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H.35, AMC.34, FCM.36... imagine starting the game with these... or switching from an "easy" nation to play to France...
+You can shoot over stuff
-bad reverse
-terrible survivability
-unresponsive ATGM's
-can't shoot targets close to you at all
-ATGM's often smash into the ground because they overcompensate for the upwards shooting arc
-you absolutely cannot peek over hills, because you can't aim the missiles downwards at all
-long reload
I like spading everything, but I absolutely don't have the patience for that garbage can. It got downtiered a lot, but it will still suck for all eternity.
Stormer HVM:
-pfff
SU-57B:
+good gun
+good reload
-slow
-huge silhouette
-no reverse
-no gun depression
-no survivability, even bi-planes can kill you with 7mm machine guns
-the entire set-up. It's so bad, I could write a whole paragraph about it.
Unlike on most other TD's the gun is located excatly in the middle. This means that you can't even hide one side of your hull properly. It's also pretty low relative to your height, so you can get killed when you can't even aim at the enemy. You can't go hull down. If you find something to peak over it isn't even helpful.
The way your crew is located, any shot to any side will cripple you and leave you unable to return fire. Unlike on a StuG, one side contains the driver, the other contains the gunner. If one gets knocked out you're pretty much dead. If you wish to hide one side behind a rock, due to crew replacement you'll still lose your driver, making you unable to escape, then he'll get replaced and on the next shot you're dead.
Nothing redeems this thing. Possibly the most miserable vehicle I have ever played.
-Doesnt have battle gear so its useless in every single engagement and CQB
-turret used to try turn and reload after every shot, EVERY SHOT, so you literally couldnt kill anything under 1km out because of that
-can be hull broken by shooting the atgm launcher making it ♥♥♥♥♥♥♥ redundant
-only 12 shots and takes forever to reload them
Cons
.30 cal primary gun with .50 cal secondary meaning that if the .30 cal gunner is killed, the user of the larger gun jumps over to the one that would have trouble penetrating stale bread.
Turret design means you're limited to 90 degree arc of effective fire. Turret speed and poor elevation makes it poor AA platform.
All 4 crew are clustered around the dead center of the front meaning that if you tape a firecracker to the nose of AP you'll be able to OHKO the tank with a bullseye. Armor on front is laughable.
Pros
Meme tank?
Verdict; Russian tops have some good armor, but it woks only against absolutely unskilled dummy noobs, who play top tier first time. For normal players it's not problem to pen any russian MBT. And after penetration it dies, becouse has no surviveability. This crap can bounce som serious shell only by the most protected turret's parts, where nobody shoots.
P.S. At the top tiers Strv 122 and Leopard 2A5 have the best armor btw.