasted by heavy machine gun fire and also ends up slightly heavier and slightly weaker engine power than the M113. The launcher that sticks up is absolutely massive, leading to it being very easy to kill when hull down from hullbreak unlike the RakJpz, the M113 ends up easy not from launcher size but exposed gunner. The big killer on its effectiveness is just that if it moves faster than 1 kph it has to store the launcher fully then wait an extremely long time to fire after stopping, forcing it to play purely as a camp behind a hill vehicle that it can't even camp behind as well as RakJpz because of the huge launcher or else it dies to whatever it comes across as it hopelessly brings up its launcher for like 10 seconds give or take. 8.0 seems ok for it at the moment but at the bad end of 8.0, 7.7 would be fine with it, but if it gets a faster time to fire after moving or at least got back its ability that it should have to move very slowly while firing then it would be comfortably in 8.0.
Originally posted by Mirage:
Originally posted by nosrepatsuj:

it curently can be hull broken by hits to the launch arm and the launcher as well as the optics of the coupola by shrapnel all three of which have happened to me not to mention the ammo detonation on empty launch tubes

why don't you compare it to the swing fire a vehicle that can litterally fire over obstacles while exposing only its periscope at 7.7

the m113 is arguably over tiered and Rajpz again uses roof mounted atgms that can fire over obstacles while exposing far less then the m901

I have shot the M901 repeatedly in the turret with heatfs, like a dozen times this one game and the best I got was the top of the hull getting a bit of orange damage.
then you need to use a different round because i've been hull broken plenty of times from being hit in the turret by enemy fire. as well as points other people have made. it's not an op tank, its useless in 90% of the maps and the other 10% are massive open hilly maps where you either cant hull down properly or just cant get into position on time because of how slow it is
nosrepatsuj May 15, 2020 @ 2:10pm 
Originally posted by Piggy:
Originally posted by Mirage:

I have shot the M901 repeatedly in the turret with heatfs, like a dozen times this one game and the best I got was the top of the hull getting a bit of orange damage.
then you need to use a different round because i've been hull broken plenty of times from being hit in the turret by enemy fire. as well as points other people have made. it's not an op tank, its useless in 90% of the maps and the other 10% are massive open hilly maps where you either cant hull down properly or just cant get into position on time because of how slow it is

to clarify the hull break to the turret and optics is a newer addition like an update or two ago
Originally posted by nosrepatsuj:
Originally posted by Piggy:
then you need to use a different round because i've been hull broken plenty of times from being hit in the turret by enemy fire. as well as points other people have made. it's not an op tank, its useless in 90% of the maps and the other 10% are massive open hilly maps where you either cant hull down properly or just cant get into position on time because of how slow it is

to clarify the hull break to the turret and optics is a newer addition like an update or two ago
as if the tank didnt get ♥♥♥♥ on enough already, it already cant engage tanks for 20 seconds after stopping and has hullbreak. why gaijin doesnt let us drive with the turret in reloading position is beyond me.
nosrepatsuj May 15, 2020 @ 2:31pm 
Originally posted by Piggy:
Originally posted by nosrepatsuj:

to clarify the hull break to the turret and optics is a newer addition like an update or two ago
as if the tank didnt get ♥♥♥♥ on enough already, it already cant engage tanks for 20 seconds after stopping and has hullbreak. why gaijin doesnt let us drive with the turret in reloading position is beyond me.
depending on the situation some times ill dump the loaded ammo to force a reload to do just that
Originally posted by nosrepatsuj:
Originally posted by Piggy:
as if the tank didnt get ♥♥♥♥ on enough already, it already cant engage tanks for 20 seconds after stopping and has hullbreak. why gaijin doesnt let us drive with the turret in reloading position is beyond me.
depending on the situation some times ill dump the loaded ammo to force a reload to do just that
i don't think ive ever done that, you only get 12 shots and often times i use up all my ammo getting 5 or so kills with it, the m901s atgms are kinda ♥♥♥♥♥, sometimes they kill sometimes they do nothing
nosrepatsuj May 15, 2020 @ 2:44pm 
Originally posted by Piggy:
Originally posted by nosrepatsuj:
depending on the situation some times ill dump the loaded ammo to force a reload to do just that
i don't think ive ever done that, you only get 12 shots and often times i use up all my ammo getting 5 or so kills with it, the m901s atgms are kinda ♥♥♥♥♥, sometimes they kill sometimes they do nothing

Frankly all atgms are a dice roll and i only ammo dump if i need to move and fire or ill die
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Date Posted: May 13, 2020 @ 5:26am
Posts: 12