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How is it overpowered? You complain about hull break but the vehicle you're complaining about being overpowered also gets hullbroken with ease. It is slow, the ATGM is slow, it doesn't even have a lot of pen at its BR of 8.0, and it takes ages to be able to be ready to shoot after moving.
The thing's pretty nerfed ingame compared to in real life, but that's a lot of vehicles in the US tree sadly.
and even then it wasnt any different then a tank exposing just its barrel shoot it its disabled till repaired
it curently can be hull broken by hits to the launch arm and the launcher as well as the optics of the coupola by shrapnel all three of which have happened to me not to mention the ammo detonation on empty launch tubes
why don't you compare it to the swing fire a vehicle that can litterally fire over obstacles while exposing only its periscope at 7.7
the m113 is arguably over tiered and Rajpz again uses roof mounted atgms that can fire over obstacles while exposing far less then the m901
To compare it:
RakJpz doesn't get penned by fiddy cal all over, has full speed reverse faster than the forward gear of either of the other two, has 2 missiles available at any time as a leg up against the M113 but on par with the M901, has its launchers as just the missile sticking up and a periscope, and even ends up being a BR step below the other two. It also can fire right after stopping unlike the M901. In short its brokenly OP in comparison as is usual with german vehicles. Should be around 8.3 in all honesty.
The M113 looks to be overtiered heavily with its hull being the exact same as the M901 but with a worse launch platform with it having only 1 tube, an exposed gunner, and a longer reload than the others. It has an advantage in having a fiddy cal and being able to stop and fire instantly instead of waiting for the launcher to come up. Looks like it could be dropped down to 7.7 or even 7.3 with some of the worse ATGM vehicles.
M901 hull as stated prior isn't all that good with its bad reverse and armor that gets blasted by heavy machine gun fire and also ends up slightly heavier and slightly weaker engine power than the M113. The launcher that sticks up is absolutely massive, leading to it being very easy to kill when hull down from hullbreak unlike the RakJpz, the M113 ends up easy not from launcher size but exposed gunner. The big killer on its effectiveness is just that if it moves faster than 1 kph it has to store the launcher fully then wait an extremely long time to fire after stopping, forcing it to play purely as a camp behind a hill vehicle that it can't even camp behind as well as RakJpz because of the huge launcher or else it dies to whatever it comes across as it hopelessly brings up its launcher for like 10 seconds give or take. 8.0 seems ok for it at the moment but at the bad end of 8.0, 7.7 would be fine with it, but if it gets a faster time to fire after moving or at least got back its ability that it should have to move very slowly while firing then it would be comfortably in 8.0.
to clarify the hull break to the turret and optics is a newer addition like an update or two ago
Frankly all atgms are a dice roll and i only ammo dump if i need to move and fire or ill die