War Thunder

War Thunder

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hunter301 Mar 24, 2020 @ 1:29pm
World of Tanks vs. War Thunder (Tanks)??
I was just watching a YT video on world of tanks.
First of all the graphics were outstanding. While I always liked the graphics in WT these were amazing. Video was done on Oct. 9th, 2019.
What other differences are there between WOT and WT?
If all you wanted to do was play tanks (I like DCS for all my flight sims) would this be a better game?
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Showing 1-5 of 5 comments
Acidic__Thought Mar 24, 2020 @ 1:34pm 
Not a big fan of Health bars, which is why I’ve never really been able to get into the games from World of X games.
xPhantom G Mar 24, 2020 @ 1:50pm 
If you like to have a casual experience, WoT is a good choice with HP bars and more forgiving gameplay, although your control inputs are serverside, so if you're lagging, your control will have a delay to them when trying to move.

WT offers more realistic gameplay, although there isnt a mode where you can exclusively fight other tanks (People can play aircraft and cheaply bomb others in Arcade and Realistic mode), gameplay is much less forgiving forgoing the HP bars for a module system which allows one-shots to be common if you aim well.

Both are free though, you can try both if you're willing to take the time to download them.
Last edited by xPhantom G; Mar 24, 2020 @ 1:57pm
Illusionyary Mar 24, 2020 @ 1:53pm 
The biggest difference between the two is that World of Tanks is soley an arcade game. Tanks do not behave even slightly realistically and they have health bars.

War Thunder has 3 modes, arcade, realistic and simulator. None of these modes have health bars and in realistic and simulator tanks handle more realistically (slower and heavier). Damage is calculated by what your shell does when it enters a tank. You either have to kill the crew or detonate the ammo/fuel tanks to knock out a tank. In WoT you just keep shooting until his healthbar goes to 0.

The biggest problem for me with WoT is the horrendous RNG and invisible tanks. A tank can be 400 meters away in an open field and completely invisible to you because it's out of your 350 meter spotting range. In War Thunder tanks are always visible no matter how far away (the only time a tank will derender is when it's behind cover, to ease performance. This works fairly well but sometimes can mean tanks don't render properly and can lead to invisible tanks seldom).

For me I find War Thunder is the perfect balance between realism and arcade so it's the game for me. Both games are free, so why not download both and see which you prefer?
Slyke Mar 24, 2020 @ 2:00pm 
Just try both of them and see for yourself. The two games are extremely different despite the superficial similarities, I wouldn't trust anyone with strong opinions about either of these games to give advice.
Nevu Mar 24, 2020 @ 2:17pm 
The age old question, WT or WoT?

Truth be told, it's all personal preference. Ask yourself this question - "Do I want a realistic game or an arcade game?" Then, you'll most likely have your answer as to which game to start playing.

Both games have their own flaws and demons. In WoT's case, it has a slightly unintuitive spotting system with unspotted tanks being completely invisible which may frustrate newer players. It also has a slightly unfriendly new player experience, though Wargaming has done a lot to improve it, such as giving new players a free middle tier (Tier 6) tank of their choosing after completing all the new player missions which only take several hours of playing to finish. As for WT, it's in my opinion slightly grindier (when moving to a new BR, you need to have at least 2-3 tanks to have an enjoyable experience without taking a lower BR tank), and stock grinds. In WT, you need to research parts and FPE in order to extinguish fires and repair your tank if there's a broken module. If you don't have any of these parts, you will die to fires you can't extinguish and you can't repair your broken cannon. Though WoT's stock grinds aren't any better too, with some tanks serving as a free XP sink due to the horrendous stock grinds on certain tanks.

When it comes to monetization, both games are fairly equal in terms of that. They have the "pay to progress faster" model mostly, with the main selling point being premium vehicles and premium account that accelerate the grind. I'll be dead honest here, both in WoT and WT, there are some questionable slightly overtuned vehicles that get nerfed months after their release. In WT, you have the Ka-50 and F-89D and in WoT you have the LeFH arty and the E-25 for example. Though, I don't find them *that* gamebreaking, it's simply annoying when you get killed by one.

Arcade or Realism.. as said above, WoT has the infamous HP bar system and WT has the module damage system. In WoT, it's simple. HP is 0? Dead. Modules can still be damaged, but it's decided by RNG whether they get damaged or not. In WT, you need to knock out the crew or detonate their ammo rack, meaning you need to study vehicle module layouts in the hangar. You can't really keep shooting the engine block and kill the enemy like you can in WoT. WoT tank handling is way more twitchier and arcadey. Some people compare it to driving around RC tanks, while in WT the tanks have some weight to them and feel sort of realistic.

The fun police - arty and planes. Thing is, in both games there are vehicles that sometimes ruin the player experience. WoT has the infamous arty which stuns your crew and chips off HP from across the map, and WT has planes which with a good bomb drop or rocket run can kill you pretty easily. In my opinion, it's easier to counter planes in WT than to counter arty in WoT. It's up to you to decide which "fun police" is worse.

These are just few thoughts that came to my mind while reading this post. Feel free to ask anything else, I'll try to answer :)
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Date Posted: Mar 24, 2020 @ 1:29pm
Posts: 5